Mercurial > sdl-ios-xcode
annotate src/joystick/os2/SDL_sysjoystick.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
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rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
1190 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
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22 #include "SDL_config.h" |
1190 | 23 |
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24 #ifdef SDL_JOYSTICK_OS2 |
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25 |
1190 | 26 /* OS/2 Joystick driver, contributed by Daniel Caetano */ |
27 | |
28 #include <mem.h> | |
29 | |
30 #define INCL_DOSDEVICES | |
31 #define INCL_DOSDEVIOCTL | |
32 #define INCL_DOSMEMMGR | |
33 #include <os2.h> | |
34 #include "joyos2.h" | |
35 | |
36 #include "SDL_joystick.h" | |
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37 #include "SDL_events.h" |
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38 #include "../SDL_sysjoystick.h" |
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39 #include "../SDL_joystick_c.h" |
1190 | 40 |
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41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ |
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42 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ |
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43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */ |
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44 #define MAX_BUTTONS 8 /* 8 buttons */ |
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45 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ |
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46 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ |
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47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */ |
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48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */ |
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49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ |
1190 | 50 /* limit axes to 256 possible positions to filter out noise */ |
51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) | |
52 /* Calc Button Flag for buttons A to D */ | |
53 #define JOY_BUTTON_FLAG(n) (1<<n) | |
54 | |
55 /* Joystick data... hold information about detected devices */ | |
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56 typedef struct SYS_JoyData_s |
1190 | 57 { |
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58 Sint8 id; // Device ID |
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59 char szDeviceName[MAX_JOYNAME]; // Device Name |
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60 char axes; // Number of axes |
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61 char buttons; // Number of buttons |
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62 char hats; // Number of buttons |
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63 char balls; // Number of buttons |
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64 int axes_min[MAX_AXES]; // minimum callibration value for axes |
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65 int axes_med[MAX_AXES]; // medium callibration value for axes |
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66 int axes_max[MAX_AXES]; // maximum callibration value for axes |
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67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. |
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68 } SYS_JoyData_t, *SYS_JoyData_p; |
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69 |
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70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; |
1190 | 71 |
72 | |
73 /* Structure used to convert data from OS/2 driver format to SDL format */ | |
74 struct joystick_hwdata | |
75 { | |
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76 Sint8 id; |
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77 struct _transaxes |
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78 { |
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79 int offset; /* Center Offset */ |
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80 float scale1; /* Center to left/up Scale */ |
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81 float scale2; /* Center to right/down Scale */ |
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82 } transaxes[MAX_AXES]; |
1190 | 83 }; |
84 | |
85 /* Structure used to get values from Joystick Environment Variable */ | |
86 struct _joycfg | |
87 { | |
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88 char name[MAX_JOYNAME]; |
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89 unsigned int axes; |
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90 unsigned int buttons; |
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91 unsigned int hats; |
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92 unsigned int balls; |
1190 | 93 }; |
94 | |
95 /* OS/2 Implementation Function Prototypes */ | |
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96 APIRET joyPortOpen(HFILE * hGame); |
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97 void joyPortClose(HFILE * hGame); |
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98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); |
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99 int joyGetEnv(struct _joycfg *joydata); |
1190 | 100 |
101 | |
102 | |
103 /************************************************************************/ | |
104 /* Function to scan the system for joysticks. */ | |
105 /* This function should set SDL_numjoysticks to the number of available */ | |
106 /* joysticks. Joystick 0 should be the system default joystick. */ | |
107 /* It should return 0, or -1 on an unrecoverable fatal error. */ | |
108 /************************************************************************/ | |
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109 int |
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110 SDL_SYS_JoystickInit(void) |
1190 | 111 { |
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112 APIRET rc; /* Generic OS/2 return code */ |
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113 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ |
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114 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ |
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115 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ |
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116 ULONG ulDataLen; /* Size of data */ |
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117 ULONG ulLastTick; /* Tick Counter for timing operations */ |
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118 Uint8 maxdevs; /* Maximum number of devices */ |
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119 Uint8 numdevs; /* Number of present devices */ |
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120 Uint8 maxbut; /* Maximum number of buttons... */ |
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121 Uint8 i; /* Temporary Count Vars */ |
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122 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ |
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123 struct _joycfg joycfg; /* Joy Configuration from envvar */ |
1190 | 124 |
125 | |
126 /* Get Max Number of Devices */ | |
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127 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ |
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128 if (rc != 0) |
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129 return 0; /* Cannot open... report no joystick */ |
