Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11events.c @ 4343:d380e7a6265b SDL-1.2
patch-ac (from mrg@NetBSD.org):
Look for libGL.so, not any particular libGL.so.<X>, on NetBSD.
(the comment inline explains why)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Oct 2009 05:06:17 +0000 |
parents | 60db3d01cb3a |
children | 4aa31b9207f2 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Handle the event stream, converting X11 events into SDL events */ | |
25 | |
26 #include <setjmp.h> | |
27 #include <X11/Xlib.h> | |
28 #include <X11/Xutil.h> | |
29 #include <X11/keysym.h> | |
30 #ifdef __SVR4 | |
31 #include <X11/Sunkeysym.h> | |
32 #endif | |
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33 #include <sys/types.h> |
0 | 34 #include <sys/time.h> |
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35 #include <unistd.h> |
0 | 36 |
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37 #include "SDL_timer.h" |
0 | 38 #include "SDL_syswm.h" |
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39 #include "../SDL_sysvideo.h" |
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40 #include "../../events/SDL_sysevents.h" |
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41 #include "../../events/SDL_events_c.h" |
0 | 42 #include "SDL_x11video.h" |
43 #include "SDL_x11dga_c.h" | |
44 #include "SDL_x11modes_c.h" | |
45 #include "SDL_x11image_c.h" | |
46 #include "SDL_x11gamma_c.h" | |
47 #include "SDL_x11wm_c.h" | |
48 #include "SDL_x11mouse_c.h" | |
49 #include "SDL_x11events_c.h" | |
50 | |
51 | |
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52 /* Define this if you want to debug X11 events */ |
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53 /*#define DEBUG_XEVENTS*/ |
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54 |
0 | 55 /* The translation tables from an X11 keysym to a SDL keysym */ |
56 static SDLKey ODD_keymap[256]; | |
57 static SDLKey MISC_keymap[256]; | |
1327 | 58 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); |
59 | |
60 | |
61 #ifdef X_HAVE_UTF8_STRING | |
62 Uint32 Utf8ToUcs4(const Uint8 *utf8) | |
63 { | |
64 Uint32 c; | |
65 int i = 1; | |
66 int noOctets = 0; | |
67 int firstOctetMask = 0; | |
68 unsigned char firstOctet = utf8[0]; | |
69 if (firstOctet < 0x80) { | |
70 /* | |
71 Characters in the range: | |
72 00000000 to 01111111 (ASCII Range) | |
73 are stored in one octet: | |
74 0xxxxxxx (The same as its ASCII representation) | |
75 The least 6 significant bits of the first octet is the most 6 significant nonzero bits | |
76 of the UCS4 representation. | |
77 */ | |
78 noOctets = 1; | |
79 firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */ | |
80 } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */ | |
81 == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */ | |
82 /* | |
83 Characters in the range: | |
84 00000000 10000000 to 00000111 11111111 | |
85 are stored in two octets: | |
86 110xxxxx 10xxxxxx | |
87 The least 5 significant bits of the first octet is the most 5 significant nonzero bits | |
88 of the UCS4 representation. | |
89 */ | |
90 noOctets = 2; | |
91 firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */ | |
92 } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */ | |
93 == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */ | |
94 /* | |
95 Characters in the range: | |
96 00001000 00000000 to 11111111 11111111 | |
97 are stored in three octets: | |
98 1110xxxx 10xxxxxx 10xxxxxx | |
99 The least 4 significant bits of the first octet is the most 4 significant nonzero bits | |
100 of the UCS4 representation. | |
101 */ | |
102 noOctets = 3; | |
103 firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */ | |
104 } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */ | |
105 == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */ | |
106 /* | |
107 Characters in the range: | |
108 00000001 00000000 00000000 to 00011111 11111111 11111111 | |
109 are stored in four octets: | |
110 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx | |
111 The least 3 significant bits of the first octet is the most 3 significant nonzero bits | |
112 of the UCS4 representation. | |
113 */ | |
114 noOctets = 4; | |
115 firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */ | |
116 } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */ | |
117 == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */ | |
118 /* | |
119 Characters in the range: | |
120 00000000 00100000 00000000 00000000 to | |
121 00000011 11111111 11111111 11111111 | |
122 are stored in five octets: | |
123 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
124 The least 2 significant bits of the first octet is the most 2 significant nonzero bits | |
125 of the UCS4 representation. | |
126 */ | |
127 noOctets = 5; | |
128 firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */ | |
129 } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */ | |
130 == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */ | |
131 /* | |
132 Characters in the range: | |
133 00000100 00000000 00000000 00000000 to | |
134 01111111 11111111 11111111 11111111 | |
135 are stored in six octets: | |
136 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx | |
137 The least significant bit of the first octet is the most significant nonzero bit | |
138 of the UCS4 representation. | |
139 */ | |
140 noOctets = 6; | |
141 firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */ | |
142 } else | |
143 return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */ | |
144 | |
145 /* | |
146 The least noOctets significant bits of the first octet is the most 2 significant nonzero bits | |
147 of the UCS4 representation. | |
148 The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of | |
149 firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet. | |
150 This done by AND'ing firstOctet with its mask to trim the bits used for identifying the | |
151 number of continuing octets (if any) and leave only the free bits (the x's) | |
152 Sample: | |
153 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx | |
154 2-octets: 110xxxxx & 00011111 = 000xxxxx | |
155 */ | |
156 c = firstOctet & firstOctetMask; | |
157 | |
158 /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */ | |
159 for (i = 1; i < noOctets; i++) { | |
160 /* A valid continuing octet is of the form 10xxxxxx */ | |
161 if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */ | |
162 != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */ | |
163 /*The given chunk is a partial sequence at the end of a string that could | |
164 begin a valid character */ | |
165 return 0; | |
166 | |
167 /* Make room for the next 6-bits */ | |
168 c <<= 6; | |
169 | |
170 /* | |
171 Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room | |
172 of c.ucs4 with them. | |
173 This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4. | |
174 */ | |
175 c |= utf8[i] & 0x3F; | |
176 } | |
177 return c; | |
178 } | |
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179 |
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180 /* Given a UTF-8 encoded string pointed to by utf8 of length length in |
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181 bytes, returns the corresponding UTF-16 encoded string in the |
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182 buffer pointed to by utf16. The maximum number of UTF-16 encoding |
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183 units (i.e., Unit16s) allowed in the buffer is specified in |
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184 utf16_max_length. The return value is the number of UTF-16 |
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185 encoding units placed in the output buffer pointed to by utf16. |
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186 |
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187 In case of an error, -1 is returned, leaving some unusable partial |
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188 results in the output buffer. |
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189 |
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190 The caller must estimate the size of utf16 buffer by itself before |
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191 calling this function. Insufficient output buffer is considered as |
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192 an error, and once an error occured, this function doesn't give any |
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193 clue how large the result will be. |
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194 |
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195 The error cases include following: |
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196 |
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197 - Invalid byte sequences were in the input UTF-8 bytes. The caller |
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198 has no way to know what point in the input buffer was the |
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199 errornous byte. |
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200 |
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201 - The input contained a character (a valid UTF-8 byte sequence) |
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202 whose scalar value exceeded the range that UTF-16 can represent |
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203 (i.e., characters whose Unicode scalar value above 0x110000). |
