Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetalpha.html @ 530:d37660186e58
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 14 Oct 2002 05:05:04 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetAlpha</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetColorKey" | |
17 HREF="sdlsetcolorkey.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetClipRect" | |
20 HREF="sdlsetcliprect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlsetcolorkey.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlsetcliprect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETALPHA" | |
71 >SDL_SetAlpha</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 NAME="AEN1712" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetAlpha -- Adjust the alpha properties of a surface</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
84 NAME="AEN1715" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
91 NAME="AEN1716" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_SetAlpha</B | |
105 ></CODE | |
106 >(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
115 NAME="AEN1722" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><DIV | |
120 CLASS="NOTE" | |
121 ><BLOCKQUOTE | |
122 CLASS="NOTE" | |
123 ><P | |
124 ><B | |
125 >Note: </B | |
126 >This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT | |
127 CLASS="LITERAL" | |
128 >SDL_ALPHA_TRANSPARENT</TT | |
129 >) is now considered transparent and 255 (<TT | |
130 CLASS="LITERAL" | |
131 >SDL_ALPHA_OPAQUE</TT | |
132 >) is now considered opaque.</P | |
133 ></BLOCKQUOTE | |
134 ></DIV | |
135 ><P | |
136 ><TT | |
137 CLASS="FUNCTION" | |
138 >SDL_SetAlpha</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 > is used for setting the per-surface alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 value and/or enabling and disabling alpha blending.</P |
0 | 141 ><P |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 >The<TT |
0 | 143 CLASS="PARAMETER" |
144 ><I | |
145 >surface</I | |
146 ></TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
147 > parameter specifies which surface whose alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
148 attributes you wish to adjust. <TT |
0 | 149 CLASS="PARAMETER" |
150 ><I | |
151 >flags</I | |
152 ></TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
153 > is used to specify |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
154 whether alpha blending should be used (<TT |
0 | 155 CLASS="LITERAL" |
156 >SDL_SRCALPHA</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
157 >) and |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
158 whether the surface should use RLE acceleration for blitting |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
159 (<TT |
0 | 160 CLASS="LITERAL" |
161 >SDL_RLEACCEL</TT | |
162 >). <TT | |
163 CLASS="PARAMETER" | |
164 ><I | |
165 >flags</I | |
166 ></TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
167 > can be an OR'd |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
168 combination of these two options, one of these options or 0. If |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
169 <TT |
0 | 170 CLASS="LITERAL" |
171 >SDL_SRCALPHA</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
172 > is not passed as a flag then all alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
173 information is ignored when blitting the surface. The |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
174 <TT |
0 | 175 CLASS="PARAMETER" |
176 ><I | |
177 >alpha</I | |
178 ></TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
179 > parameter is the per-surface alpha value; a |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
180 surface need not have an alpha channel to use per-surface alpha and blitting |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
181 can still be accelerated with <TT |
0 | 182 CLASS="LITERAL" |
183 >SDL_RLEACCEL</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
184 >.</P |
0 | 185 ><DIV |
186 CLASS="NOTE" | |
187 ><BLOCKQUOTE | |
188 CLASS="NOTE" | |
189 ><P | |
190 ><B | |
191 >Note: </B | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
192 >The per-surface alpha value of 128 is considered a special case and |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
193 is optimised, so it's much faster than other per-surface values.</P |
0 | 194 ></BLOCKQUOTE |
195 ></DIV | |
196 ><P | |
197 >Alpha effects surface blitting in the following ways:</P | |
198 ><DIV | |
199 CLASS="INFORMALTABLE" | |
200 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
201 NAME="AEN1742" |
0 | 202 ></A |
203 ><P | |
204 ></P | |
205 ><TABLE | |
206 BORDER="0" | |
207 CLASS="CALSTABLE" | |
208 ><TBODY | |
209 ><TR | |
210 ><TD | |
211 ALIGN="LEFT" | |
212 VALIGN="TOP" | |
213 >RGBA->RGB with <TT | |
214 CLASS="LITERAL" | |
215 >SDL_SRCALPHA</TT | |
216 ></TD | |
217 ><TD | |
218 ALIGN="LEFT" | |
219 VALIGN="TOP" | |
220 ><P | |
221 >The source is alpha-blended with the destination, using the alpha channel. <TT | |
222 CLASS="LITERAL" | |
223 >SDL_SRCCOLORKEY</TT | |
224 > and the per-surface alpha are ignored.</P | |
225 ></TD | |
226 ></TR | |
227 ><TR | |
228 ><TD | |
229 ALIGN="LEFT" | |
230 VALIGN="TOP" | |
231 >RGBA->RGB without <TT | |
232 CLASS="LITERAL" | |
233 >SDL_SRCALPHA</TT | |
234 ></TD | |
235 ><TD | |
236 ALIGN="LEFT" | |
237 VALIGN="TOP" | |
238 ><P | |
239 >The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P | |
240 ></TD | |
241 ></TR | |
242 ><TR | |
243 ><TD | |
244 ALIGN="LEFT" | |
245 VALIGN="TOP" | |
246 >RGB->RGBA with <TT | |
247 CLASS="LITERAL" | |
248 >SDL_SRCALPHA</TT | |
249 ></TD | |
250 ><TD | |
251 ALIGN="LEFT" | |
252 VALIGN="TOP" | |
253 ><P | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
254 >The source is alpha-blended with the destination using the per-surface alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
255 value. If <TT |
0 | 256 CLASS="LITERAL" |
257 >SDL_SRCCOLORKEY</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
258 > is set, only the pixels not |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
259 matching the colorkey value are copied. The alpha channel of the copied pixels |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
260 is set to opaque.</P |
0 | 261 ></TD |
262 ></TR | |
263 ><TR | |
264 ><TD | |
265 ALIGN="LEFT" | |
266 VALIGN="TOP" | |
267 >RGB->RGBA without <TT | |
268 CLASS="LITERAL" | |
269 >SDL_SRCALPHA</TT | |
270 ></TD | |
271 ><TD | |
272 ALIGN="LEFT" | |
273 VALIGN="TOP" | |
274 ><P | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
275 >The RGB data is copied from the source and the alpha value of the copied pixels |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
276 is set to opaque. If <TT |
0 | 277 CLASS="LITERAL" |
278 >SDL_SRCCOLORKEY</TT | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
279 > is set, only the pixels |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
280 not matching the colorkey value are copied. </P |
0 | 281 ></TD |
282 ></TR | |
283 ><TR | |
284 ><TD | |
285 ALIGN="LEFT" | |
286 VALIGN="TOP" | |
287 >RGBA->RGBA with <TT | |
288 CLASS="LITERAL" | |
289 >SDL_SRCALPHA</TT | |
290 ></TD | |
291 ><TD | |
292 ALIGN="LEFT" | |
293 VALIGN="TOP" | |
294 ><P | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
295 >The source is alpha-blended with the destination using the source alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
296 channel. The alpha channel in the destination surface is left untouched. |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
297 <TT |
0 | 298 CLASS="LITERAL" |
299 >SDL_SRCCOLORKEY</TT | |
300 > is ignored.</P | |
301 ></TD | |
302 ></TR | |
303 ><TR | |
304 ><TD | |
305 ALIGN="LEFT" | |
306 VALIGN="TOP" | |
307 >RGBA->RGBA without <TT | |
308 CLASS="LITERAL" | |
309 >SDL_SRCALPHA</TT | |
310 ></TD | |
311 ><TD | |
312 ALIGN="LEFT" | |
313 VALIGN="TOP" | |
314 ><P | |
315 >The RGBA data is copied to the destination surface. If <TT | |
316 CLASS="LITERAL" | |
317 >SDL_SRCCOLORKEY</TT | |
318 > is set, only the pixels not matching the colorkey value are copied.</P | |
319 ></TD | |
320 ></TR | |
321 ><TR | |
322 ><TD | |
323 ALIGN="LEFT" | |
324 VALIGN="TOP" | |
325 >RGB->RGB with <TT | |
326 CLASS="LITERAL" | |
327 >SDL_SRCALPHA</TT | |
328 ></TD | |
329 ><TD | |
330 ALIGN="LEFT" | |
331 VALIGN="TOP" | |
332 ><P | |
333 >The source is alpha-blended with the destination using the per-surface alpha value. If <TT | |
334 CLASS="LITERAL" | |
335 >SDL_SRCCOLORKEY</TT | |
336 > is set, only the pixels not matching the colorkey value are copied.</P | |
337 ></TD | |
338 ></TR | |
339 ><TR | |
340 ><TD | |
341 ALIGN="LEFT" | |
342 VALIGN="TOP" | |
343 >RGB->RGB without <TT | |
344 CLASS="LITERAL" | |
345 >SDL_SRCALPHA</TT | |
346 ></TD | |
347 ><TD | |
348 ALIGN="LEFT" | |
349 VALIGN="TOP" | |
350 ><P | |
351 >The RGB data is copied from the source. If <TT | |
352 CLASS="LITERAL" | |
353 >SDL_SRCCOLORKEY</TT | |
354 > is set, only the pixels not matching the colorkey value are copied.</P | |
355 ></TD | |
356 ></TR | |
357 ></TBODY | |
358 ></TABLE | |
359 ><P | |
360 ></P | |
361 ></DIV | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
362 ><DIV |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
363 CLASS="NOTE" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
364 ><BLOCKQUOTE |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
365 CLASS="NOTE" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
366 ><P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
367 ><B |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
368 >Note: </B |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
369 > Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
370 of the destination surface. This means that you cannot compose two arbitrary |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
371 RGBA surfaces this way and get the result you would expect from "overlaying" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
372 them; the destination alpha will work as a mask.</P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
373 ><P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
374 >Also note that per-pixel and per-surface alpha cannot be combined; |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
375 the per-pixel alpha is always used if available</P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
376 ></BLOCKQUOTE |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
377 ></DIV |
0 | 378 ></DIV |
379 ><DIV | |
380 CLASS="REFSECT1" | |
381 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
382 NAME="AEN1795" |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
383 ></A |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
384 ><H2 |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
385 >Return Value</H2 |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
386 ><P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
387 >This function returns <SPAN |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
388 CLASS="RETURNVALUE" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
389 >0</SPAN |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
390 >, or |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
391 <SPAN |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
392 CLASS="RETURNVALUE" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
393 >-1</SPAN |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
394 > if there was an error.</P |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
395 ></DIV |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
396 ><DIV |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
397 CLASS="REFSECT1" |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
398 ><A |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
399 NAME="AEN1800" |
0 | 400 ></A |
401 ><H2 | |
402 >See Also</H2 | |
403 ><P | |
404 ><A | |
405 HREF="sdlmaprgba.html" | |
406 ><TT | |
407 CLASS="FUNCTION" | |
408 >SDL_MapRGBA</TT | |
409 ></A | |
410 >, | |
411 <A | |
412 HREF="sdlgetrgba.html" | |
413 ><TT | |
414 CLASS="FUNCTION" | |
415 >SDL_GetRGBA</TT | |
416 ></A | |
417 >, | |
418 <A | |
419 HREF="sdldisplayformatalpha.html" | |
420 ><TT | |
421 CLASS="FUNCTION" | |
422 >SDL_DisplayFormatAlpha</TT | |
423 ></A | |
424 >, | |
425 <A | |
426 HREF="sdlblitsurface.html" | |
427 ><TT | |
428 CLASS="FUNCTION" | |
429 >SDL_BlitSurface</TT | |
430 ></A | |
431 ></P | |
432 ></DIV | |
433 ><DIV | |
434 CLASS="NAVFOOTER" | |
435 ><HR | |
436 ALIGN="LEFT" | |
437 WIDTH="100%"><TABLE | |
438 WIDTH="100%" | |
439 BORDER="0" | |
440 CELLPADDING="0" | |
441 CELLSPACING="0" | |
442 ><TR | |
443 ><TD | |
444 WIDTH="33%" | |
445 ALIGN="left" | |
446 VALIGN="top" | |
447 ><A | |
448 HREF="sdlsetcolorkey.html" | |
449 >Prev</A | |
450 ></TD | |
451 ><TD | |
452 WIDTH="34%" | |
453 ALIGN="center" | |
454 VALIGN="top" | |
455 ><A | |
456 HREF="index.html" | |
457 >Home</A | |
458 ></TD | |
459 ><TD | |
460 WIDTH="33%" | |
461 ALIGN="right" | |
462 VALIGN="top" | |
463 ><A | |
464 HREF="sdlsetcliprect.html" | |
465 >Next</A | |
466 ></TD | |
467 ></TR | |
468 ><TR | |
469 ><TD | |
470 WIDTH="33%" | |
471 ALIGN="left" | |
472 VALIGN="top" | |
473 >SDL_SetColorKey</TD | |
474 ><TD | |
475 WIDTH="34%" | |
476 ALIGN="center" | |
477 VALIGN="top" | |
478 ><A | |
479 HREF="video.html" | |
480 >Up</A | |
481 ></TD | |
482 ><TD | |
483 WIDTH="33%" | |
484 ALIGN="right" | |
485 VALIGN="top" | |
486 >SDL_SetClipRect</TD | |
487 ></TR | |
488 ></TABLE | |
489 ></DIV | |
490 ></BODY | |
491 ></HTML | |
492 > |