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130 ulDataLen = sizeof(stGameParms); |
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131 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ |
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132 if (rc != 0) { |
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133 joyPortClose(&hJoyPort); |
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134 SDL_SetError("Could not read joystick port."); |
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135 return -1; |
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136 } |
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137 if (stGameParms.useA != 0) |
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138 maxdevs++; |
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139 if (stGameParms.useB != 0) |
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140 maxdevs++; |
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141 if (maxdevs > MAX_JOYSTICKS) |
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142 maxdevs = MAX_JOYSTICKS; |
1190 | 143 |
144 /* Defines min/max axes values (callibration) */ | |
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145 ulDataLen = sizeof(stGameCalib); |
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146 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, |
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147 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); |
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148 if (rc != 0) { |
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149 joyPortClose(&hJoyPort); |
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150 SDL_SetError("Could not read callibration data."); |
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151 return -1; |
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152 } |
1190 | 153 |
154 /* Determine how many joysticks are active */ | |
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155 numdevs = 0; /* Points no device */ |
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156 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ |
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157 ulDataLen = sizeof(ucNewJoystickMask); |
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158 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, |
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159 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, |
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160 NULL); |
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161 if (rc == 0) { |
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162 ulDataLen = sizeof(stJoyStatus); |
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163 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
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164 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); |
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165 if (rc != 0) { |
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166 joyPortClose(&hJoyPort); |
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167 SDL_SetError("Could not call joystick port."); |
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168 return -1; |
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169 } |
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170 ulLastTick = stJoyStatus.ulJs_Ticks; |
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171 while (stJoyStatus.ulJs_Ticks == ulLastTick) { |
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172 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, |
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173 NULL, 0, NULL, &stJoyStatus, ulDataLen, |
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174 &ulDataLen); |
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175 } |
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176 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) |
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177 numdevs++; |
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178 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) |
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179 numdevs++; |
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180 } |
1190 | 181 |
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182 if (numdevs > maxdevs) |
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183 numdevs = maxdevs; |
1190 | 184 |
185 /* If *any* joystick was detected... Let's configure SDL for them */ | |
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186 if (numdevs > 0) { |
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187 /* Verify if it is a "user defined" joystick */ |
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188 if (joyGetEnv(&joycfg)) { |
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189 GAME_3POS_STRUCT *axis[4]; |
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190 axis[0] = &stGameCalib.Ax; |
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191 axis[1] = &stGameCalib.Ay; |
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192 axis[2] = &stGameCalib.Bx; |
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193 axis[3] = &stGameCalib.By; |
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194 /* Say it has one device only (user defined is always one device only) */ |
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195 numdevs = 1; |
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196 /* Define Device 0 as... */ |
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197 SYS_JoyData[0].id = 0; |
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198 /* Define Number of Axes... up to 4 */ |
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199 if (joycfg.axes > MAX_AXES) |
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200 joycfg.axes = MAX_AXES; |
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201 SYS_JoyData[0].axes = joycfg.axes; |
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202 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ |
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203 maxbut = MAX_BUTTONS; |
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204 if (joycfg.axes > 2) |
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205 maxbut -= ((joycfg.axes - 2) << 1); /* MAX_BUTTONS - 2*(axes-2) */ |
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206 if (joycfg.buttons > maxbut) |
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207 joycfg.buttons = maxbut; |
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208 SYS_JoyData[0].buttons = joycfg.buttons; |
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209 /* Define number of hats */ |
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210 if (joycfg.hats > MAX_HATS) |
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211 joycfg.hats = MAX_HATS; |
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212 SYS_JoyData[0].hats = joycfg.hats; |
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213 /* Define number of balls */ |
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214 if (joycfg.balls > MAX_BALLS) |
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215 joycfg.balls = MAX_BALLS; |
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216 SYS_JoyData[0].balls = joycfg.balls; |
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217 /* Initialize Axes Callibration Values */ |
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218 for (i = 0; i < joycfg.axes; i++) { |
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219 SYS_JoyData[0].axes_min[i] = axis[i]->lower; |
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220 SYS_JoyData[0].axes_med[i] = axis[i]->centre; |