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204 |
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205 - The output buffer has no enough space to hold entire utf16 data. |
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206 |
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207 Please note: |
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208 |
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209 - '\0'-termination is not assumed both on the input UTF-8 string |
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210 and on the output UTF-16 string; any legal zero byte in the input |
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211 UTF-8 string will be converted to a 16-bit zero in output. As a |
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212 side effect, the last UTF-16 encoding unit stored in the output |
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213 buffer will have a non-zero value if the input UTF-8 was not |
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214 '\0'-terminated. |
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215 |
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216 - UTF-8 aliases are *not* considered as an error. They are |
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217 converted to UTF-16. For example, 0xC0 0xA0, 0xE0 0x80 0xA0, |
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218 and 0xF0 0x80 0x80 0xA0 are all mapped to a single UTF-16 |
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219 encoding unit 0x0020. |
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220 |
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221 - Three byte UTF-8 sequences whose value corresponds to a surrogate |
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222 code or other reserved scalar value are not considered as an |
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223 error either. They may cause an invalid UTF-16 data (e.g., those |
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224 containing unpaired surrogates). |
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225 |
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226 */ |
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227 |
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228 static int Utf8ToUtf16(const Uint8 *utf8, const int utf8_length, Uint16 *utf16, const int utf16_max_length) { |
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229 |
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230 /* p moves over the output buffer. max_ptr points to the next to the last slot of the buffer. */ |
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231 Uint16 *p = utf16; |
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232 Uint16 const *const max_ptr = utf16 + utf16_max_length; |
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233 |
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234 /* end_of_input points to the last byte of input as opposed to the next to the last byte. */ |
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235 Uint8 const *const end_of_input = utf8 + utf8_length - 1; |
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236 |
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237 while (utf8 <= end_of_input) { |
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238 Uint8 const c = *utf8; |
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239 if (p >= max_ptr) { |
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240 /* No more output space. */ |
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241 return -1; |
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242 } |
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243 if (c < 0x80) { |
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244 /* One byte ASCII. */ |
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245 *p++ = c; |
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246 utf8 += 1; |
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247 } else if (c < 0xC0) { |
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248 /* Follower byte without preceeding leader bytes. */ |
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249 return -1; |
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250 } else if (c < 0xE0) { |
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251 /* Two byte sequence. We need one follower byte. */ |
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252 if (end_of_input - utf8 < 1 || (((utf8[1] ^ 0x80)) & 0xC0)) { |
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253 return -1; |
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254 } |
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255 *p++ = (Uint16)(0xCF80 + (c << 6) + utf8[1]); |
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256 utf8 += 2; |
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257 } else if (c < 0xF0) { |
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258 /* Three byte sequence. We need two follower byte. */ |
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259 if (end_of_input - utf8 < 2 || (((utf8[1] ^ 0x80) | (utf8[2] ^ 0x80)) & 0xC0)) { |
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260 return -1; |
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261 } |
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262 *p++ = (Uint16)(0xDF80 + (c << 12) + (utf8[1] << 6) + utf8[2]); |
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263 utf8 += 3; |
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264 } else if (c < 0xF8) { |
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265 int plane; |
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266 /* Four byte sequence. We need three follower bytes. */ |
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267 if (end_of_input - utf8 < 3 || (((utf8[1] ^ 0x80) | (utf8[2] ^0x80) | (utf8[3] ^ 0x80)) & 0xC0)) { |
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268 return -1; |
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269 } |
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270 plane = (-0xC8 + (c << 2) + (utf8[1] >> 4)); |
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271 if (plane == 0) { |
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272 /* This four byte sequence is an alias that |
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273 corresponds to a Unicode scalar value in BMP. |
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274 It fits in an UTF-16 encoding unit. */ |
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275 *p++ = (Uint16)(0xDF80 + (utf8[1] << 12) + (utf8[2] << 6) + utf8[3]); |
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276 } else if (plane <= 16) { |
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277 /* This is a legal four byte sequence that corresponds to a surrogate pair. */ |
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278 if (p + 1 >= max_ptr) { |
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279 /* No enough space on the output buffer for the pair. */ |
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280 return -1; |
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281 } |
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282 *p++ = (Uint16)(0xE5B8 + (c << 8) + (utf8[1] << 2) + (utf8[2] >> 4)); |
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283 *p++ = (Uint16)(0xDB80 + ((utf8[2] & 0x0F) << 6) + utf8[3]); |
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284 } else { |
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285 /* This four byte sequence is out of UTF-16 code space. */ |
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286 return -1; |
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287 } |
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288 utf8 += 4; |
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289 } else { |
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290 /* Longer sequence or unused byte. */ |
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291 return -1; |
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292 } |
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293 } |
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294 return p - utf16; |
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295 } |
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296 |
1327 | 297 #endif |
0 | 298 |
299 /* Check to see if this is a repeated key. | |
300 (idea shamelessly lifted from GII -- thanks guys! :) | |
301 */ | |
302 static int X11_KeyRepeat(Display *display, XEvent *event) | |
303 { | |
304 XEvent peekevent; | |
305 int repeated; | |
306 | |
307 repeated = 0; | |
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308 if ( XPending(display) ) { |
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309 XPeekEvent(display, &peekevent); |
0 | 310 if ( (peekevent.type == KeyPress) && |
311 (peekevent.xkey.keycode == event->xkey.keycode) && | |
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312 ((peekevent.xkey.time-event->xkey.time) < 2) ) { |
0 | 313 repeated = 1; |
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314 XNextEvent(display, &peekevent); |
0 | 315 } |
316 } | |
317 return(repeated); | |
318 } | |
319 | |
320 /* Note: The X server buffers and accumulates mouse motion events, so | |
321 the motion event generated by the warp may not appear exactly as we | |
322 expect it to. We work around this (and improve performance) by only | |
