annotate include/SDL_events.h @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents c97ad1abe05b
children f1d07ba2e275 44e49d3fa6cf 64f346a83ed3
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_events.h
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25 *
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26 * Include file for SDL event handling
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27 */
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28
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29 #ifndef _SDL_events_h
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30 #define _SDL_events_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39
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40 #include "begin_code.h"
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41 /* Set up for C function definitions, even when using C++ */
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42 #ifdef __cplusplus
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43 /* *INDENT-OFF* */
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44 extern "C" {
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45 /* *INDENT-ON* */
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46 #endif
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47
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48 /* General keyboard/mouse state definitions */
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49 #define SDL_RELEASED 0
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50 #define SDL_PRESSED 1
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51
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52 /**
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53 * \enum SDL_EventType
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54 *
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55 * \brief The types of events that can be delivered
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56 */
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57 typedef enum
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58 {
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59 SDL_NOEVENT = 0, /**< Unused (do not remove) */
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60 SDL_WINDOWEVENT, /**< Window state change */
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61 SDL_KEYDOWN, /**< Keys pressed */
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62 SDL_KEYUP, /**< Keys released */
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63 SDL_TEXTINPUT, /**< Keyboard text input */
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64 SDL_MOUSEMOTION, /**< Mouse moved */
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65 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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66 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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67 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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68 SDL_JOYAXISMOTION, /**< Joystick axis motion */
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69 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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70 SDL_JOYHATMOTION, /**< Joystick hat position change */
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71 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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72 SDL_JOYBUTTONUP, /**< Joystick button released */
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73 SDL_QUIT, /**< User-requested quit */
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74 SDL_SYSWMEVENT, /**< System specific event */
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75 SDL_EVENT_RESERVED1, /**< Reserved for future use... */
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76 SDL_EVENT_RESERVED2, /**< Reserved for future use... */
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77 SDL_EVENT_RESERVED3, /**< Reserved for future use... */
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78 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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79 SDL_USEREVENT = 24,
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80 /* This last event is only for bounding internal arrays
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81 It is the number of bits in the event mask datatype -- Uint32
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82 */
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83 SDL_NUMEVENTS = 32
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84 } SDL_EventType;
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85
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86 /**
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87 * \enum SDL_EventMask
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88 *
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89 * \brief Predefined event masks
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90 */
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91 #define SDL_EVENTMASK(X) (1<<(X))
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92 typedef enum
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93 {
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94 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
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95 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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96 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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97 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
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98 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
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99 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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100 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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101 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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102 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
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103 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
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104 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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105 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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106 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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107 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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108 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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109 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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110 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
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111 SDL_EVENTMASK(SDL_JOYBALLMOTION) |
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112 SDL_EVENTMASK(SDL_JOYHATMOTION) |
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113 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
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114 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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115 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
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116 } SDL_EventMask;
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117 #define SDL_ALLEVENTS 0xFFFFFFFF
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118
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119 /**
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120 * \struct SDL_WindowEvent
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121 *
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122 * \brief Window state change event data (event.window.*)
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123 */
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124 typedef struct SDL_WindowEvent
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125 {
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126 Uint8 type; /**< SDL_WINDOWEVENT */
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127 Uint8 event; /**< SDL_WindowEventID */
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128 int data1; /**< event dependent data */
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129 int data2; /**< event dependent data */
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130 SDL_WindowID windowID; /**< The associated window */
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131 } SDL_WindowEvent;
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132
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133 /**
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134 * \struct SDL_KeyboardEvent
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135 *
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136 * \brief Keyboard button event structure (event.key.*)
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137 */
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138 typedef struct SDL_KeyboardEvent
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139 {
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140 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
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141 Uint8 which; /**< The keyboard device index */
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142 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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143 SDL_keysym keysym; /**< The key that was pressed or released */
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144 SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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145 } SDL_KeyboardEvent;
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146
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147 /**
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148 * \struct SDL_TextInputEvent
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149 *
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150 * \brief Keyboard text input event structure (event.text.*)
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151 */
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152 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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153 typedef struct SDL_TextInputEvent
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154 {
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155 Uint8 type; /**< SDL_TEXTINPUT */
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156 Uint8 which; /**< The keyboard device index */
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157 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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158 SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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159 } SDL_TextInputEvent;
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160
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161 /**
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162 * \struct SDL_MouseMotionEvent
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163 *
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164 * \brief Mouse motion event structure (event.motion.*)
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165 */
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166 typedef struct SDL_MouseMotionEvent
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167 {
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168 Uint8 type; /**< SDL_MOUSEMOTION */
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169 Uint8 which; /**< The mouse device index */
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170 Uint8 state; /**< The current button state */
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171 int x; /**< X coordinate, relative to window */
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172 int y; /**< Y coordinate, relative to window */
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173 int xrel; /**< The relative motion in the X direction */
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174 int yrel; /**< The relative motion in the Y direction */
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175 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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176 } SDL_MouseMotionEvent;
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177
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178 /**
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179 * \struct SDL_MouseButtonEvent
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180 *
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181 * \brief Mouse button event structure (event.button.*)
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182 */
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183 typedef struct SDL_MouseButtonEvent
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184 {
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185 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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186 Uint8 which; /**< The mouse device index */