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221 SYS_JoyData[0].axes_max[i] = axis[i]->upper; |
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222 } |
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223 /* Initialize Buttons 5 to 8 structures */ |
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224 if (joycfg.buttons >= 5) |
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225 SYS_JoyData[0].buttoncalc[0] = |
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226 ((axis[2]->lower + axis[3]->centre) >> 1); |
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227 if (joycfg.buttons >= 6) |
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228 SYS_JoyData[0].buttoncalc[1] = |
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229 ((axis[3]->lower + axis[3]->centre) >> 1); |
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230 if (joycfg.buttons >= 7) |
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231 SYS_JoyData[0].buttoncalc[2] = |
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232 ((axis[2]->upper + axis[3]->centre) >> 1); |
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233 if (joycfg.buttons >= 8) |
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234 SYS_JoyData[0].buttoncalc[3] = |
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235 ((axis[3]->upper + axis[3]->centre) >> 1); |
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236 /* Intialize Joystick Name */ |
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237 SDL_strlcpy(SYS_JoyData[0].szDeviceName, joycfg.name, |
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238 SDL_arraysize(SYS_JoyData[0].szDeviceName)); |
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239 } |
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240 /* Default Init ... autoconfig */ |
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241 else { |
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242 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ |
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243 if (numdevs == 2) { |
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244 /* Define Device 0 as 4 axes, 4 buttons */ |
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245 SYS_JoyData[0].id = 0; |
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246 SYS_JoyData[0].axes = 4; |
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247 SYS_JoyData[0].buttons = 4; |
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248 SYS_JoyData[0].hats = 0; |
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249 SYS_JoyData[0].balls = 0; |
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250 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
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251 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
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252 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
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253 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
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254 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
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255 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
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256 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; |
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257 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; |
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258 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; |
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259 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; |
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260 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; |
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261 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; |
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262 /* Define Device 1 as 2 axes, 2 buttons */ |
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263 SYS_JoyData[1].id = 1; |
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264 SYS_JoyData[1].axes = 2; |
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265 SYS_JoyData[1].buttons = 2; |
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266 SYS_JoyData[1].hats = 0; |
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267 SYS_JoyData[1].balls = 0; |
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268 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; |
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269 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; |
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270 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; |
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271 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; |
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272 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; |
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273 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; |
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274 } |
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275 /* One joystick only? */ |
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276 else { |
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277 /* If it is joystick A... */ |
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278 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) { |
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279 /* Define Device 0 as 2 axes, 4 buttons */ |
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280 SYS_JoyData[0].id = 0; |
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281 SYS_JoyData[0].axes = 2; |
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282 SYS_JoyData[0].buttons = 4; |
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283 SYS_JoyData[0].hats = 0; |
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284 SYS_JoyData[0].balls = 0; |
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285 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; |
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286 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; |
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287 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; |
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288 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; |
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289 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; |
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290 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; |
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291 } |
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292 /* If not, it is joystick B */ |
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293 else { |
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294 /* Define Device 1 as 2 axes, 2 buttons */ |
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295 SYS_JoyData[0].id = 1; |
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296 SYS_JoyData[0].axes = 2; |
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297 SYS_JoyData[0].buttons = 2; |
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298 SYS_JoyData[0].hats = 0; |
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299 SYS_JoyData[0].balls = 0; |
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300 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; |
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301 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; |
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302 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; |