323 warping the pointer when it reaches the edge, and then wait for it. | |
324 */ | |
325 #define MOUSE_FUDGE_FACTOR 8 | |
326 | |
327 static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent) | |
328 { | |
329 int w, h, i; | |
330 int deltax, deltay; | |
331 int posted; | |
332 | |
333 w = SDL_VideoSurface->w; | |
334 h = SDL_VideoSurface->h; | |
335 deltax = xevent->xmotion.x - mouse_last.x; | |
336 deltay = xevent->xmotion.y - mouse_last.y; | |
337 #ifdef DEBUG_MOTION | |
338 printf("Warped mouse motion: %d,%d\n", deltax, deltay); | |
339 #endif | |
340 mouse_last.x = xevent->xmotion.x; | |
341 mouse_last.y = xevent->xmotion.y; | |
342 posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
343 | |
344 if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) || | |
345 (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) || | |
346 (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) || | |
347 (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) { | |
348 /* Get the events that have accumulated */ | |
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349 while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) { |
0 | 350 deltax = xevent->xmotion.x - mouse_last.x; |
351 deltay = xevent->xmotion.y - mouse_last.y; | |
352 #ifdef DEBUG_MOTION | |
353 printf("Extra mouse motion: %d,%d\n", deltax, deltay); | |
354 #endif | |
355 mouse_last.x = xevent->xmotion.x; | |
356 mouse_last.y = xevent->xmotion.y; | |
357 posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay); | |
358 } | |
359 mouse_last.x = w/2; | |
360 mouse_last.y = h/2; | |
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361 XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, |
0 | 362 mouse_last.x, mouse_last.y); |
363 for ( i=0; i<10; ++i ) { | |
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364 XMaskEvent(SDL_Display, PointerMotionMask, xevent); |
0 | 365 if ( (xevent->xmotion.x > |
366 (mouse_last.x-MOUSE_FUDGE_FACTOR)) && | |
367 (xevent->xmotion.x < | |
368 (mouse_last.x+MOUSE_FUDGE_FACTOR)) && | |
369 (xevent->xmotion.y > | |
370 (mouse_last.y-MOUSE_FUDGE_FACTOR)) && | |
371 (xevent->xmotion.y < | |
372 (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) { | |
373 break; | |
374 } | |
375 #ifdef DEBUG_XEVENTS | |
376 printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y); | |
377 #endif | |
378 } | |
379 #ifdef DEBUG_XEVENTS | |
380 if ( i == 10 ) { | |
381 printf("Warning: didn't detect mouse warp motion\n"); | |
382 } | |
383 #endif | |
384 } | |
385 return(posted); | |
386 } | |
387 | |
388 static int X11_DispatchEvent(_THIS) | |
389 { | |
390 int posted; | |
391 XEvent xevent; | |
392 | |
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393 SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */ |
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394 XNextEvent(SDL_Display, &xevent); |
0 | 395 |
3978
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396 /* Discard KeyRelease and KeyPress events generated by auto-repeat. |
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397 We need to do it before passing event to XFilterEvent. Otherwise, |
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398 KeyRelease aware IMs are confused... */ |
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399 if ( xevent.type == KeyRelease |
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400 && X11_KeyRepeat(SDL_Display, &xevent) ) { |
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401 return 0; |
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402 } |
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403 |
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404 #ifdef X_HAVE_UTF8_STRING |
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405 /* If we are translating with IM, we need to pass all events |
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406 to XFilterEvent, and discard those filtered events immediately. */ |
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407 if ( SDL_TranslateUNICODE |
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408 && SDL_IM != NULL |
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409 && XFilterEvent(&xevent, None) ) { |
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410 return 0; |
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411 } |
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412 #endif |
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413 |
0 | 414 posted = 0; |
415 switch (xevent.type) { | |
416 | |
417 /* Gaining mouse coverage? */ | |
418 case EnterNotify: { | |
419 #ifdef DEBUG_XEVENTS | |
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420 printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 421 if ( xevent.xcrossing.mode == NotifyGrab ) |
422 printf("Mode: NotifyGrab\n"); | |
423 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
424 printf("Mode: NotifyUngrab\n"); | |
425 #endif | |
4255 | 426 if ( this->input_grab == SDL_GRAB_OFF ) { |
427 posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
0 | 428 } |
4255 | 429 posted = SDL_PrivateMouseMotion(0, 0, |
430 xevent.xcrossing.x, | |
431 xevent.xcrossing.y); | |
0 | 432 } |
433 break; | |
434 | |
435 /* Losing mouse coverage? */ | |
436 case LeaveNotify: { | |
437 #ifdef DEBUG_XEVENTS | |
82
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438 printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y); |
0 | 439 if ( xevent.xcrossing.mode == NotifyGrab ) |
440 printf("Mode: NotifyGrab\n"); | |
441 if ( xevent.xcrossing.mode == NotifyUngrab ) | |
442 printf("Mode: NotifyUngrab\n"); | |
443 #endif | |
4255 | 444 if ( xevent.xcrossing.detail != NotifyInferior ) { |
82
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diff
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445 if ( this->input_grab == SDL_GRAB_OFF ) { |
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446 posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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447 } else { |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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448 posted = SDL_PrivateMouseMotion(0, 0, |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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449 xevent.xcrossing.x, |
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When the mouse is grabbed, send the application the motion associated with
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450 xevent.xcrossing.y); |
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451 } |
0 | 452 } |
453 } | |
454 break; | |
455 | |
456 /* Gaining input focus? */ | |
457 case FocusIn: { | |
458 #ifdef DEBUG_XEVENTS | |
459 printf("FocusIn!\n"); | |
460 #endif | |
461 posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | |
462 | |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
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diff
changeset
|
463 #ifdef X_HAVE_UTF8_STRING |
1327 | 464 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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parents:
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diff
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|
465 XSetICFocus(SDL_IC); |
1327 | 466 } |
1328
27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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|
467 #endif |
0 | 468 /* Queue entry into fullscreen mode */ |
469 switch_waiting = 0x01 | SDL_FULLSCREEN; | |
470 switch_time = SDL_GetTicks() + 1500; | |
471 } | |
472 break; | |
473 | |
474 /* Losing input focus? */ | |
475 case FocusOut: { | |
476 #ifdef DEBUG_XEVENTS | |
477 printf("FocusOut!\n"); | |
478 #endif | |
479 posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); | |
480 | |
1328
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Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
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|
481 #ifdef X_HAVE_UTF8_STRING |
1327 | 482 if ( SDL_IC != NULL ) { |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
483 XUnsetICFocus(SDL_IC); |
1327 | 484 } |
1328
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Date: Sat, 04 Feb 2006 19:47:23 +0900
Sam Lantinga <slouken@libsdl.org>
parents:
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485 #endif |
0 | 486 /* Queue leaving fullscreen mode */ |
487 switch_waiting = 0x01; | |
488 switch_time = SDL_GetTicks() + 200; | |
489 } | |
490 break; | |
491 | |
4117 | 492 #ifdef X_HAVE_UTF8_STRING |
3978
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Significantly improved XIM support.
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diff
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|
493 /* Some IM requires MappingNotify to be passed to |
b966761fef6c
Significantly improved XIM support.
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|
494 XRefreshKeyboardMapping by the app. */ |
b966761fef6c
Significantly improved XIM support.
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|
495 case MappingNotify: { |
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496 XRefreshKeyboardMapping(&xevent.xmapping); |
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Significantly improved XIM support.
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497 } |
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498 break; |
4117 | 499 #endif /* X_HAVE_UTF8_STRING */ |
3978
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Significantly improved XIM support.
