annotate docs/html/sdlblitsurface.html @ 530:d37660186e58

Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 14 Oct 2002 05:05:04 +0000
parents e5bc29de3f0a
children 355632dca928
rev   line source
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_BlitSurface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_ConvertSurface"
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17 HREF="sdlconvertsurface.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_FillRect"
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20 HREF="sdlfillrect.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlconvertsurface.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlfillrect.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLBLITSURFACE"
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71 >SDL_BlitSurface</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1915"
0
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_BlitSurface&nbsp;--&nbsp;This performs a fast blit from the source surface to the destination surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1918"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1919"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >int <B
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103 CLASS="FSFUNC"
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104 >SDL_BlitSurface</B
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105 ></CODE
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106 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1925"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >This performs a fast blit from the source surface to the destination surface.</P
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121 ><P
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122 >Only the position is used in the <TT
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123 CLASS="PARAMETER"
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124 ><I
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125 >dstrect</I
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126 ></TT
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127 > (the
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128 width and height are ignored).</P
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129 ><P
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130 >If either <TT
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131 CLASS="PARAMETER"
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132 ><I
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133 >srcrect</I
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134 ></TT
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135 > or
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136 <TT
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137 CLASS="PARAMETER"
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138 ><I
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139 >dstrect</I
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140 ></TT
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141 > are <TT
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142 CLASS="LITERAL"
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143 >NULL</TT
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144 >, the entire
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145 surface (<TT
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146 CLASS="PARAMETER"
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147 ><I
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148 >src</I
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149 ></TT
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150 > or <TT
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151 CLASS="PARAMETER"
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152 ><I
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153 >dst</I
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154 ></TT
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155 >) is
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156 copied.</P
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157 ><P
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158 >The final blit rectangle is saved in
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159 <TT
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160 CLASS="PARAMETER"
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161 ><I
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162 >dstrect</I
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163 ></TT
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164 > after all clipping is performed
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165 (<TT
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166 CLASS="PARAMETER"
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167 ><I
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168 >srcrect</I
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169 ></TT
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170 > is not modified).</P
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171 ><P
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172 >The blit function should not be called on a locked surface.</P
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173 ><P
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174 >The results of blitting operations vary greatly depending on whether <TT
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175 CLASS="LITERAL"
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176 >SDL_SRCAPLHA</TT
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177 > is set or not. See <A
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178 HREF="sdlsetalpha.html"
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179 >SDL_SetAlpha</A
55
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180 > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain.
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181 <PRE
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182 CLASS="PROGRAMLISTING"
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183 >if (source surface has SDL_SRCALPHA set) {
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184 if (source surface has alpha channel (that is, format-&#62;Amask != 0))
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185 blit using per-pixel alpha, ignoring any colour key
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186 else {
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187 if (source surface has SDL_SRCCOLORKEY set)
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188 blit using the colour key AND the per-surface alpha value
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189 else
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190 blit using the per-surface alpha value
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191 }
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192 } else {
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193 if (source surface has SDL_SRCCOLORKEY set)
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194 blit using the colour key
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195 else
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196 ordinary opaque rectangular blit
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197 }</PRE
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198 ></P
0
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199 ></DIV
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200 ><DIV
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201 CLASS="REFSECT1"
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202 ><A
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203 NAME="AEN1944"
0
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204 ></A
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205 ><H2
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206 >Return Value</H2
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207 ><P
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208 >If the blit is successful, it returns <SPAN
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209 CLASS="RETURNVALUE"
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210 >0</SPAN
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211 >,
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212 otherwise it returns <SPAN
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213 CLASS="RETURNVALUE"
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214 >-1</SPAN
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215 >.</P
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216 ><P
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217 >If either of the surfaces were in video memory, and the blit returns
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218 <SPAN
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219 CLASS="RETURNVALUE"
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220 >-2</SPAN
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221 >, the video memory was lost, so it should be
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222 reloaded with artwork and re-blitted:
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223 <PRE
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224 CLASS="PROGRAMLISTING"
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225 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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226 while ( SDL_LockSurface(image)) &#60; 0 )
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227 Sleep(10);
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228 -- Write image pixels to image-&#62;pixels --
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229 SDL_UnlockSurface(image);
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230 }</PRE
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231 >
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232 This happens under DirectX 5.0 when the system switches away from your
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233 fullscreen application. Locking the surface will also fail until you
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234 have access to the video memory again.</P
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235 ></DIV
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236 ><DIV
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237 CLASS="REFSECT1"
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238 ><A
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239 NAME="AEN1952"
0
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240 ></A
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241 ><H2
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242 >See Also</H2
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243 ><P
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244 ><A
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245 HREF="sdllocksurface.html"
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246 ><TT
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247 CLASS="FUNCTION"
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248 >SDL_LockSurface</TT
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249 ></A
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250 >,
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251 <A
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252 HREF="sdlfillrect.html"
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253 ><TT
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254 CLASS="FUNCTION"
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255 >SDL_FillRect</TT
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256 ></A
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257 >,
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258 <A
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259 HREF="sdlsurface.html"
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260 ><SPAN
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261 CLASS="STRUCTNAME"
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262 >SDL_Surface</SPAN
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263 ></A
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264 >,
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265 <A
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266 HREF="sdlrect.html"
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267 ><SPAN
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268 CLASS="STRUCTNAME"
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269 >SDL_Rect</SPAN
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270 ></A
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271 ></P
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272 ></DIV
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273 ><DIV
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274 CLASS="NAVFOOTER"
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275 ><HR
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276 ALIGN="LEFT"
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277 WIDTH="100%"><TABLE
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278 WIDTH="100%"
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279 BORDER="0"
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280 CELLPADDING="0"
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281 CELLSPACING="0"
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282 ><TR
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283 ><TD
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284 WIDTH="33%"
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285 ALIGN="left"
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286 VALIGN="top"
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287 ><A
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288 HREF="sdlconvertsurface.html"
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289 >Prev</A
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290 ></TD
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291 ><TD
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292 WIDTH="34%"
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293 ALIGN="center"
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294 VALIGN="top"
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295 ><A
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296 HREF="index.html"
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297 >Home</A
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298 ></TD
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299 ><TD
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300 WIDTH="33%"
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301 ALIGN="right"
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302 VALIGN="top"
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303 ><A
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304 HREF="sdlfillrect.html"
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305 >Next</A
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306 ></TD
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307 ></TR
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308 ><TR
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309 ><TD
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310 WIDTH="33%"
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311 ALIGN="left"
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312 VALIGN="top"
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313 >SDL_ConvertSurface</TD
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314 ><TD
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315 WIDTH="34%"
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316 ALIGN="center"
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317 VALIGN="top"
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318 ><A
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319 HREF="video.html"
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320 >Up</A
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321 ></TD
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322 ><TD
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323 WIDTH="33%"
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324 ALIGN="right"
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325 VALIGN="top"
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326 >SDL_FillRect</TD
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327 ></TR
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328 ></TABLE
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329 ></DIV
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330 ></BODY
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331 ></HTML
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332 >