annotate docs/html/sdlkeyboardevent.html @ 35:d3bc792e136d

Added detection of Open Sound System on Solaris x86
author Sam Lantinga <slouken@lokigames.com>
date Wed, 23 May 2001 00:36:17 +0000
parents 74212992fb08
children 55f1f1b3e27d
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_KeyboardEvent</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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14 HREF="eventstructures.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_ActiveEvent"
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17 HREF="sdlactiveevent.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_MouseMotionEvent"
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20 HREF="sdlmousemotionevent.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlactiveevent.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlmousemotionevent.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLKEYBOARDEVENT"
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71 >SDL_KeyboardEvent</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN3503"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_KeyboardEvent&nbsp;--&nbsp;Keyboard event structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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84 NAME="AEN3506"
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85 ></A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct{
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91 Uint8 type;
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92 Uint8 state;
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93 SDL_keysym keysym;
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94 } SDL_KeyboardEvent;</PRE
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95 ></DIV
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96 ><DIV
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97 CLASS="REFSECT1"
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98 ><A
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99 NAME="AEN3509"
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100 ></A
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101 ><H2
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102 >Structure Data</H2
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103 ><DIV
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104 CLASS="INFORMALTABLE"
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105 ><A
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106 NAME="AEN3511"
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107 ></A
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108 ><P
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109 ></P
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110 ><TABLE
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111 BORDER="0"
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112 CLASS="CALSTABLE"
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113 ><TBODY
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114 ><TR
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115 ><TD
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116 ALIGN="LEFT"
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117 VALIGN="TOP"
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118 ><TT
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119 CLASS="STRUCTFIELD"
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120 ><I
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121 >type</I
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122 ></TT
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123 ></TD
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124 ><TD
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125 ALIGN="LEFT"
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126 VALIGN="TOP"
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127 ><TT
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128 CLASS="LITERAL"
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129 >SDL_KEYDOWN</TT
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130 > or <TT
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131 CLASS="LITERAL"
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132 >SDL_KEYUP</TT
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133 ></TD
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134 ></TR
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135 ><TR
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136 ><TD
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137 ALIGN="LEFT"
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138 VALIGN="TOP"
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139 ><TT
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140 CLASS="STRUCTFIELD"
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141 ><I
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142 >state</I
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143 ></TT
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144 ></TD
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145 ><TD
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146 ALIGN="LEFT"
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147 VALIGN="TOP"
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148 ><TT
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149 CLASS="LITERAL"
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150 >SDL_PRESSED</TT
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151 > or <TT
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152 CLASS="LITERAL"
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153 >SDL_RELEASED</TT
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154 ></TD
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155 ></TR
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156 ><TR
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157 ><TD
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158 ALIGN="LEFT"
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159 VALIGN="TOP"
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160 ><TT
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161 CLASS="STRUCTFIELD"
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162 ><I
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163 >keysym</I
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164 ></TT
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165 ></TD
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166 ><TD
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167 ALIGN="LEFT"
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168 VALIGN="TOP"
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169 >Contains key press information</TD
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170 ></TR
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171 ></TBODY
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172 ></TABLE
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173 ><P
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174 ></P
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175 ></DIV
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176 ></DIV
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177 ><DIV
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178 CLASS="REFSECT1"
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179 ><A
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180 NAME="AEN3530"
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181 ></A
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182 ><H2
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183 >Description</H2
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184 ><P
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185 ><SPAN
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186 CLASS="STRUCTNAME"
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187 >SDL_KeyboardEvent</SPAN
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188 > is a member of the <A
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189 HREF="sdlevent.html"
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190 ><SPAN
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191 CLASS="STRUCTNAME"
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192 >SDL_Event</SPAN
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193 ></A
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194 > union and is used when an event of type <TT
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195 CLASS="LITERAL"
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196 >SDL_KEYDOWN</TT
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197 > or <TT
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198 CLASS="LITERAL"
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199 >SDL_KEYUP</TT
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200 > is reported.</P
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201 ><P
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202 >The <TT
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203 CLASS="STRUCTFIELD"
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204 ><I
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205 >type</I
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206 ></TT
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207 > and <TT
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208 CLASS="STRUCTFIELD"
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209 ><I
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210 >state</I
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211 ></TT
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212 > actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT
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213 CLASS="STRUCTFIELD"
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214 ><I
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215 >type</I
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216 ></TT
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217 >=<TT
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218 CLASS="LITERAL"
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219 >SDK_KEYUP</TT
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220 > or <TT
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221 CLASS="STRUCTFIELD"
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222 ><I
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223 >state</I
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224 ></TT
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225 >=<TT
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226 CLASS="LITERAL"
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227 >SDL_RELEASED</TT
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228 >) and when a key is pressed (<TT
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229 CLASS="STRUCTFIELD"