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|
500 |
0 | 501 /* Generated upon EnterWindow and FocusIn */ |
502 case KeymapNotify: { | |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
503 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
504 printf("KeymapNotify!\n"); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
505 #endif |
1327 | 506 X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector); |
0 | 507 } |
508 break; | |
509 | |
510 /* Mouse motion? */ | |
511 case MotionNotify: { | |
512 if ( SDL_VideoSurface ) { | |
513 if ( mouse_relative ) { | |
514 if ( using_dga & DGA_MOUSE ) { | |
515 #ifdef DEBUG_MOTION | |
516 printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root); | |
517 #endif | |
4269
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I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
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|
518 posted = SDL_PrivateMouseMotion(0, 1, |
60db3d01cb3a
I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
parents:
4264
diff
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|
519 xevent.xmotion.x_root, |
60db3d01cb3a
I just tested DGA mouse motion with X.org 1.6.0 and it's working fine,
Sam Lantinga <slouken@libsdl.org>
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|
520 xevent.xmotion.y_root); |
0 | 521 } else { |
522 posted = X11_WarpedMotion(this,&xevent); | |
523 } | |
524 } else { | |
82
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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diff
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|
525 #ifdef DEBUG_MOTION |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
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diff
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|
526 printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); |
2bddc38a9f5d
When the mouse is grabbed, send the application the motion associated with
Sam Lantinga <slouken@lokigames.com>
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diff
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|
527 #endif |
0 | 528 posted = SDL_PrivateMouseMotion(0, 0, |
529 xevent.xmotion.x, | |
530 xevent.xmotion.y); | |
531 } | |
532 } | |
533 } | |
534 break; | |
535 | |
536 /* Mouse button press? */ | |
537 case ButtonPress: { | |
538 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
539 xevent.xbutton.button, 0, 0); | |
540 } | |
541 break; | |
542 | |
543 /* Mouse button release? */ | |
544 case ButtonRelease: { | |
545 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
546 xevent.xbutton.button, 0, 0); | |
547 } | |
548 break; | |
549 | |
550 /* Key press? */ | |
551 case KeyPress: { | |
552 SDL_keysym keysym; | |
1327 | 553 KeyCode keycode = xevent.xkey.keycode; |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
554 |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
555 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
556 printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
12
diff
changeset
|
557 #endif |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
558 /* If we're not doing translation, we're done! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
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|
559 if ( !SDL_TranslateUNICODE ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
560 /* Get the translated SDL virtual keysym and put it on the queue.*/ |
1327 | 561 keysym.scancode = keycode; |
562 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
563 keysym.mod = KMOD_NONE; | |
564 keysym.unicode = 0; | |
565 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); | |
566 break; | |
567 } | |
568 | |
569 /* Look up the translated value for the key event */ | |
570 #ifdef X_HAVE_UTF8_STRING | |
571 if ( SDL_IC != NULL ) { | |
3978
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Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
572 Status status; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
573 KeySym xkeysym; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
574 int i; |
1327 | 575 /* A UTF-8 character can be at most 6 bytes */ |
3978
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
576 /* ... It's true, but Xutf8LookupString can |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
577 return more than one characters. Moreover, |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
578 the spec. put no upper bound, so we should |
b966761fef6c
Significantly improved XIM support.
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diff
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|
579 be ready for longer strings. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
580 char keybuf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
581 char *keydata = keybuf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
582 int count; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
583 Uint16 utf16buf[32]; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
584 Uint16 *utf16data = utf16buf; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
585 int utf16size; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
586 int utf16length; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
587 |
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Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
588 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, sizeof(keybuf), &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
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parents:
3936
diff
changeset
|
589 if (XBufferOverflow == status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
590 /* The IM has just generated somewhat long |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
591 string. We need a longer buffer in this |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
592 case. */ |
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Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
593 keydata = SDL_malloc(count); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
594 if ( keydata == NULL ) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
595 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
596 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
597 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
598 count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, count, &xkeysym, &status); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
599 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
600 |
b966761fef6c
Significantly improved XIM support.
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parents:
3936
diff
changeset
|
601 switch (status) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
602 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
603 case XBufferOverflow: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
604 /* Oops! We have allocated the bytes as |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
605 requested by Xutf8LookupString, so the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
606 length of the buffer must be |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
607 sufficient. This case should never |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
608 happen! */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
609 SDL_SetError("Xutf8LookupString indicated a double buffer overflow!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
610 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
611 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
612 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
613 case XLookupChars: |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
614 case XLookupBoth: { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
615 if (0 == count) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
616 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
617 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
618 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
619 /* We got a converted string from IM. Make |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
620 sure to deliver all characters to the |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
621 application as SDL events. Note that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
622 an SDL event can only carry one UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
623 encoding unit, and a surrogate pair is |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
624 delivered as two SDL events. I guess |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
625 this behaviour is probably _imported_ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
626 from Windows or MacOS. To do so, we need |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
627 to convert the UTF-8 data into UTF-16 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
628 data (not UCS4/UTF-32!). We need an |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
629 estimate of the number of UTF-16 encoding |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
630 units here. The worst case is pure ASCII |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
631 string. Assume so. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
632 /* In 1.3 SDL may have a text event instead, that |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
633 carries the whole UTF-8 string with it. */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
634 utf16size = count * sizeof(Uint16); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
635 if (utf16size > sizeof(utf16buf)) { |
b966761fef6c
Significantly improved XIM support.
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parents:
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diff
changeset
|
636 utf16data = (Uint16 *) SDL_malloc(utf16size); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
637 if (utf16data == NULL) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
638 SDL_OutOfMemory(); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
639 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
640 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
641 } |
b966761fef6c
Significantly improved XIM support.
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parents:
3936
diff
changeset
|
642 utf16length = Utf8ToUtf16((Uint8 *)keydata, count, utf16data, utf16size); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
643 if (utf16length < 0) { |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
644 /* The keydata contained an invalid byte |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
645 sequence. It should be a bug of the IM |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
646 or Xlib... */ |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
647 SDL_SetError("Oops! Xutf8LookupString returned an invalid UTF-8 sequence!"); |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
648 break; |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
649 } |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
650 |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
651 /* Deliver all UTF-16 encoding units. At |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
652 this moment, SDL event queue has a |
b966761fef6c
Significantly improved XIM support.
Ryan C. Gordon <icculus@icculus.org>
parents:
3936
diff
changeset
|
653 fixed size (128 events), and an SDL |
b966761fef6c
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654 event can hold just one UTF-16 encoding |
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|
655 unit. So, if we receive more than 128 |
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|
656 UTF-16 encoding units from a commit, |
b966761fef6c
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657 exceeded characters will be lost. */ |
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658 for (i = 0; i < utf16length - 1; i++) { |
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659 keysym.scancode = 0; |
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660 keysym.sym = SDLK_UNKNOWN; |
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661 keysym.mod = KMOD_NONE; |
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662 keysym.unicode = utf16data[i]; |
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663 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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664 } |
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665 /* The keysym for the last character carries the |
b966761fef6c
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666 scancode and symbol that corresponds to the X11 |
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667 keycode. */ |
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668 if (utf16length > 0) { |
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669 keysym.scancode = keycode; |
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670 keysym.sym = (keycode ? X11_TranslateKeycode(SDL_Display, keycode) : 0); |
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671 keysym.mod = KMOD_NONE; |
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672 keysym.unicode = utf16data[utf16length - 1]; |
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673 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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674 } |
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675 break; |
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676 } |
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677 |
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678 case XLookupKeySym: { |
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679 /* I'm not sure whether it is possible that |
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680 a zero keycode makes XLookupKeySym |
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681 status. What I'm sure is that a |
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682 combination of a zero scan code and a non |
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683 zero sym makes SDL_PrivateKeyboard |
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684 strange state... So, just discard it. |
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685 If this doesn't work, I'm receiving bug |
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686 reports, and I can know under what |
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687 condition this case happens. */ |
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688 if (keycode) { |
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689 keysym.scancode = keycode; |
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690 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); |
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691 keysym.mod = KMOD_NONE; |
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692 keysym.unicode = 0; |
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693 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
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694 } |
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695 break; |
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696 } |
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697 |
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698 case XLookupNone: { |
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699 /* IM has eaten the event. */ |
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700 break; |
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701 } |
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702 |
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703 default: |
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704 /* An unknown status from Xutf8LookupString. */ |
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705 SDL_SetError("Oops! Xutf8LookupStringreturned an unknown status"); |
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706 } |
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|
707 |
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|
708 /* Release dynamic buffers if allocated. */ |
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709 if (keydata != NULL && keybuf != keydata) { |
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710 SDL_free(keydata); |
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711 } |
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712 if (utf16data != NULL && utf16buf != utf16data) { |
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713 SDL_free(utf16data); |
1327 | 714 } |
715 } | |
716 else | |
717 #endif | |
718 { | |
719 static XComposeStatus state; | |
720 char keybuf[32]; | |
721 | |
3999 | 722 keysym.scancode = keycode; |
723 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
724 keysym.mod = KMOD_NONE; | |
725 keysym.unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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726 if ( XLookupString(&xevent.xkey, |
1327 | 727 keybuf, sizeof(keybuf), |
728 NULL, &state) ) { | |
729 /* | |
730 * FIXME: XLookupString() may yield more than one | |
731 * character, so we need a mechanism to allow for | |
732 * this (perhaps null keypress events with a | |
733 * unicode value) | |
734 */ | |
735 keysym.unicode = (Uint8)keybuf[0]; | |
736 } | |
3978
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Significantly improved XIM support.
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737 |
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738 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym); |
1327 | 739 } |
0 | 740 } |
741 break; | |
742 | |
743 /* Key release? */ | |
744 case KeyRelease: { | |
745 SDL_keysym keysym; | |
1327 | 746 KeyCode keycode = xevent.xkey.keycode; |
0 | 747 |
3978
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748 if (keycode == 0) { |
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parents:
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749 /* There should be no KeyRelease for keycode == 0, |
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Significantly improved XIM support.
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750 since it is a notification from IM but a real |
b966761fef6c
Significantly improved XIM support.
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|
751 keystroke. */ |
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Significantly improved XIM support.
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|
752 /* We need to emit some diagnostic message here. */ |
b966761fef6c
Significantly improved XIM support.
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|
753 break; |
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|
754 } |
b966761fef6c
Significantly improved XIM support.
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|
755 |
14
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
756 #ifdef DEBUG_XEVENTS |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
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757 printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode); |
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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758 #endif |
1327 | 759 |
760 /* Get the translated SDL virtual keysym */ | |
761 keysym.scancode = keycode; | |
762 keysym.sym = X11_TranslateKeycode(SDL_Display, keycode); | |
763 keysym.mod = KMOD_NONE; | |
764 keysym.unicode = 0; | |
765 | |
766 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym); | |
0 | 767 } |
768 break; | |
769 | |
770 /* Have we been iconified? */ | |
771 case UnmapNotify: { | |
772 #ifdef DEBUG_XEVENTS | |
773 printf("UnmapNotify!\n"); | |
774 #endif | |
775 /* If we're active, make ourselves inactive */ | |
776 if ( SDL_GetAppState() & SDL_APPACTIVE ) { | |
777 /* Swap out the gamma before we go inactive */ | |
778 X11_SwapVidModeGamma(this); | |
779 | |
780 /* Send an internal deactivate event */ | |
781 posted = SDL_PrivateAppActive(0, | |
782 SDL_APPACTIVE|SDL_APPINPUTFOCUS); | |
783 } | |
784 } | |
785 break; | |
786 | |
787 /* Have we been restored? */ | |
788 case MapNotify: { | |
789 #ifdef DEBUG_XEVENTS | |
790 printf("MapNotify!\n"); | |
791 #endif | |
792 /* If we're not active, make ourselves active */ | |
793 if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) { | |
794 /* Send an internal activate event */ | |
795 posted = SDL_PrivateAppActive(1, SDL_APPACTIVE); | |
796 | |
797 /* Now that we're active, swap the gamma back */ | |
798 X11_SwapVidModeGamma(this); | |
799 } | |
800 | |
801 if ( SDL_VideoSurface && | |
802 (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
803 X11_EnterFullScreen(this); | |
804 } else { | |
805 X11_GrabInputNoLock(this, this->input_grab); | |
806 } | |
8
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
807 X11_CheckMouseModeNoLock(this); |
5574376c451d
Fixed relative motion checking after restore under X11
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
808 |
0 | 809 if ( SDL_VideoSurface ) { |
810 X11_RefreshDisplay(this); | |
811 } | |
812 } | |
813 break; | |
814 | |
815 /* Have we been resized or moved? */ | |
816 case ConfigureNotify: { | |
817 #ifdef DEBUG_XEVENTS | |
818 printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); | |
819 #endif | |
820 if ( SDL_VideoSurface ) { | |
821 if ((xevent.xconfigure.width != SDL_VideoSurface->w) || | |
822 (xevent.xconfigure.height != SDL_VideoSurface->h)) { | |
823 /* FIXME: Find a better fix for the bug with KDE 1.2 */ | |
824 if ( ! ((xevent.xconfigure.width == 32) && | |
825 (xevent.xconfigure.height == 32)) ) { | |
826 SDL_PrivateResize(xevent.xconfigure.width, | |
827 xevent.xconfigure.height); | |
828 } | |
829 } else { | |
830 /* OpenGL windows need to know about the change */ | |
831 if ( SDL_VideoSurface->flags & SDL_OPENGL ) { | |
832 SDL_PrivateExpose(); | |
833 } | |
834 } | |
835 } | |
836 } | |
837 break; | |
838 | |
839 /* Have we been requested to quit (or another client message?) */ | |
840 case ClientMessage: { | |
841 if ( (xevent.xclient.format == 32) && | |
842 (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) ) | |
843 { | |
844 posted = SDL_PrivateQuit(); | |
845 } else | |
846 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
847 SDL_SysWMmsg wmmsg; | |
848 | |
849 SDL_VERSION(&wmmsg.version); | |
850 wmmsg.subsystem = SDL_SYSWM_X11; | |
851 wmmsg.event.xevent = xevent; | |
852 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
853 } | |
854 } | |
855 break; | |
856 | |
857 /* Do we need to refresh ourselves? */ | |
858 case Expose: { | |
859 #ifdef DEBUG_XEVENTS | |
860 printf("Expose (count = %d)\n", xevent.xexpose.count); | |
861 #endif | |
862 if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) { | |
161
eb6b76a95f2d
An expose event is now sent when using XVideo output.