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303 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; |
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304 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; |
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305 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; |
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306 } |
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307 } |
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308 /* Hack to define Joystick Port Names */ |
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309 if (numdevs > maxdevs) |
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310 numdevs = maxdevs; |
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311 for (i = 0; i < numdevs; i++) |
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312 SDL_snprintf(SYS_JoyData[i].szDeviceName, |
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313 SDL_arraysize(SYS_JoyData[i].szDeviceName), |
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314 "Default Joystick %c", 'A' + SYS_JoyData[i].id); |
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315 |
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316 } |
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317 } |
1190 | 318 /* Return the number of devices found */ |
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319 return (numdevs); |
1190 | 320 } |
321 | |
322 | |
323 /***********************************************************/ | |
324 /* Function to get the device-dependent name of a joystick */ | |
325 /***********************************************************/ | |
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326 const char * |
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327 SDL_SYS_JoystickName(int index) |
1190 | 328 { |
329 /* No need to verify if device exists, already done in upper layer */ | |
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330 return (SYS_JoyData[index].szDeviceName); |
1190 | 331 } |
332 | |
333 | |
334 | |
335 /******************************************************************************/ | |
336 /* Function to open a joystick for use. */ | |
337 /* The joystick to open is specified by the index field of the joystick. */ | |
338 /* This should fill the nbuttons and naxes fields of the joystick structure. */ | |
339 /* It returns 0, or -1 if there is an error. */ | |
340 /******************************************************************************/ | |
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341 int |
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342 SDL_SYS_JoystickOpen(SDL_Joystick * joystick) |
1190 | 343 { |
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344 int index; /* Index shortcut for index in joystick structure */ |
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345 int i; /* Generic Counter */ |
1190 | 346 |
347 /* allocate memory for system specific hardware data */ | |
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348 joystick->hwdata = |
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349 (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); |
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350 if (joystick->hwdata == NULL) { |
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351 SDL_OutOfMemory(); |
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352 return (-1); |
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353 } |
1190 | 354 /* Reset Hardware Data */ |
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355 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); |
1190 | 356 |
357 /* ShortCut Pointer */ | |
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358 index = joystick->index; |
1190 | 359 /* Define offsets and scales for all axes */ |
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360 joystick->hwdata->id = SYS_JoyData[index].id; |
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361 for (i = 0; i < MAX_AXES; ++i) { |
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362 if ((i < 2) || i < SYS_JoyData[index].axes) { |
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363 joystick->hwdata->transaxes[i].offset = |
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364 ((AXIS_MAX + AXIS_MIN) >> 1) - SYS_JoyData[index].axes_med[i]; |
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365 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); |
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366 joystick->hwdata->transaxes[i].scale1 = |
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367 (float) abs((AXIS_MIN / SYS_JoyData[index].axes_min[i])); |
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368 joystick->hwdata->transaxes[i].scale2 = |
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369 (float) abs((AXIS_MAX / SYS_JoyData[index].axes_max[i])); |
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370 } else { |
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371 joystick->hwdata->transaxes[i].offset = 0; |
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372 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ |
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373 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ |
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374 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ |
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375 } |
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376 } |
1190 | 377 |
378 /* fill nbuttons, naxes, and nhats fields */ | |
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379 joystick->nbuttons = SYS_JoyData[index].buttons; |
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380 joystick->naxes = SYS_JoyData[index].axes; |
1190 | 381 /* joystick->nhats = SYS_JoyData[index].hats; */ |
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382 joystick->nhats = 0; /* No support for hats at this time */ |
1190 | 383 /* joystick->nballs = SYS_JoyData[index].balls; */ |
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384 joystick->nballs = 0; /* No support for balls at this time */ |
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385 return 0; |
1190 | 386 } |
387 | |
388 | |
389 | |
390 /***************************************************************************/ | |
391 /* Function to update the state of a joystick - called as a device poll. */ | |
392 /* This function shouldn't update the joystick structure directly, */ | |
393 /* but instead should call SDL_PrivateJoystick*() to deliver events */ | |
394 /* and update joystick device state. */ | |
395 /***************************************************************************/ | |
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396 void |
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397 SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
1190 | 398 { |
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399 APIRET rc; /* Generic OS/2 return code */ |
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400 int index; /* index shortcurt to joystick index */ |
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401 int i; /* Generic counter */ |
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402 int normbut; /* Number of buttons reported by joystick */ |
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403 int corr; /* Correction for button names */ |
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404 Sint16 value, change; /* Values used to update axis values */ |
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405 struct _transaxes *transaxes; /* Shortcut for Correction structure */ |
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406 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ |
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407 ULONG ulDataLen; /* Size of data */ |
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408 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ |
1190 | 409 |
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410 ulDataLen = sizeof(stGameStatus); |
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411 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, |
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412 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); |
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413 if (rc != 0) { |
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414 SDL_SetError("Could not read joystick status."); |
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415 return; /* Could not read data */ |
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416 } |
1190 | 417 |
418 /* Shortcut pointer */ | |
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419 index = joystick->index; |
1190 | 420 /* joystick motion events */ |
421 | |
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422 if (SYS_JoyData[index].id == 0) { |
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423 pos[0] = stGameStatus.curdata.A.x; |
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424 pos[1] = stGameStatus.curdata.A.y; |
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425 if (SYS_JoyData[index].axes >= 3) |
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426 pos[2] = stGameStatus.curdata.B.x; |
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427 else |
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428 pos[2] = 0; |
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429 if (SYS_JoyData[index].axes >= 4) |
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430 pos[3] = stGameStatus.curdata.B.y; |
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431 else |
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432 pos[3] = 0; |
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433 pos[4] = 0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ |
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434 pos[5] = 0; |
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435 } else if (SYS_JoyData[index].id == 1) { |
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436 pos[0] = stGameStatus.curdata.B.x; |
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437 pos[1] = stGameStatus.curdata.B.y; |
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438 pos[2] = 0; |
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439 pos[3] = 0; |
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440 pos[4] = 0; |
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441 pos[5] = 0; |
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442 } |
1190 | 443 |
444 /* Corrects the movements using the callibration */ | |
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445 transaxes = joystick->hwdata->transaxes; |
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446 for (i = 0; i < joystick->naxes; i++) { |
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447 value = pos[i] + transaxes[i].offset; |
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448 if (value < 0) { |
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449 value *= transaxes[i].scale1; |
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450 if (value > 0) |
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451 value = AXIS_MIN; |
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452 } else { |
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453 value *= transaxes[i].scale2; |
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454 if (value < 0) |
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455 value = AXIS_MAX; |
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456 } |
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457 change = (value - joystick->axes[i]); |
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458 if ((change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD)) { |
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459 SDL_PrivateJoystickAxis(joystick, (Uint8) i, (Sint16) value); |
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460 } |
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461 } |
1190 | 462 |
463 /* joystick button A to D events */ | |
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464 if (SYS_JoyData[index].id == 1) |
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465 corr = 2; |
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466 else |
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467 corr = 0; |
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468 normbut = 4; /* Number of normal buttons */ |
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469 if (joystick->nbuttons < normbut) |
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470 normbut = joystick->nbuttons; |
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471 for (i = corr; (i - corr) < normbut; ++i) { |
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472 /* |
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473 Button A: 1110 0000 |
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474 Button B: 1101 0000 |
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475 Button C: 1011 0000 |
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476 Button D: 0111 0000 |
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477 */ |
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478 if ((~stGameStatus.curdata.butMask) >> 4 & JOY_BUTTON_FLAG(i)) { |
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479 if (!joystick->buttons[i - corr]) { |
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480 SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr), |
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481 SDL_PRESSED); |
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482 } |
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483 } else { |
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484 if (joystick->buttons[i - corr]) { |
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485 SDL_PrivateJoystickButton(joystick, (Uint8) (i - corr), |
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486 SDL_RELEASED); |
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487 } |
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488 } |
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489 } |
1190 | 490 |
491 /* Joystick button E to H buttons */ | |
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492 /* |
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493 Button E: Axis 2 X Left |
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494 Button F: Axis 2 Y Up |
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495 Button G: Axis 2 X Right |
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496 Button H: Axis 2 Y Down |
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497 */ |
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498 if (joystick->nbuttons >= 5) { |
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499 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) |
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500 SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_PRESSED); |
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501 else |
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502 SDL_PrivateJoystickButton(joystick, (Uint8) 4, SDL_RELEASED); |
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503 } |
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504 if (joystick->nbuttons >= 6) { |
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505 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) |
