Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WM_IconifyWindow.3 @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
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1 .TH "SDL_WM_IconifyWindow" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_WM_IconifyWindow \- Iconify/Minimise the window |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_WM_IconifyWindow\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 If the application is running in a window managed environment SDL attempts to iconify/minimise it\&. If \fBSDL_WM_IconifyWindow\fP is successful, the application will receive a \fI\fBSDL_APPACTIVE\fP\fR loss event\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns non-zero on success or \fB0\fR if iconification is not support or was refused by the window manager\&. | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 |