Sam Lantinga <slouken@libsdl.org>
parents:
111
diff
changeset
|
863 X11_RefreshDisplay(this); |
0 | 864 } |
865 } | |
866 break; | |
867 | |
868 default: { | |
869 #ifdef DEBUG_XEVENTS | |
870 printf("Unhandled event %d\n", xevent.type); | |
871 #endif | |
872 /* Only post the event if we're watching for it */ | |
873 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
874 SDL_SysWMmsg wmmsg; | |
875 | |
876 SDL_VERSION(&wmmsg.version); | |
877 wmmsg.subsystem = SDL_SYSWM_X11; | |
878 wmmsg.event.xevent = xevent; | |
879 posted = SDL_PrivateSysWMEvent(&wmmsg); | |
880 } | |
881 } | |
882 break; | |
883 } | |
884 return(posted); | |
885 } | |
886 | |
887 /* Ack! XPending() actually performs a blocking read if no events available */ | |
888 int X11_Pending(Display *display) | |
889 { | |
890 /* Flush the display connection and look to see if events are queued */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
891 XFlush(display); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
892 if ( XEventsQueued(display, QueuedAlready) ) { |
0 | 893 return(1); |
894 } | |
895 | |
896 /* More drastic measures are required -- see if X is ready to talk */ | |
897 { | |
898 static struct timeval zero_time; /* static == 0 */ | |
899 int x11_fd; | |
900 fd_set fdset; | |
901 | |
902 x11_fd = ConnectionNumber(display); | |
903 FD_ZERO(&fdset); | |
904 FD_SET(x11_fd, &fdset); | |
905 if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
906 return(XPending(display)); |
0 | 907 } |
908 } | |
909 | |
910 /* Oh well, nothing is ready .. */ | |
911 return(0); | |
912 } | |
913 | |
914 void X11_PumpEvents(_THIS) | |
915 { | |
916 int pending; | |
917 | |
4139
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
918 /* Update activity every five seconds to prevent screensaver. --ryan. */ |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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|
919 if (!allow_screensaver) { |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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4117
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|
920 static Uint32 screensaverTicks; |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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|
921 Uint32 nowTicks = SDL_GetTicks(); |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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4117
diff
changeset
|
922 if ((nowTicks - screensaverTicks) > 5000) { |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
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|
923 XResetScreenSaver(SDL_Display); |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
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4117
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|
924 screensaverTicks = nowTicks; |
568c9b3c0167
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
Sam Lantinga <slouken@libsdl.org>
parents:
4117
diff
changeset
|
925 } |
568c9b3c0167
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926 } |
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927 |
0 | 928 /* Keep processing pending events */ |
929 pending = 0; | |
930 while ( X11_Pending(SDL_Display) ) { | |
931 X11_DispatchEvent(this); | |
932 ++pending; | |
933 } | |
934 if ( switch_waiting ) { | |
935 Uint32 now; | |
936 | |
937 now = SDL_GetTicks(); | |
938 if ( pending || !SDL_VideoSurface ) { | |
939 /* Try again later... */ | |
940 if ( switch_waiting & SDL_FULLSCREEN ) { | |
941 switch_time = now + 1500; | |
942 } else { | |
943 switch_time = now + 200; | |
944 } | |
1740 | 945 } else if ( (int)(switch_time-now) <= 0 ) { |
0 | 946 Uint32 go_fullscreen; |
947 | |
948 go_fullscreen = switch_waiting & SDL_FULLSCREEN; | |
949 switch_waiting = 0; | |
950 if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) { | |
951 if ( go_fullscreen ) { | |
952 X11_EnterFullScreen(this); | |
953 } else { | |
954 X11_LeaveFullScreen(this); | |
955 } | |
956 } | |
957 /* Handle focus in/out when grabbed */ | |
958 if ( go_fullscreen ) { | |
959 X11_GrabInputNoLock(this, this->input_grab); | |
960 } else { | |
961 X11_GrabInputNoLock(this, SDL_GRAB_OFF); | |
962 } | |
963 X11_CheckMouseModeNoLock(this); | |
964 } | |
965 } | |
966 } | |
967 | |
968 void X11_InitKeymap(void) | |
969 { | |
970 int i; | |
971 | |
972 /* Odd keys used in international keyboards */ | |
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973 for ( i=0; i<SDL_arraysize(ODD_keymap); ++i ) |
0 | 974 ODD_keymap[i] = SDLK_UNKNOWN; |
975 | |
1327 | 976 /* Some of these might be mappable to an existing SDLK_ code */ |
977 ODD_keymap[XK_dead_grave&0xFF] = SDLK_COMPOSE; | |
978 ODD_keymap[XK_dead_acute&0xFF] = SDLK_COMPOSE; | |
979 ODD_keymap[XK_dead_tilde&0xFF] = SDLK_COMPOSE; | |
980 ODD_keymap[XK_dead_macron&0xFF] = SDLK_COMPOSE; | |
981 ODD_keymap[XK_dead_breve&0xFF] = SDLK_COMPOSE; | |
982 ODD_keymap[XK_dead_abovedot&0xFF] = SDLK_COMPOSE; | |
983 ODD_keymap[XK_dead_diaeresis&0xFF] = SDLK_COMPOSE; | |
984 ODD_keymap[XK_dead_abovering&0xFF] = SDLK_COMPOSE; | |
985 ODD_keymap[XK_dead_doubleacute&0xFF] = SDLK_COMPOSE; | |
986 ODD_keymap[XK_dead_caron&0xFF] = SDLK_COMPOSE; | |
987 ODD_keymap[XK_dead_cedilla&0xFF] = SDLK_COMPOSE; | |
988 ODD_keymap[XK_dead_ogonek&0xFF] = SDLK_COMPOSE; | |
989 ODD_keymap[XK_dead_iota&0xFF] = SDLK_COMPOSE; | |
990 ODD_keymap[XK_dead_voiced_sound&0xFF] = SDLK_COMPOSE; | |
991 ODD_keymap[XK_dead_semivoiced_sound&0xFF] = SDLK_COMPOSE; | |
992 ODD_keymap[XK_dead_belowdot&0xFF] = SDLK_COMPOSE; | |
1328
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993 #ifdef XK_dead_hook |
1327 | 994 ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; |
1328
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995 #endif |
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|
996 #ifdef XK_dead_horn |
1327 | 997 ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; |
1328
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|
998 #endif |
1327 | 999 |
0 | 1000 #ifdef XK_dead_circumflex |
1001 /* These X keysyms have 0xFE as the high byte */ | |
1002 ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET; | |
1003 #endif | |
805
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|
1004 #ifdef XK_ISO_Level3_Shift |
df1a3218b468
Date: Wed, 04 Feb 2004 13:51:56 +0100
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|
1005 ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */ |
df1a3218b468
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|
1006 #endif |
0 | 1007 |
1008 /* Map the miscellaneous keys */ | |
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|
1009 for ( i=0; i<SDL_arraysize(MISC_keymap); ++i ) |
0 | 1010 MISC_keymap[i] = SDLK_UNKNOWN; |
1011 | |
1012 /* These X keysyms have 0xFF as the high byte */ | |
1013 MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE; | |
1014 MISC_keymap[XK_Tab&0xFF] = SDLK_TAB; | |
1015 MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR; | |
1016 MISC_keymap[XK_Return&0xFF] = SDLK_RETURN; | |
1017 MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE; | |
1018 MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE; | |
1019 MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE; | |
1020 | |
1021 MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */ | |
1022 MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1; | |
1023 MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2; | |
1024 MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3; | |
1025 MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4; | |
1026 MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5; | |
1027 MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6; | |
1028 MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7; | |
1029 MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8; | |
1030 MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9; | |
1031 MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0; | |
1032 MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1; | |
1033 MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2; | |
1034 MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3; | |
1035 MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4; | |
1036 MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5; | |
1037 MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6; | |
1038 MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7; | |
1039 MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8; | |
1040 MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9; | |
1041 MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD; | |
1042 MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD; | |
1043 MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE; | |
1044 MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; | |
1045 MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS; | |
1046 MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS; | |
1047 MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER; | |
1048 MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS; | |
1049 | |
1050 MISC_keymap[XK_Up&0xFF] = SDLK_UP; | |
1051 MISC_keymap[XK_Down&0xFF] = SDLK_DOWN; | |
1052 MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT; | |
1053 MISC_keymap[XK_Left&0xFF] = SDLK_LEFT; | |
1054 MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT; | |
1055 MISC_keymap[XK_Home&0xFF] = SDLK_HOME; | |
1056 MISC_keymap[XK_End&0xFF] = SDLK_END; | |
1057 MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP; | |
1058 MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN; | |
1059 | |
1060 MISC_keymap[XK_F1&0xFF] = SDLK_F1; | |
1061 MISC_keymap[XK_F2&0xFF] = SDLK_F2; | |
1062 MISC_keymap[XK_F3&0xFF] = SDLK_F3; | |
1063 MISC_keymap[XK_F4&0xFF] = SDLK_F4; | |
1064 MISC_keymap[XK_F5&0xFF] = SDLK_F5; | |
1065 MISC_keymap[XK_F6&0xFF] = SDLK_F6; | |
1066 MISC_keymap[XK_F7&0xFF] = SDLK_F7; | |
1067 MISC_keymap[XK_F8&0xFF] = SDLK_F8; | |
1068 MISC_keymap[XK_F9&0xFF] = SDLK_F9; | |
1069 MISC_keymap[XK_F10&0xFF] = SDLK_F10; | |
1070 MISC_keymap[XK_F11&0xFF] = SDLK_F11; | |
1071 MISC_keymap[XK_F12&0xFF] = SDLK_F12; | |
1072 MISC_keymap[XK_F13&0xFF] = SDLK_F13; | |
1073 MISC_keymap[XK_F14&0xFF] = SDLK_F14; | |
1074 MISC_keymap[XK_F15&0xFF] = SDLK_F15; | |
1075 | |
1076 MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK; | |
1077 MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK; | |
1078 MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; | |
1079 MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT; | |
1080 MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT; | |
1081 MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL; | |
1082 MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL; | |
1083 MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT; | |
1084 MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT; | |
1085 MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA; | |
1086 MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA; | |
1087 MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */ | |
1088 MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */ | |
1089 MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ | |
1090 MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */ | |
1091 | |
1092 MISC_keymap[XK_Help&0xFF] = SDLK_HELP; | |
1093 MISC_keymap[XK_Print&0xFF] = SDLK_PRINT; | |
1094 MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ; | |
1095 MISC_keymap[XK_Break&0xFF] = SDLK_BREAK; | |
1096 MISC_keymap[XK_Menu&0xFF] = SDLK_MENU; | |
1097 MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */ | |
1098 } | |
1099 | |
1327 | 1100 /* Get the translated SDL virtual keysym */ |
1101 SDLKey X11_TranslateKeycode(Display *display, KeyCode kc) | |
0 | 1102 { |
1103 KeySym xsym; | |
1327 | 1104 SDLKey key; |
0 | 1105 |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1106 xsym = XKeycodeToKeysym(display, kc, 0); |
0 | 1107 #ifdef DEBUG_KEYS |
1327 | 1108 fprintf(stderr, "Translating key code %d -> 0x%.4x\n", kc, xsym); |
0 | 1109 #endif |
1327 | 1110 key = SDLK_UNKNOWN; |
0 | 1111 if ( xsym ) { |
1112 switch (xsym>>8) { | |
1327 | 1113 case 0x1005FF: |
0 | 1114 #ifdef SunXK_F36 |
1327 | 1115 if ( xsym == SunXK_F36 ) |
1116 key = SDLK_F11; | |
0 | 1117 #endif |
1118 #ifdef SunXK_F37 | |
1327 | 1119 if ( xsym == SunXK_F37 ) |
1120 key = SDLK_F12; | |
0 | 1121 #endif |
1327 | 1122 break; |
1123 case 0x00: /* Latin 1 */ | |
1124 key = (SDLKey)(xsym & 0xFF); | |
1125 break; | |
1126 case 0x01: /* Latin 2 */ | |
1127 case 0x02: /* Latin 3 */ | |
1128 case 0x03: /* Latin 4 */ | |
1129 case 0x04: /* Katakana */ | |
1130 case 0x05: /* Arabic */ | |
1131 case 0x06: /* Cyrillic */ | |
1132 case 0x07: /* Greek */ | |
1133 case 0x08: /* Technical */ | |
1134 case 0x0A: /* Publishing */ | |
1135 case 0x0C: /* Hebrew */ | |
1136 case 0x0D: /* Thai */ | |
1137 /* These are wrong, but it's better than nothing */ | |
1138 key = (SDLKey)(xsym & 0xFF); | |
1139 break; | |
1140 case 0xFE: | |
1141 key = ODD_keymap[xsym&0xFF]; | |
1142 break; | |
1143 case 0xFF: | |
1144 key = MISC_keymap[xsym&0xFF]; | |
1145 break; | |
1146 default: | |
1147 /* | |
1148 fprintf(stderr, "X11: Unhandled xsym, sym = 0x%04x\n", | |
0 | 1149 (unsigned int)xsym); |
1327 | 1150 */ |
1151 break; | |
0 | 1152 } |
1153 } else { | |
1154 /* X11 doesn't know how to translate the key! */ | |
1155 switch (kc) { | |
1327 | 1156 /* Caution: |
1157 These keycodes are from the Microsoft Keyboard | |
1158 */ | |
1159 case 115: | |
1160 key = SDLK_LSUPER; | |
1161 break; | |
1162 case 116: | |
1163 key = SDLK_RSUPER; | |
1164 break; | |
1165 case 117: | |
1166 key = SDLK_MENU; | |
1167 break; | |
1168 default: | |
1169 /* | |
1170 * no point in an error message; happens for | |
1171 * several keys when we get a keymap notify | |
0 | 1172 */ |
1327 | 1173 break; |
0 | 1174 } |
1175 } | |
1327 | 1176 return key; |
0 | 1177 } |
1178 | |
1179 /* X11 modifier masks for various keys */ | |
1180 static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask; | |
1181 static unsigned num_mask, mode_switch_mask; | |
1182 | |
1183 static void get_modifier_masks(Display *display) | |
1184 { | |
1185 static unsigned got_masks; | |
1186 int i, j; | |
1187 XModifierKeymap *xmods; | |
1188 unsigned n; | |
1189 | |
1190 if(got_masks) | |
1191 return; | |
1192 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1193 xmods = XGetModifierMapping(display); |
0 | 1194 n = xmods->max_keypermod; |
1195 for(i = 3; i < 8; i++) { | |
1196 for(j = 0; j < n; j++) { | |
1197 KeyCode kc = xmods->modifiermap[i * n + j]; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1198 KeySym ks = XKeycodeToKeysym(display, kc, 0); |
0 | 1199 unsigned mask = 1 << i; |
1200 switch(ks) { | |
1201 case XK_Num_Lock: | |
1202 num_mask = mask; break; | |
1203 case XK_Alt_L: | |
1204 alt_l_mask = mask; break; | |
1205 case XK_Alt_R: | |
1206 alt_r_mask = mask; break; | |
1207 case XK_Meta_L: | |
1208 meta_l_mask = mask; break; | |
1209 case XK_Meta_R: | |
1210 meta_r_mask = mask; break; | |
1211 case XK_Mode_switch: | |
1212 mode_switch_mask = mask; break; | |
1213 } | |
1214 } | |
1215 } | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1216 XFreeModifiermap(xmods); |
0 | 1217 got_masks = 1; |
1218 } | |
1219 | |
1220 | |
1221 /* | |
1222 * This function is semi-official; it is not officially exported and should | |
1223 * not be considered part of the SDL API, but may be used by client code | |
1224 * that *really* needs it (including legacy code). | |
1225 * It is slow, though, and should be avoided if possible. | |
1226 * | |
1227 * Note that it isn't completely accurate either; in particular, multi-key | |
1228 * sequences (dead accents, compose key sequences) will not work since the | |
1229 * state has been irrevocably lost. | |
1230 */ | |
1231 Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers) | |
1232 { | |
1233 struct SDL_VideoDevice *this = current_video; | |
1234 char keybuf[32]; | |
1235 int i; | |
1236 KeySym xsym = 0; | |
1237 XKeyEvent xkey; | |
1238 Uint16 unicode; | |
1239 | |
1240 if ( !this || !SDL_Display ) { | |
1241 return 0; | |
