Mercurial > sdl-ios-xcode
annotate docs/html/sdlglsetattribute.html @ 530:d37660186e58
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 14 Oct 2002 05:05:04 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_SetAttribute</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_GetAttribute" | |
17 HREF="sdlglgetattribute.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_SwapBuffers" | |
20 HREF="sdlglswapbuffers.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlglgetattribute.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlglswapbuffers.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLSETATTRIBUTE" | |
71 >SDL_GL_SetAttribute</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN2358" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
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84 NAME="AEN2361" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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91 NAME="AEN2362" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_GL_SetAttribute</B | |
105 ></CODE | |
106 >(SDL_GLattr attr, int value);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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115 NAME="AEN2368" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Sets the OpenGL <A | |
121 HREF="sdlglattr.html" | |
122 >attribute</A | |
123 > <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >attr</I | |
127 ></TT | |
128 > to <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >value</I | |
132 ></TT | |
133 >. The attributes you set don't take effect until after a call to <A | |
134 HREF="sdlsetvideomode.html" | |
135 ><TT | |
136 CLASS="FUNCTION" | |
137 >SDL_SetVideoMode</TT | |
138 ></A | |
139 >. You should use <A | |
140 HREF="sdlglgetattribute.html" | |
141 ><TT | |
142 CLASS="FUNCTION" | |
143 >SDL_GL_GetAttribute</TT | |
144 ></A | |
145 > to check the values after a <TT | |
146 CLASS="FUNCTION" | |
147 >SDL_SetVideoMode</TT | |
148 > call.</P | |
149 ></DIV | |
150 ><DIV | |
151 CLASS="REFSECT1" | |
152 ><A | |
181
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153 NAME="AEN2379" |
0 | 154 ></A |
155 ><H2 | |
156 >Return Value</H2 | |
157 ><P | |
158 >Returns <SPAN | |
159 CLASS="RETURNVALUE" | |
160 >0</SPAN | |
161 > on success, or <SPAN | |
162 CLASS="RETURNVALUE" | |
163 >-1</SPAN | |
164 > on error.</P | |
165 ></DIV | |
166 ><DIV | |
167 CLASS="REFSECT1" | |
168 ><A | |
181
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169 NAME="AEN2384" |
0 | 170 ></A |
171 ><H2 | |
172 >Example</H2 | |
173 ><PRE | |
174 CLASS="PROGRAMLISTING" | |
175 >SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); | |
176 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); | |
177 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); | |
178 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
179 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
180 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { | |
181 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
182 SDL_Quit(); | |
183 return; | |
184 }</PRE | |
185 ><DIV | |
186 CLASS="NOTE" | |
187 ><BLOCKQUOTE | |
188 CLASS="NOTE" | |
189 ><P | |
190 ><B | |
191 >Note: </B | |
192 >The <TT | |
193 CLASS="LITERAL" | |
194 >SDL_DOUBLEBUF</TT | |
195 > flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P | |
196 ></BLOCKQUOTE | |
197 ></DIV | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="REFSECT1" | |
201 ><A | |
181
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202 NAME="AEN2390" |
0 | 203 ></A |
204 ><H2 | |
205 >See Also</H2 | |
206 ><P | |
207 ><A | |
208 HREF="sdlglgetattribute.html" | |
209 ><TT | |
210 CLASS="FUNCTION" | |
211 >SDL_GL_GetAttribute</TT | |
212 ></A | |
213 >, | |
214 <A | |
215 HREF="sdlglattr.html" | |
216 >GL Attributes</A | |
217 ></P | |
218 ></DIV | |
219 ><DIV | |
220 CLASS="NAVFOOTER" | |
221 ><HR | |
222 ALIGN="LEFT" | |
223 WIDTH="100%"><TABLE | |
224 WIDTH="100%" | |
225 BORDER="0" | |
226 CELLPADDING="0" | |
227 CELLSPACING="0" | |
228 ><TR | |
229 ><TD | |
230 WIDTH="33%" | |
231 ALIGN="left" | |
232 VALIGN="top" | |
233 ><A | |
234 HREF="sdlglgetattribute.html" | |
235 >Prev</A | |
236 ></TD | |
237 ><TD | |
238 WIDTH="34%" | |
239 ALIGN="center" | |
240 VALIGN="top" | |
241 ><A | |
242 HREF="index.html" | |
243 >Home</A | |
244 ></TD | |
245 ><TD | |
246 WIDTH="33%" | |
247 ALIGN="right" | |
248 VALIGN="top" | |
249 ><A | |
250 HREF="sdlglswapbuffers.html" | |
251 >Next</A | |
252 ></TD | |
253 ></TR | |
254 ><TR | |
255 ><TD | |
256 WIDTH="33%" | |
257 ALIGN="left" | |
258 VALIGN="top" | |
259 >SDL_GL_GetAttribute</TD | |
260 ><TD | |
261 WIDTH="34%" | |
262 ALIGN="center" | |
263 VALIGN="top" | |
264 ><A | |
265 HREF="video.html" | |
266 >Up</A | |
267 ></TD | |
268 ><TD | |
269 WIDTH="33%" | |
270 ALIGN="right" | |
271 VALIGN="top" | |
272 >SDL_GL_SwapBuffers</TD | |
273 ></TR | |
274 ></TABLE | |
275 ></DIV | |
276 ></BODY | |
277 ></HTML | |
278 > |