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230 ><I
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231 >type</I
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232 ></TT
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233 >=<TT
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234 CLASS="LITERAL"
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235 >SDL_KEYDOWN</TT
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236 > or <TT
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237 CLASS="STRUCTFIELD"
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238 ><I
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239 >state</I
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240 ></TT
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241 >=<TT
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242 CLASS="LITERAL"
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243 >SDL_PRESSED</TT
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244 >). The information on what key was pressed or released is in the <A
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245 HREF="sdlkeysym.html"
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246 ><SPAN
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247 CLASS="STRUCTNAME"
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248 >keysym</SPAN
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249 ></A
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250 > structure.</P
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251 ><DIV
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252 CLASS="NOTE"
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253 ><BLOCKQUOTE
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Sam Lantinga <slouken@lokigames.com>
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254 CLASS="NOTE"
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255 ><P
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256 ><B
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257 >Note: </B
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258 >Repeating <TT
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259 CLASS="LITERAL"
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260 >SDL_KEYDOWN</TT
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261 > events will occur if key repeat is enabled (see <A
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262 HREF="sdlenablekeyrepeat.html"
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263 ><TT
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264 CLASS="FUNCTION"
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265 >SDL_EnableKeyRepeat</TT
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266 ></A
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267 >).</P
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268 ></BLOCKQUOTE
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269 ></DIV
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270 ></DIV
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271 ><DIV
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Sam Lantinga <slouken@lokigames.com>
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272 CLASS="REFSECT1"
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273 ><A
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Sam Lantinga <slouken@lokigames.com>
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274 NAME="AEN3556"
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275 ></A
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276 ><H2
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277 >See Also</H2
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278 ><P
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279 ><A
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Sam Lantinga <slouken@lokigames.com>
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280 HREF="sdlevent.html"
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281 ><SPAN
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282 CLASS="STRUCTNAME"
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283 >SDL_Event</SPAN
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284 ></A
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285 >,
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286 <A
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287 HREF="sdlkeysym.html"
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288 ><SPAN
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289 CLASS="STRUCTNAME"
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290 >SDL_keysym</SPAN
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291 ></A
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292 >,
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293 <A
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294 HREF="sdlenablekeyrepeat.html"
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295 ><TT
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296 CLASS="FUNCTION"
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297 >SDL_EnableKeyRepeat</TT
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298 ></A
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299 >,
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300 <A
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301 HREF="sdlenableunicode.html"
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302 ><TT
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303 CLASS="FUNCTION"
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304 >SDL_EnableUNICODE</TT
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305 ></A
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306 ></P
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307 ></DIV
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308 ><DIV
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Sam Lantinga <slouken@lokigames.com>
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309 CLASS="NAVFOOTER"
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310 ><HR
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Sam Lantinga <slouken@lokigames.com>
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311 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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312 WIDTH="100%"><TABLE
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313 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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314 BORDER="0"
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Sam Lantinga <slouken@lokigames.com>
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315 CELLPADDING="0"
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316 CELLSPACING="0"
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317 ><TR
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318 ><TD
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319 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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320 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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321 VALIGN="top"
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322 ><A
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323 HREF="sdlactiveevent.html"
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324 >Prev</A
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325 ></TD
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326 ><TD
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Sam Lantinga <slouken@lokigames.com>
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327 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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328 ALIGN="center"
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329 VALIGN="top"
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330 ><A
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331 HREF="index.html"
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332 >Home</A
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333 ></TD
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334 ><TD
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Sam Lantinga <slouken@lokigames.com>
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335 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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336 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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337 VALIGN="top"
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338 ><A
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339 HREF="sdlmousemotionevent.html"
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340 >Next</A
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341 ></TD
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342 ></TR
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343 ><TR
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344 ><TD
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345 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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346 ALIGN="left"
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347 VALIGN="top"
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348 >SDL_ActiveEvent</TD
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349 ><TD
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350 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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351 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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352 VALIGN="top"
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353 ><A
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Sam Lantinga <slouken@lokigames.com>
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354 HREF="eventstructures.html"
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355 >Up</A
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356 ></TD
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357 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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358 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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359 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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360 VALIGN="top"
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361 >SDL_MouseMotionEvent</TD
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362 ></TR
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363 ></TABLE
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364 ></DIV
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365 ></BODY
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366 ></HTML
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367 >