Mercurial > sdl-ios-xcode
annotate src/audio/disk/SDL_diskaudio.c @ 1502:d403a39389da
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Mar 2006 01:16:16 +0000 |
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children | 84535f702874 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon |
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23 (icculus@linuxgames.com) |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 /* Output raw audio data to a file. */ |
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28 |
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29 #if HAVE_STDIO_H |
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30 #include <stdio.h> |
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31 #endif |
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32 |
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33 #include "SDL_rwops.h" |
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34 #include "SDL_timer.h" |
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35 #include "SDL_audio.h" |
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36 #include "../SDL_audiomem.h" |
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37 #include "../SDL_audio_c.h" |
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38 #include "../SDL_audiodev_c.h" |
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39 #include "SDL_diskaudio.h" |
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40 |
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41 /* The tag name used by DISK audio */ |
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42 #define DISKAUD_DRIVER_NAME "disk" |
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43 |
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44 /* environment variables and defaults. */ |
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45 #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" |
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46 #define DISKDEFAULT_OUTFILE "sdlaudio.raw" |
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47 #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" |
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48 #define DISKDEFAULT_WRITEDELAY 150 |
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49 |
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50 /* Audio driver functions */ |
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51 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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52 static void DISKAUD_WaitAudio(_THIS); |
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53 static void DISKAUD_PlayAudio(_THIS); |
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54 static Uint8 *DISKAUD_GetAudioBuf(_THIS); |
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55 static void DISKAUD_CloseAudio(_THIS); |
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56 |
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57 static const char *DISKAUD_GetOutputFilename(void) |
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58 { |
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59 const char *envr = SDL_getenv(DISKENVR_OUTFILE); |
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60 return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); |
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61 } |
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62 |
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63 /* Audio driver bootstrap functions */ |
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64 static int DISKAUD_Available(void) |
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65 { |
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66 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); |
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67 if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { |
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68 return(1); |
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69 } |
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70 return(0); |
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71 } |
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72 |
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73 static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) |
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74 { |
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75 SDL_free(device->hidden); |
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76 SDL_free(device); |
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77 } |
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78 |
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79 static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) |
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80 { |
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81 SDL_AudioDevice *this; |
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82 const char *envr; |
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83 |
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84 /* Initialize all variables that we clean on shutdown */ |
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85 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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86 if ( this ) { |
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87 SDL_memset(this, 0, (sizeof *this)); |
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88 this->hidden = (struct SDL_PrivateAudioData *) |
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89 SDL_malloc((sizeof *this->hidden)); |
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90 } |
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91 if ( (this == NULL) || (this->hidden == NULL) ) { |
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92 SDL_OutOfMemory(); |
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93 if ( this ) { |
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94 SDL_free(this); |
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95 } |
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96 return(0); |
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97 } |
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98 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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99 |
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100 envr = SDL_getenv(DISKENVR_WRITEDELAY); |
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101 this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; |
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102 |
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103 /* Set the function pointers */ |
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104 this->OpenAudio = DISKAUD_OpenAudio; |
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105 this->WaitAudio = DISKAUD_WaitAudio; |
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106 this->PlayAudio = DISKAUD_PlayAudio; |
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107 this->GetAudioBuf = DISKAUD_GetAudioBuf; |
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108 this->CloseAudio = DISKAUD_CloseAudio; |
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109 |
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110 this->free = DISKAUD_DeleteDevice; |
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111 |
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112 return this; |
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113 } |
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114 |
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115 AudioBootStrap DISKAUD_bootstrap = { |
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116 DISKAUD_DRIVER_NAME, "direct-to-disk audio", |
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117 DISKAUD_Available, DISKAUD_CreateDevice |
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118 }; |
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119 |
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120 /* This function waits until it is possible to write a full sound buffer */ |
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121 static void DISKAUD_WaitAudio(_THIS) |
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122 { |
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123 SDL_Delay(this->hidden->write_delay); |
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124 } |
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125 |
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126 static void DISKAUD_PlayAudio(_THIS) |
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127 { |
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128 int written; |
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129 |
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130 /* Write the audio data */ |
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131 written = SDL_RWwrite(this->hidden->output, |
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132 this->hidden->mixbuf, 1, |
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133 this->hidden->mixlen); |
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134 |
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135 /* If we couldn't write, assume fatal error for now */ |
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136 if ( written != this->hidden->mixlen ) { |
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137 this->enabled = 0; |
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138 } |
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139 #ifdef DEBUG_AUDIO |
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140 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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141 #endif |
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142 } |
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143 |
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144 static Uint8 *DISKAUD_GetAudioBuf(_THIS) |
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145 { |
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146 return(this->hidden->mixbuf); |
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147 } |
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148 |
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149 static void DISKAUD_CloseAudio(_THIS) |
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150 { |
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151 if ( this->hidden->mixbuf != NULL ) { |
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152 SDL_FreeAudioMem(this->hidden->mixbuf); |
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153 this->hidden->mixbuf = NULL; |
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154 } |
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155 if ( this->hidden->output != NULL ) { |
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156 SDL_RWclose(this->hidden->output); |
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157 this->hidden->output = NULL; |
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158 } |
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159 } |
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160 |
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161 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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162 { |
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163 const char *fname = DISKAUD_GetOutputFilename(); |
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164 |
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165 /* Open the audio device */ |
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166 this->hidden->output = SDL_RWFromFile(fname, "wb"); |
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167 if ( this->hidden->output == NULL ) { |
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168 return(-1); |
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169 } |
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170 |
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171 #if HAVE_STDIO_H |
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172 fprintf(stderr, "WARNING: You are using the SDL disk writer" |
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173 " audio driver!\n Writing to file [%s].\n", fname); |
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174 #endif |
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175 |
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176 /* Allocate mixing buffer */ |
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177 this->hidden->mixlen = spec->size; |
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178 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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179 if ( this->hidden->mixbuf == NULL ) { |
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180 return(-1); |
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181 } |
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182 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); |
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183 |
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184 /* We're ready to rock and roll. :-) */ |
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185 return(0); |
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186 } |
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187 |