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187 Uint8 button; /**< The mouse button index */
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188 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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189 int x; /**< X coordinate, relative to window */
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190 int y; /**< Y coordinate, relative to window */
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191 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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192 } SDL_MouseButtonEvent;
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193
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194 /**
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195 * \struct SDL_MouseWheelEvent
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196 *
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197 * \brief Mouse wheel event structure (event.wheel.*)
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198 */
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199 typedef struct SDL_MouseWheelEvent
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200 {
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201 Uint8 type; /**< SDL_MOUSEWHEEL */
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202 Uint8 which; /**< The mouse device index */
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203 int x; /**< The amount scrolled horizontally */
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204 int y; /**< The amount scrolled vertically */
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205 SDL_WindowID windowID; /**< The window with mouse focus, if any */
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206 } SDL_MouseWheelEvent;
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207
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208 /**
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209 * \struct SDL_JoyAxisEvent
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210 *
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211 * \brief Joystick axis motion event structure (event.jaxis.*)
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212 */
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213 typedef struct SDL_JoyAxisEvent
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214 {
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215 Uint8 type; /**< SDL_JOYAXISMOTION */
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216 Uint8 which; /**< The joystick device index */
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217 Uint8 axis; /**< The joystick axis index */
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218 int value; /**< The axis value (range: -32768 to 32767) */
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219 } SDL_JoyAxisEvent;
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220
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221 /**
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222 * \struct SDL_JoyBallEvent
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223 *
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224 * \brief Joystick trackball motion event structure (event.jball.*)
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225 */
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226 typedef struct SDL_JoyBallEvent
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227 {
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228 Uint8 type; /**< SDL_JOYBALLMOTION */
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229 Uint8 which; /**< The joystick device index */
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230 Uint8 ball; /**< The joystick trackball index */
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231 int xrel; /**< The relative motion in the X direction */
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232 int yrel; /**< The relative motion in the Y direction */
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233 } SDL_JoyBallEvent;
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234
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235 /**
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236 * \struct SDL_JoyHatEvent
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237 *
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238 * \brief Joystick hat position change event structure (event.jhat.*)
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239 */
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240 typedef struct SDL_JoyHatEvent
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241 {
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242 Uint8 type; /**< SDL_JOYHATMOTION */
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243 Uint8 which; /**< The joystick device index */
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244 Uint8 hat; /**< The joystick hat index */
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245 Uint8 value; /**< The hat position value:
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246 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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247 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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248 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
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249 Note that zero means the POV is centered.
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250 */
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251 } SDL_JoyHatEvent;
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252
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253 /**
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254 * \struct SDL_JoyButtonEvent
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255 *
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256 * \brief Joystick button event structure (event.jbutton.*)
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257 */
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258 typedef struct SDL_JoyButtonEvent
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259 {
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260 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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261 Uint8 which; /**< The joystick device index */
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262 Uint8 button; /**< The joystick button index */
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263 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
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264 } SDL_JoyButtonEvent;
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265
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266 /**
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267 * \struct SDL_QuitEvent
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268 *
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269 * \brief The "quit requested" event
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270 */
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271 typedef struct SDL_QuitEvent
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272 {
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273 Uint8 type; /**< SDL_QUIT */
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274 } SDL_QuitEvent;
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275
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276 /**
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277 * \struct SDL_UserEvent
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278 *
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279 * \brief A user-defined event type (event.user.*)
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280 */
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281 typedef struct SDL_UserEvent
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282 {
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283 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
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284 int code; /**< User defined event code */
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285 void *data1; /**< User defined data pointer */
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286 void *data2; /**< User defined data pointer */
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287 SDL_WindowID windowID; /**< The associated window if any*/
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288 } SDL_UserEvent;
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289
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290 /**
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291 * \struct SDL_SysWMEvent
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292 *
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293 * \brief A video driver dependent system event (event.syswm.*)
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294 *
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295 * \note If you want to use this event, you should include SDL_syswm.h
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296 */
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297 struct SDL_SysWMmsg;
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298 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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299 typedef struct SDL_SysWMEvent
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300 {
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301 Uint8 type; /**< SDL_SYSWMEVENT */
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302 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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303 } SDL_SysWMEvent;
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304
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305 /* Typedefs for backwards compatibility */
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306 typedef struct SDL_ActiveEvent
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307 {
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308 Uint8 type;
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309 Uint8 gain;
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310 Uint8 state;
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311 } SDL_ActiveEvent;
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312 typedef struct SDL_ResizeEvent
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313 {
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314 Uint8 type;
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315 int w;
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316 int h;
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317 } SDL_ResizeEvent;
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318
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319 /**
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320 * \union SDL_Event
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321 *
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322 * \brief General event structure
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323 */
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324 typedef union SDL_Event
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325 {
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326 Uint8 type; /**< Event type, shared with all events */
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327 SDL_WindowEvent window; /**< Window event data */
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328 SDL_KeyboardEvent key; /**< Keyboard event data */
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329 SDL_TextInputEvent text; /**< Text input event data */
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330 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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331 SDL_MouseButtonEvent button; /**< Mouse button event data */
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332 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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333 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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334 SDL_JoyBallEvent jball; /**< Joystick ball event data */
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335 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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336 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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337 SDL_QuitEvent quit; /**< Quit request event data */
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338 SDL_UserEvent user; /**< Custom event data */
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339 SDL_SysWMEvent syswm; /**< System dependent window event data */
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340
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341 /* Temporarily here for backwards compatibility */
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342 SDL_ActiveEvent active;
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343 SDL_ResizeEvent resize;
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344 } SDL_Event;
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345
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346
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347 /* Function prototypes */
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348
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349 /* Pumps the event loop, gathering events from the input devices.
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350 This function updates the event queue and internal input device state.
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351 This should only be run in the thread that sets the video mode.
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352 */
337
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353 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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354
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355 /* Checks the event queue for messages and optionally returns them.
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356 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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357 the back of the event queue.
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358 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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359 of the event queue, matching 'mask', will be returned and will not
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360 be removed from the queue.
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361 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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362 of the event queue, matching 'mask', will be returned and will be
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363 removed from the queue.
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364 This function returns the number of events actually stored, or -1
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365 if there was an error. This function is thread-safe.
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366 */
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367 typedef enum
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368 {
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369 SDL_ADDEVENT,
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370 SDL_PEEKEVENT,
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371 SDL_GETEVENT
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372 } SDL_eventaction;
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373 /* */
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374 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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375 SDL_eventaction action,
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376 Uint32 mask);
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377
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378 /* Checks to see if certain event types are in the event queue.
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379 */
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380 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
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381
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382 /* Polls for currently pending events, and returns 1 if there are any pending
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383 events, or 0 if there are none available. If 'event' is not NULL, the next
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384 event is removed from the queue and stored in that area.
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385 */
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386 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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387
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388 /* Waits indefinitely for the next available event, returning 1, or 0 if there
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389 was an error while waiting for events. If 'event' is not NULL, the next
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390 event is removed from the queue and stored in that area.
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391 */
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392 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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393
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394 /* Add an event to the event queue.
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395 This function returns 1 on success, 0 if the event was filtered,
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396 or -1 if the event queue was full or there was some other error.
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397 */
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398 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
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399
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400 /*
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401 This function sets up a filter to process all events before they
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402 change internal state and are posted to the internal event queue.
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403
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404 The filter is protypted as:
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405 */
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406 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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407 /*
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408 If the filter returns 1, then the event will be added to the internal queue.
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409 If it returns 0, then the event will be dropped from the queue, but the
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410 internal state will still be updated. This allows selective filtering of
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411 dynamically arriving events.
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412
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413 WARNING: Be very careful of what you do in the event filter function, as
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414 it may run in a different thread!
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415
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416 There is one caveat when dealing with the SDL_QUITEVENT event type. The
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417 event filter is only called when the window manager desires to close the
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418 application window. If the event filter returns 1, then the window will
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419 be closed, otherwise the window will remain open if possible.
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420 If the quit event is generated by an interrupt signal, it will bypass the
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421 internal queue and be delivered to the application at the next event poll.
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422 */
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423 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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424 void *userdata);
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425
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426 /*
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427 Return the current event filter - can be used to "chain" filters.
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428 If there is no event filter set, this function returns SDL_FALSE.
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429 */
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430 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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431 void **userdata);
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432
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433 /*
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434 Run the filter function on the current event queue, removing any
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435 events for which the filter returns 0.
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436 */
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437 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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438 void *userdata);
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439
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440 /*
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441 This function allows you to set the state of processing certain events.
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442 If 'state' is set to SDL_IGNORE, that event will be automatically dropped
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443 from the event queue and will not event be filtered.
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444 If 'state' is set to SDL_ENABLE, that event will be processed normally.
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445 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
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446 current processing state of the specified event.
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447 */
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448 #define SDL_QUERY -1
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449 #define SDL_IGNORE 0
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450 #define SDL_DISABLE 0
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451 #define SDL_ENABLE 1
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9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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452 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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453
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454
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455 /* Ends C function definitions when using C++ */
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456 #ifdef __cplusplus
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457 /* *INDENT-OFF* */
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458 }
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459 /* *INDENT-ON* */
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460 #endif
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461 #include "close_code.h"
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462
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463 #endif /* _SDL_events_h */
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464
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465 /* vi: set ts=4 sw=4 expandtab: */