1242 } | |
1243 | |
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Sam Lantinga <slouken@libsdl.org>
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1328
diff
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|
1244 SDL_memset(&xkey, 0, sizeof(xkey)); |
0 | 1245 xkey.display = SDL_Display; |
1246 | |
1247 xsym = keysym; /* last resort if not found */ | |
1248 for (i = 0; i < 256; ++i) { | |
1249 if ( MISC_keymap[i] == keysym ) { | |
1250 xsym = 0xFF00 | i; | |
1251 break; | |
1252 } else if ( ODD_keymap[i] == keysym ) { | |
1253 xsym = 0xFE00 | i; | |
1254 break; | |
1255 } | |
1256 } | |
1257 | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1258 xkey.keycode = XKeysymToKeycode(xkey.display, xsym); |
0 | 1259 |
1260 get_modifier_masks(SDL_Display); | |
1261 if(modifiers & KMOD_SHIFT) | |
1262 xkey.state |= ShiftMask; | |
1263 if(modifiers & KMOD_CAPS) | |
1264 xkey.state |= LockMask; | |
1265 if(modifiers & KMOD_CTRL) | |
1266 xkey.state |= ControlMask; | |
1267 if(modifiers & KMOD_MODE) | |
1268 xkey.state |= mode_switch_mask; | |
1269 if(modifiers & KMOD_LALT) | |
1270 xkey.state |= alt_l_mask; | |
1271 if(modifiers & KMOD_RALT) | |
1272 xkey.state |= alt_r_mask; | |
1273 if(modifiers & KMOD_LMETA) | |
1274 xkey.state |= meta_l_mask; | |
1275 if(modifiers & KMOD_RMETA) | |
1276 xkey.state |= meta_r_mask; | |
1277 if(modifiers & KMOD_NUM) | |
1278 xkey.state |= num_mask; | |
1279 | |
1280 unicode = 0; | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1281 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) ) |
0 | 1282 unicode = (unsigned char)keybuf[0]; |
1283 return(unicode); | |
1284 } | |
1285 | |
1178
9867f3d86e44
Real Unicode support for X11. Based on updated version of this patch:
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
1286 |
0 | 1287 /* |
1288 * Called when focus is regained, to read the keyboard state and generate | |
1289 * synthetic keypress/release events. | |
1290 * key_vec is a bit vector of keycodes (256 bits) | |
1291 */ | |
1327 | 1292 void X11_SetKeyboardState(Display *display, const char *key_vec) |
0 | 1293 { |
1294 char keys_return[32]; | |
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Fix uninitialized variable warning
Sam Lantinga <slouken@libsdl.org>
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297
diff
changeset
|
1295 int i; |
0 | 1296 Uint8 *kstate = SDL_GetKeyState(NULL); |
111
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Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1297 SDLMod modstate; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1298 Window junk_window; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1299 int x, y; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1300 unsigned int mask; |
0 | 1301 |
1302 /* The first time the window is mapped, we initialize key state */ | |
1303 if ( ! key_vec ) { | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1304 XQueryKeymap(display, keys_return); |
0 | 1305 key_vec = keys_return; |
1306 } | |
1307 | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1308 /* Get the keyboard modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1309 modstate = 0; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1310 get_modifier_masks(display); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents:
1402
diff
changeset
|
1311 if ( XQueryPointer(display, DefaultRootWindow(display), |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1312 &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1313 if ( mask & LockMask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1314 modstate |= KMOD_CAPS; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1315 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1316 if ( mask & mode_switch_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1317 modstate |= KMOD_MODE; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1318 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1319 if ( mask & num_mask ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1320 modstate |= KMOD_NUM; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1321 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1322 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1323 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1324 /* Zero the new keyboard state and generate it */ |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1328
diff
changeset
|
1325 SDL_memset(kstate, 0, SDLK_LAST); |
0 | 1326 /* |
1327 * An obvious optimisation is to check entire longwords at a time in | |
1328 * both loops, but we can't be sure the arrays are aligned so it's not | |
1329 * worth the extra complexity | |
1330 */ | |
1327 | 1331 for ( i = 0; i < 32; i++ ) { |
0 | 1332 int j; |
1327 | 1333 if ( !key_vec[i] ) |
0 | 1334 continue; |
1327 | 1335 for ( j = 0; j < 8; j++ ) { |
1336 if ( key_vec[i] & (1 << j) ) { | |
1337 SDLKey key; | |
1338 KeyCode kc = (i << 3 | j); | |
1339 key = X11_TranslateKeycode(display, kc); | |
1340 if ( key == SDLK_UNKNOWN ) { | |
1341 continue; | |
1342 } | |
1343 kstate[key] = SDL_PRESSED; | |
1344 switch (key) { | |
1345 case SDLK_LSHIFT: | |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1346 modstate |= KMOD_LSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1347 break; |
1327 | 1348 case SDLK_RSHIFT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1349 modstate |= KMOD_RSHIFT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1350 break; |
1327 | 1351 case SDLK_LCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1352 modstate |= KMOD_LCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1353 break; |
1327 | 1354 case SDLK_RCTRL: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1355 modstate |= KMOD_RCTRL; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1356 break; |
1327 | 1357 case SDLK_LALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1358 modstate |= KMOD_LALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1359 break; |
1327 | 1360 case SDLK_RALT: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1361 modstate |= KMOD_RALT; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1362 break; |
1327 | 1363 case SDLK_LMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1364 modstate |= KMOD_LMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1365 break; |
1327 | 1366 case SDLK_RMETA: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1367 modstate |= KMOD_RMETA; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1368 break; |
1327 | 1369 default: |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1370 break; |
1327 | 1371 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1372 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1373 } |
0 | 1374 } |
111
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1375 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1376 /* Hack - set toggle key state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1377 if ( modstate & KMOD_CAPS ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1378 kstate[SDLK_CAPSLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1379 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1380 kstate[SDLK_CAPSLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1381 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1382 if ( modstate & KMOD_NUM ) { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1383 kstate[SDLK_NUMLOCK] = SDL_PRESSED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1384 } else { |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1385 kstate[SDLK_NUMLOCK] = SDL_RELEASED; |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1386 } |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1387 |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1388 /* Set the final modifier state */ |
53e3d8ba4321
Now gets correct keyboard state when starting up on X11
Sam Lantinga <slouken@lokigames.com>
parents:
88
diff
changeset
|
1389 SDL_SetModState(modstate); |
0 | 1390 } |
1391 | |
1392 void X11_InitOSKeymap(_THIS) | |
1393 { | |
1394 X11_InitKeymap(); | |
1395 } | |
1396 |