Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Palette.3 @ 4241:d3a210342761 SDL-1.2
Fixed crash with right side up BMP files
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 26 Sep 2009 06:01:27 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_Palette \- Color palette for 8-bit pixel formats |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 int ncolors; | |
9 SDL_Color *colors; | |
10 } SDL_Palette;\fR | |
11 .fi | |
12 .PP | |
13 .SH "STRUCTURE DATA" | |
14 .TP 20 | |
15 \fBncolors\fR | |
16 Number of colors used in this palette | |
17 .TP 20 | |
18 \fBcolors\fR | |
19 Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&. | |
20 .SH "DESCRIPTION" | |
21 .PP | |
22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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26 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |