annotate docs/html/sdlglattr.html @ 530:d37660186e58

Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 14 Oct 2002 05:05:04 +0000
parents e5bc29de3f0a
children 355632dca928
rev   line source
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_GLattr</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_FreeYUVOverlay"
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17 HREF="sdlfreeyuvoverlay.html"><LINK
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20 HREF="sdlrect.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlfreeyuvoverlay.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlrect.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLGLATTR"
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71 >SDL_GLattr</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN2587"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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84 NAME="AEN2590"
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85 ></A
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86 ><H2
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87 >Attributes</H2
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88 ><DIV
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89 CLASS="INFORMALTABLE"
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90 ><A
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91 NAME="AEN2592"
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92 ></A
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93 ><P
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94 ></P
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95 ><TABLE
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96 BORDER="0"
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97 CLASS="CALSTABLE"
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98 ><TBODY
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99 ><TR
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100 ><TD
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101 ALIGN="LEFT"
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102 VALIGN="TOP"
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103 ><TT
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104 CLASS="LITERAL"
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105 >SDL_GL_RED_SIZE</TT
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106 ></TD
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107 ><TD
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108 ALIGN="LEFT"
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109 VALIGN="TOP"
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110 >Size of the framebuffer red component, in bits</TD
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111 ></TR
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112 ><TR
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113 ><TD
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116 ><TT
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117 CLASS="LITERAL"
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118 >SDL_GL_GREEN_SIZE</TT
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119 ></TD
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120 ><TD
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123 >Size of the framebuffer green component, in bits</TD
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124 ></TR
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125 ><TR
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126 ><TD
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129 ><TT
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130 CLASS="LITERAL"
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131 >SDL_GL_BLUE_SIZE</TT
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132 ></TD
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133 ><TD
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135 VALIGN="TOP"
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136 >Size of the framebuffer blue component, in bits</TD
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137 ></TR
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138 ><TR
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139 ><TD
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142 ><TT
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143 CLASS="LITERAL"
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144 >SDL_GL_ALPHA_SIZE</TT
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145 ></TD
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146 ><TD
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148 VALIGN="TOP"
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149 >Size of the framebuffer alpha component, in bits</TD
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150 ></TR
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151 ><TR
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152 ><TD
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155 ><TT
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156 CLASS="LITERAL"
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157 >SDL_GL_DOUBLEBUFFER</TT
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158 ></TD
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159 ><TD
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160 ALIGN="LEFT"
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161 VALIGN="TOP"
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162 >0 or 1, enable or disable double buffering</TD
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163 ></TR
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164 ><TR
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165 ><TD
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168 ><TT
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169 CLASS="LITERAL"
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170 >SDL_GL_BUFFER_SIZE</TT
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171 ></TD
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172 ><TD
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173 ALIGN="LEFT"
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174 VALIGN="TOP"
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175 >Size of the framebuffer, in bits</TD
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176 ></TR
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177 ><TR
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178 ><TD
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179 ALIGN="LEFT"
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180 VALIGN="TOP"
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181 ><TT
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182 CLASS="LITERAL"
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183 >SDL_GL_DEPTH_SIZE</TT
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184 ></TD
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185 ><TD
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186 ALIGN="LEFT"
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187 VALIGN="TOP"
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188 >Size of the depth buffer, in bits</TD
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189 ></TR
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><TT
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195 CLASS="LITERAL"
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196 >SDL_GL_STENCIL_SIZE</TT
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197 ></TD
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198 ><TD
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199 ALIGN="LEFT"
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200 VALIGN="TOP"
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201 >Size of the stencil buffer, in bits</TD
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202 ></TR
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203 ><TR
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204 ><TD
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205 ALIGN="LEFT"
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206 VALIGN="TOP"
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207 ><TT
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208 CLASS="LITERAL"
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209 >SDL_GL_ACCUM_RED_SIZE</TT
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210 ></TD
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211 ><TD
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212 ALIGN="LEFT"
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213 VALIGN="TOP"
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214 >Size of the accumulation buffer red component, in bits</TD
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215 ></TR
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216 ><TR
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217 ><TD
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218 ALIGN="LEFT"
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219 VALIGN="TOP"
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220 ><TT
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221 CLASS="LITERAL"
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222 >SDL_GL_ACCUM_GREEN_SIZE</TT
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223 ></TD
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224 ><TD
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225 ALIGN="LEFT"
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226 VALIGN="TOP"
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227 >Size of the accumulation buffer green component, in bits</TD
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228 ></TR
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229 ><TR
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230 ><TD
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231 ALIGN="LEFT"
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232 VALIGN="TOP"
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233 ><TT
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234 CLASS="LITERAL"
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235 >SDL_GL_ACCUM_BLUE_SIZE</TT
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236 ></TD
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237 ><TD
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238 ALIGN="LEFT"
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239 VALIGN="TOP"
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240 >Size of the accumulation buffer blue component, in bits</TD
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241 ></TR
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242 ><TR
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243 ><TD
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244 ALIGN="LEFT"
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245 VALIGN="TOP"
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246 ><TT
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247 CLASS="LITERAL"
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248 >SDL_GL_ACCUM_ALPHA_SIZE</TT
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249 ></TD
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250 ><TD
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251 ALIGN="LEFT"
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252 VALIGN="TOP"
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253 >Size of the accumulation buffer alpha component, in bits</TD
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254 ></TR
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255 ></TBODY
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256 ></TABLE
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257 ><P
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258 ></P
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259 ></DIV
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260 ></DIV
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261 ><DIV
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262 CLASS="REFSECT1"
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263 ><A
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264 NAME="AEN2643"
0
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265 ></A
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266 ><H2
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267 >Description</H2
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268 ><P
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269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I
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270 CLASS="EMPHASIS"
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271 >before</I
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272 > SDL sets the video mode. These attributes a set and read with <A
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273 HREF="sdlglsetattribute.html"
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274 ><TT
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275 CLASS="FUNCTION"
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276 >SDL_GL_SetAttribute</TT
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277 ></A
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278 > and <A
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279 HREF="sdlglgetattribute.html"
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280 ><TT
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281 CLASS="FUNCTION"
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282 >SDL_GL_GetAttribute</TT
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283 ></A
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284 >.</P
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285 ></DIV
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286 ><DIV
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287 CLASS="REFSECT1"
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288 ><A
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289 NAME="AEN2651"
0
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290 ></A
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291 ><H2
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292 >See Also</H2
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293 ><P
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294 ><A
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295 HREF="sdlglsetattribute.html"
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296 ><TT
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297 CLASS="FUNCTION"
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298 >SDL_GL_SetAttribute</TT
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299 ></A
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300 >,
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301 <A
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302 HREF="sdlglgetattribute.html"
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303 ><TT
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304 CLASS="FUNCTION"
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305 >SDL_GL_GetAttribute</TT
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306 ></A
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307 ></P
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308 ></DIV
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309 ><DIV
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310 CLASS="NAVFOOTER"
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311 ><HR
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312 ALIGN="LEFT"
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313 WIDTH="100%"><TABLE
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314 WIDTH="100%"
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315 BORDER="0"
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316 CELLPADDING="0"
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317 CELLSPACING="0"
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318 ><TR
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319 ><TD
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320 WIDTH="33%"
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321 ALIGN="left"
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322 VALIGN="top"
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323 ><A
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324 HREF="sdlfreeyuvoverlay.html"
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325 >Prev</A
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326 ></TD
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327 ><TD
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328 WIDTH="34%"
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329 ALIGN="center"
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330 VALIGN="top"
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331 ><A
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332 HREF="index.html"
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333 >Home</A
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334 ></TD
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335 ><TD
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336 WIDTH="33%"
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337 ALIGN="right"
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338 VALIGN="top"
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339 ><A
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340 HREF="sdlrect.html"
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341 >Next</A
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342 ></TD
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343 ></TR
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344 ><TR
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345 ><TD
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346 WIDTH="33%"
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347 ALIGN="left"
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348 VALIGN="top"
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349 >SDL_FreeYUVOverlay</TD
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350 ><TD
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351 WIDTH="34%"
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352 ALIGN="center"
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353 VALIGN="top"
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354 ><A
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355 HREF="video.html"
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356 >Up</A
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357 ></TD
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358 ><TD
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359 WIDTH="33%"
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360 ALIGN="right"
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361 VALIGN="top"
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362 >SDL_Rect</TD
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363 ></TR
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364 ></TABLE
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365 ></DIV
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366 ></BODY
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367 ></HTML
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368 >