Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_AudioCVT.3 @ 4241:d3a210342761 SDL-1.2
Fixed crash with right side up BMP files
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 26 Sep 2009 06:01:27 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
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3 SDL_AudioCVT \- Audio Conversion Structure |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 int needed; | |
9 Uint16 src_format; | |
10 Uint16 dest_format; | |
11 double rate_incr; | |
12 Uint8 *buf; | |
13 int len; | |
14 int len_cvt; | |
15 int len_mult; | |
16 double len_ratio; | |
17 void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); | |
18 int filter_index; | |
19 } SDL_AudioCVT;\fR | |
20 .fi | |
21 .PP | |
22 .SH "STRUCTURE DATA" | |
23 .TP 20 | |
24 \fBneeded\fR | |
25 Set to one if the conversion is possible | |
26 .TP 20 | |
27 \fBsrc_format\fR | |
28 Audio format of the source | |
29 .TP 20 | |
30 \fBdest_format\fR | |
31 Audio format of the destination | |
32 .TP 20 | |
33 \fBrate_incr\fR | |
34 Rate conversion increment | |
35 .TP 20 | |
36 \fBbuf\fR | |
37 Audio buffer | |
38 .TP 20 | |
39 \fBlen\fR | |
40 Length of the original audio buffer in bytes | |
41 .TP 20 | |
42 \fBlen_cvt\fR | |
43 Length of converted audio buffer in bytes (calculated) | |
44 .TP 20 | |
45 \fBlen_mult\fR | |
46 \fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) | |
47 .TP 20 | |
48 \fBlen_ratio\fR | |
49 Final audio size is \fBlen\fR*\fBlen_ratio\fR | |
50 .TP 20 | |
51 \fBfilters[10](\&.\&.)\fR | |
52 Pointers to functions needed for this conversion | |
53 .TP 20 | |
54 \fBfilter_index\fR | |
55 Current conversion function | |
56 .SH "DESCRIPTION" | |
57 .PP | |
58 The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. | |
59 .PP | |
60 Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. | |
61 .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. | |
62 .IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. | |
63 .IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. | |
64 .IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. | |
65 .SH "SEE ALSO" | |
66 .PP | |
67 \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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68 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |