Mercurial > sdl-ios-xcode
annotate src/audio/bsd/SDL_bsdaudio.c @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | 2e36e0ecde33 |
children | e27bdcc80744 |
rev | line source |
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Good idea, renaming OpenBSD audio to BSD audio.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * Driver for native OpenBSD/NetBSD audio(4). |
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26 * vedge@vedge.com.ar. |
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27 */ |
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28 |
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29 #include <errno.h> |
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30 #include <unistd.h> |
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31 #include <fcntl.h> |
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32 #include <sys/time.h> |
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33 #include <sys/ioctl.h> |
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34 #include <sys/stat.h> |
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35 #include <sys/types.h> |
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36 #include <sys/audioio.h> |
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37 |
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38 #include "SDL_timer.h" |
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39 #include "SDL_audio.h" |
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40 #include "../SDL_audiomem.h" |
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41 #include "../SDL_audio_c.h" |
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42 #include "../SDL_audiodev_c.h" |
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43 #include "SDL_bsdaudio.h" |
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44 |
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45 /* The tag name used by NetBSD/OpenBSD audio */ |
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46 #ifdef __NetBSD__ |
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47 #define BSD_AUDIO_DRIVER_NAME "netbsd" |
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48 #define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio" |
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49 #else |
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50 #define BSD_AUDIO_DRIVER_NAME "openbsd" |
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51 #define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio" |
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52 #endif |
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53 |
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54 /* Open the audio device for playback, and don't block if busy */ |
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55 /* #define USE_BLOCKING_WRITES */ |
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56 |
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57 /* Use timer for synchronization */ |
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58 /* #define USE_TIMER_SYNC */ |
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59 |
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60 /* #define DEBUG_AUDIO */ |
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61 /* #define DEBUG_AUDIO_STREAM */ |
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62 |
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63 #ifdef USE_BLOCKING_WRITES |
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64 #define OPEN_FLAGS_OUTPUT O_WRONLY |
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65 #define OPEN_FLAGS_INPUT O_RDONLY |
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66 #else |
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67 #define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) |
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68 #define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) |
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69 #endif |
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70 |
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71 /* !!! FIXME: so much cut and paste with dsp/dma drivers... */ |
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72 static char **outputDevices = NULL; |
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73 static int outputDeviceCount = 0; |
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74 static char **inputDevices = NULL; |
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75 static int inputDeviceCount = 0; |
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76 |
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77 static inline void |
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78 free_device_list(char ***devs, int *count) |
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79 { |
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80 SDL_FreeUnixAudioDevices(devs, count); |
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81 } |
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82 |
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83 static inline void |
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84 build_device_list(int iscapture, char ***devs, int *count) |
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85 { |
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86 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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87 free_device_list(devs, count); |
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88 SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); |
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89 } |
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90 |
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91 static inline void |
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92 build_device_lists(void) |
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93 { |
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94 build_device_list(0, &outputDevices, &outputDeviceCount); |
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95 build_device_list(1, &inputDevices, &inputDeviceCount); |
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96 } |
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97 |
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98 |
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99 static inline void |
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100 free_device_lists(void) |
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101 { |
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102 free_device_list(&outputDevices, &outputDeviceCount); |
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103 free_device_list(&inputDevices, &inputDeviceCount); |
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104 } |
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105 |
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106 |
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107 static void |
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108 BSDAUDIO_Deinitialize(void) |
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109 { |
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110 free_device_lists(); |
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111 } |
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112 |
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113 |
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114 static int |
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115 BSDAUDIO_DetectDevices(int iscapture) |
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116 { |
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117 if (iscapture) { |
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118 build_device_list(1, &inputDevices, &inputDeviceCount); |
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119 return inputDeviceCount; |
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120 } else { |
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121 build_device_list(0, &outputDevices, &outputDeviceCount); |
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122 return outputDeviceCount; |
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123 } |
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124 |
2060 | 125 return 0; /* shouldn't ever hit this. */ |
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126 } |
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127 |
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128 static const char * |
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129 BSDAUDIO_GetDeviceName(int index, int iscapture) |
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130 { |
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131 if ((iscapture) && (index < inputDeviceCount)) { |
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132 return inputDevices[index]; |
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133 } else if ((!iscapture) && (index < outputDeviceCount)) { |
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134 return outputDevices[index]; |
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135 } |
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136 |
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137 SDL_SetError("No such device"); |
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138 return NULL; |
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139 } |
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140 |
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141 |
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142 static void |
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143 BSDAUDIO_Status(_THIS) |
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144 { |
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145 #ifdef DEBUG_AUDIO |
2065 | 146 /* *INDENT-OFF* */ |
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147 audio_info_t info; |
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148 |
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149 if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { |
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150 fprintf(stderr, "AUDIO_GETINFO failed.\n"); |
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151 return; |
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152 } |
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153 fprintf(stderr, "\n" |
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154 "[play/record info]\n" |
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155 "buffer size : %d bytes\n" |
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156 "sample rate : %i Hz\n" |
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157 "channels : %i\n" |
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158 "precision : %i-bit\n" |
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159 "encoding : 0x%x\n" |
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160 "seek : %i\n" |
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161 "sample count : %i\n" |
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162 "EOF count : %i\n" |
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163 "paused : %s\n" |
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164 "error occured : %s\n" |
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165 "waiting : %s\n" |
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166 "active : %s\n" |
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167 "", |
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168 info.play.buffer_size, |
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169 info.play.sample_rate, |
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170 info.play.channels, |
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171 info.play.precision, |
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172 info.play.encoding, |
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173 info.play.seek, |
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174 info.play.samples, |
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175 info.play.eof, |
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176 info.play.pause ? "yes" : "no", |
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177 info.play.error ? "yes" : "no", |
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178 info.play.waiting ? "yes" : "no", |
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179 info.play.active ? "yes" : "no"); |
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180 |
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181 fprintf(stderr, "\n" |
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182 "[audio info]\n" |
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183 "monitor_gain : %i\n" |
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184 "hw block size : %d bytes\n" |
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185 "hi watermark : %i\n" |
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186 "lo watermark : %i\n" |
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187 "audio mode : %s\n" |
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188 "", |
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189 info.monitor_gain, |
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190 info.blocksize, |
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191 info.hiwat, info.lowat, |
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192 (info.mode == AUMODE_PLAY) ? "PLAY" |
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193 : (info.mode = AUMODE_RECORD) ? "RECORD" |
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194 : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?")); |
2060 | 195 /* *INDENT-ON* */ |
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196 #endif /* DEBUG_AUDIO */ |
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197 } |
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198 |
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199 |
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200 /* This function waits until it is possible to write a full sound buffer */ |
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201 static void |
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202 BSDAUDIO_WaitDevice(_THIS) |
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203 { |
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204 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
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205 /* See if we need to use timed audio synchronization */ |
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206 if (this->hidden->frame_ticks) { |
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207 /* Use timer for general audio synchronization */ |
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208 Sint32 ticks; |
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209 |
2060 | 210 ticks = |
211 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - | |
212 FUDGE_TICKS; | |
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213 if (ticks > 0) { |
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214 SDL_Delay(ticks); |
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215 } |
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216 } else { |
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217 /* Use select() for audio synchronization */ |
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218 fd_set fdset; |
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219 struct timeval timeout; |
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220 |
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221 FD_ZERO(&fdset); |
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222 FD_SET(this->hidden->audio_fd, &fdset); |
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223 timeout.tv_sec = 10; |
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224 timeout.tv_usec = 0; |
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225 #ifdef DEBUG_AUDIO |
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226 fprintf(stderr, "Waiting for audio to get ready\n"); |
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227 #endif |
2060 | 228 if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout) |
229 <= 0) { | |
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230 const char *message = |
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231 "Audio timeout - buggy audio driver? (disabled)"; |
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232 /* In general we should never print to the screen, |
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233 but in this case we have no other way of letting |
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234 the user know what happened. |
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235 */ |
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236 fprintf(stderr, "SDL: %s\n", message); |
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237 this->enabled = 0; |
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238 /* Don't try to close - may hang */ |
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239 this->hidden->audio_fd = -1; |
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240 #ifdef DEBUG_AUDIO |
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241 fprintf(stderr, "Done disabling audio\n"); |
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242 #endif |
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243 } |
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244 #ifdef DEBUG_AUDIO |
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245 fprintf(stderr, "Ready!\n"); |
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246 #endif |
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247 } |
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248 #endif /* !USE_BLOCKING_WRITES */ |
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249 } |
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250 |
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251 static void |
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252 BSDAUDIO_PlayDevice(_THIS) |
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253 { |
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254 int written, p = 0; |
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255 |
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256 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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257 do { |
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258 written = write(this->hidden->audio_fd, |
2060 | 259 &this->hidden->mixbuf[p], this->hidden->mixlen - p); |
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260 |
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261 if (written > 0) |
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262 p += written; |
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263 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { |
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264 /* Non recoverable error has occurred. It should be reported!!! */ |
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265 perror("audio"); |
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266 break; |
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267 } |
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268 |
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269 if (p < written |
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270 || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { |
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271 SDL_Delay(1); /* Let a little CPU time go by */ |
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272 } |
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273 } |
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274 while (p < written); |
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275 |
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276 /* If timer synchronization is enabled, set the next write frame */ |
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277 if (this->hidden->frame_ticks) { |
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278 this->hidden->next_frame += this->hidden->frame_ticks; |
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279 } |
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280 |
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281 /* If we couldn't write, assume fatal error for now */ |
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282 if (written < 0) { |
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283 this->enabled = 0; |
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284 } |
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285 #ifdef DEBUG_AUDIO |
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286 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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287 #endif |
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288 } |
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289 |
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290 static Uint8 * |
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291 BSDAUDIO_GetDeviceBuf(_THIS) |
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292 { |
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293 return (this->hidden->mixbuf); |
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294 } |
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295 |
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296 static void |
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297 BSDAUDIO_CloseDevice(_THIS) |
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298 { |
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299 if (this->hidden != NULL) { |
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300 if (this->hidden->mixbuf != NULL) { |
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301 SDL_FreeAudioMem(this->hidden->mixbuf); |
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302 this->hidden->mixbuf = NULL; |
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303 } |
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304 if (this->hidden->audio_fd >= 0) { |
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305 close(this->hidden->audio_fd); |
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306 this->hidden->audio_fd = -1; |
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307 } |
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308 SDL_free(this->hidden); |
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309 this->hidden = NULL; |
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310 } |
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311 } |
1567
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312 |
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313 static int |
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314 BSDAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) |
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315 { |
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316 const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); |
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317 SDL_AudioFormat format = 0; |
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318 audio_info_t info; |
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319 |
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320 /* We don't care what the devname is...we'll try to open anything. */ |
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321 /* ...but default to first name in the list... */ |
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322 if (devname == NULL) { |
2060 | 323 if (((iscapture) && (inputDeviceCount == 0)) || |
324 ((!iscapture) && (outputDeviceCount == 0))) { | |
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325 SDL_SetError("No such audio device"); |
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326 return 0; |
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327 } |
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328 devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); |
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329 } |
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330 |
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331 /* Initialize all variables that we clean on shutdown */ |
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332 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 333 SDL_malloc((sizeof *this->hidden)); |
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334 if (this->hidden == NULL) { |
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335 SDL_OutOfMemory(); |
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|
336 return 0; |
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|
337 } |
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diff
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|
338 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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|
339 |
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diff
changeset
|
340 /* Open the audio device */ |
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diff
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|
341 this->hidden->audio_fd = open(devname, flags, 0); |
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Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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diff
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|
342 if (this->hidden->audio_fd < 0) { |
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|
343 SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); |
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|
344 return 0; |
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|
345 } |
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346 |
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347 AUDIO_INITINFO(&info); |
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348 |
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349 /* Calculate the final parameters for this audio specification */ |
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|
350 SDL_CalculateAudioSpec(&this->spec); |
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351 |
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|
352 /* Set to play mode */ |
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Good idea, renaming OpenBSD audio to BSD audio.
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|
353 info.mode = AUMODE_PLAY; |
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354 if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) { |
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|
355 BSDAUDIO_CloseDevice(this); |
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356 SDL_SetError("Couldn't put device into play mode"); |
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357 return 0; |
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Good idea, renaming OpenBSD audio to BSD audio.
