Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio_c.h @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | f3dcf04412cf |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
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Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ | |
25 | |
26 /* Functions to get a list of "close" audio formats */ | |
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27 extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); |
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28 extern SDL_AudioFormat SDL_NextAudioFormat(void); |
0 | 29 |
30 /* Function to calculate the size and silence for a SDL_AudioSpec */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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31 extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); |
0 | 32 |
33 /* The actual mixing thread function */ | |
1769 | 34 extern int SDLCALL SDL_RunAudio(void *audiop); |
1982
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Ryan C. Gordon <icculus@icculus.org>
parents:
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35 |
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Ryan C. Gordon <icculus@icculus.org>
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36 /* this is used internally to access some autogenerated code. */ |
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37 typedef struct |
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First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
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38 { |
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parents:
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39 SDL_AudioFormat src_fmt; |
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parents:
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40 SDL_AudioFormat dst_fmt; |
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parents:
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41 SDL_AudioFilter filter; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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42 } SDL_AudioTypeFilters; |
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parents:
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43 extern const SDL_AudioTypeFilters sdl_audio_type_filters[]; |
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parents:
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44 |
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First shot at new audio resampling code.
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45 /* this is used internally to access some autogenerated code. */ |
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First shot at new audio resampling code.
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parents:
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46 typedef struct |
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47 { |
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48 SDL_AudioFormat fmt; |
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49 int channels; |
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50 int upsample; |
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51 int multiple; |
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First shot at new audio resampling code.
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52 SDL_AudioFilter filter; |
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First shot at new audio resampling code.
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53 } SDL_AudioRateFilters; |
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54 extern const SDL_AudioRateFilters sdl_audio_rate_filters[]; |
f3dcf04412cf
First shot at new audio resampling code.
Ryan C. Gordon <icculus@icculus.org>
parents:
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55 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1769
diff
changeset
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56 /* vi: set ts=4 sw=4 expandtab: */ |