annotate docs/man3/SDL_ConvertSurface.3 @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents 546f7c1eb755
children 1238da4a7112
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1 .TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ConvertSurface \- Converts a surface to the same format as another surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL/SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
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12 .PP
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13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
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14 .PP
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15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
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16 .PP
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17 This function can only be called after SDL_Init\&.
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01