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358 } |
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359 |
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360 AUDIO_INITINFO(&info); |
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|
361 for (format = SDL_FirstAudioFormat(this->spec.format); |
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362 format; format = SDL_NextAudioFormat()) { |
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363 switch (format) { |
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364 case AUDIO_U8: |
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365 info.play.encoding = AUDIO_ENCODING_ULINEAR; |
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366 info.play.precision = 8; |
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367 break; |
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368 case AUDIO_S8: |
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369 info.play.encoding = AUDIO_ENCODING_SLINEAR; |
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370 info.play.precision = 8; |
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371 break; |
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372 case AUDIO_S16LSB: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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373 info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; |
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374 info.play.precision = 16; |
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375 break; |
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376 case AUDIO_S16MSB: |
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377 info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; |
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378 info.play.precision = 16; |
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379 break; |
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380 case AUDIO_U16LSB: |
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381 info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; |
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382 info.play.precision = 16; |
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383 break; |
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384 case AUDIO_U16MSB: |
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385 info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; |
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386 info.play.precision = 16; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 break; |
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388 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 continue; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
390 } |
2049
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|
391 |
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Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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|
392 if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) { |
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|
393 break; |
2049
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|
394 } |
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
395 } |
12b6d331d82a
Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
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|
396 |
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|
397 if (!format) { |
2049
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diff
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|
398 BSDAUDIO_CloseDevice(this); |
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|
399 SDL_SetError("No supported encoding for 0x%x", this->spec.format); |
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|
400 return 0; |
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
401 } |
12b6d331d82a
Good idea, renaming OpenBSD audio to BSD audio.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
402 |
2049
5f6550e5184f
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diff
changeset
|
403 this->spec.format = format; |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
404 |
12b6d331d82a
Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
405 AUDIO_INITINFO(&info); |
2049
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diff
changeset
|
406 info.play.channels = this->spec.channels; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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1982
diff
changeset
|
407 if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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1982
diff
changeset
|
408 this->spec.channels = 1; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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1982
diff
changeset
|
409 } |
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
410 AUDIO_INITINFO(&info); |
2049
5f6550e5184f
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1982
diff
changeset
|
411 info.play.sample_rate = this->spec.freq; |
5f6550e5184f
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1982
diff
changeset
|
412 info.blocksize = this->spec.size; |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
413 info.hiwat = 5; |
12b6d331d82a
Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
414 info.lowat = 3; |
2049
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1982
diff
changeset
|
415 (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info); |
5f6550e5184f
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1982
diff
changeset
|
416 (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info); |
5f6550e5184f
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1982
diff
changeset
|
417 this->spec.freq = info.play.sample_rate; |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
418 /* Allocate mixing buffer */ |
2049
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1982
diff
changeset
|
419 this->hidden->mixlen = this->spec.size; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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1982
diff
changeset
|
420 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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1982
diff
changeset
|
421 if (this->hidden->mixbuf == NULL) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
422 BSDAUDIO_CloseDevice(this); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
423 SDL_OutOfMemory(); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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diff
changeset
|
424 return 0; |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
425 } |
2049
5f6550e5184f
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diff
changeset
|
426 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
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changeset
|
427 |
2049
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diff
changeset
|
428 BSDAUDIO_Status(this); |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
429 |
12b6d331d82a
Good idea, renaming OpenBSD audio to BSD audio.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
430 /* We're ready to rock and roll. :-) */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
431 return (0); |
1567
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Good idea, renaming OpenBSD audio to BSD audio.
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parents:
diff
changeset
|
432 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
433 |
2049
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1982
diff
changeset
|
434 static int |
2060 | 435 BSDAUDIO_Init(SDL_AudioDriverImpl * impl) |
2049
5f6550e5184f
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parents:
1982
diff
changeset
|
436 { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
437 /* Set the function pointers */ |
5f6550e5184f
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1982
diff
changeset
|
438 impl->DetectDevices = BSDAUDIO_DetectDevices; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
439 impl->GetDeviceName = BSDAUDIO_GetDeviceName; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
440 impl->OpenDevice = BSDAUDIO_OpenDevice; |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
1982
diff
changeset
|
441 impl->PlayDevice = BSDAUDIO_PlayDevice; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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442 impl->WaitDevice = BSDAUDIO_WaitDevice; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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443 impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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444 impl->CloseDevice = BSDAUDIO_CloseDevice; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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445 impl->Deinitialize = BSDAUDIO_Deinitialize; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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446 |
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parents:
1982
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447 build_device_lists(); |
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parents:
1982
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448 return 1; |
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parents:
1982
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449 } |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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450 |
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parents:
1982
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451 |
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parents:
1982
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452 AudioBootStrap BSD_AUDIO_bootstrap = { |
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parents:
1982
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453 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 |
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Ryan C. Gordon <icculus@icculus.org>
parents:
1982
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454 }; |
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parents:
1982
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455 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1583
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456 /* vi: set ts=4 sw=4 expandtab: */ |