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506 SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_PRESSED); |
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507 else |
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508 SDL_PrivateJoystickButton(joystick, (Uint8) 5, SDL_RELEASED); |
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509 } |
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510 if (joystick->nbuttons >= 7) { |
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511 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) |
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512 SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_PRESSED); |
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513 else |
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514 SDL_PrivateJoystickButton(joystick, (Uint8) 6, SDL_RELEASED); |
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515 } |
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516 if (joystick->nbuttons >= 8) { |
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517 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) |
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518 SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_PRESSED); |
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519 else |
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520 SDL_PrivateJoystickButton(joystick, (Uint8) 7, SDL_RELEASED); |
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521 } |
1190 | 522 |
523 /* joystick hat events */ | |
524 /* Not Supported under OS/2 */ | |
525 /* joystick ball events */ | |
526 /* Not Supported under OS/2 */ | |
527 } | |
528 | |
529 | |
530 | |
531 /******************************************/ | |
532 /* Function to close a joystick after use */ | |
533 /******************************************/ | |
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534 void |
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535 SDL_SYS_JoystickClose(SDL_Joystick * joystick) |
1190 | 536 { |
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537 if (joystick->hwdata != NULL) { |
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538 /* free system specific hardware data */ |
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539 SDL_free(joystick->hwdata); |
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540 } |
1190 | 541 } |
542 | |
543 | |
544 | |
545 /********************************************************************/ | |
546 /* Function to perform any system-specific joystick related cleanup */ | |
547 /********************************************************************/ | |
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548 void |
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549 SDL_SYS_JoystickQuit(void) |
1190 | 550 { |
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551 joyPortClose(&hJoyPort); |
1190 | 552 } |
553 | |
554 | |
555 | |
556 /************************/ | |
557 /************************/ | |
558 /* OS/2 Implementations */ | |
559 /************************/ | |
560 /************************/ | |
561 | |
562 | |
563 /*****************************************/ | |
564 /* Open Joystick Port, if not opened yet */ | |
565 /*****************************************/ | |
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566 APIRET |
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567 joyPortOpen(HFILE * hGame) |
1190 | 568 { |
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569 APIRET rc; /* Generic Return Code */ |
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570 ULONG ulAction; /* ? */ |
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571 ULONG ulVersion; /* Version of joystick driver */ |
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572 ULONG ulDataLen; /* Size of version data */ |
1190 | 573 |
574 /* Verifies if joyport is not already open... */ | |
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575 if (*hGame != NULL) |
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576 return 0; |
1190 | 577 /* Open GAME$ for read */ |
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578 rc = DosOpen((PSZ) GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, |
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579 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); |
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580 if (rc != 0) { |
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581 SDL_SetError("Could not open Joystick Port."); |
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582 return -1; |
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583 } |
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584 |
1190 | 585 /* Get Joystick Driver Version... must be 2.0 or higher */ |
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586 ulVersion = 0; |
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587 ulDataLen = sizeof(ulVersion); |
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588 rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION, |
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589 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); |
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590 if (rc != 0) { |
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591 joyPortClose(hGame); |
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592 SDL_SetError("Could not get Joystick Driver version."); |
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593 return -1; |
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594 } |
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595 if (ulVersion < GAME_VERSION) { |
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596 joyPortClose(hGame); |
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597 SDL_SetError |
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598 ("Driver too old. At least IBM driver version 2.0 required."); |
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599 return -1; |
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600 } |
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601 return 0; |
1190 | 602 } |
603 | |
604 | |
605 | |
606 /****************************/ | |
607 /* Close JoyPort, if opened */ | |
608 /****************************/ | |
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609 void |
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610 joyPortClose(HFILE * hGame) |
1190 | 611 { |
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612 if (*hGame != NULL) |
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613 DosClose(*hGame); |
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614 *hGame = NULL; |
1190 | 615 } |
616 | |
617 | |
618 | |
619 /***************************/ | |
620 /* Get SDL Joystick EnvVar */ | |
621 /***************************/ | |
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622 int |
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623 joyGetEnv(struct _joycfg *joydata) |
1190 | 624 { |
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625 char *joyenv; /* Pointer to tested character */ |
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626 char tempnumber[5]; /* Temporary place to put numeric texts */ |
1190 | 627 |
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628 joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); |
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629 if (joyenv == NULL) |
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630 return 0; |
1190 | 631 /* Joystick Environment is defined! */ |
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632 while (*joyenv == ' ' && *joyenv != 0) |
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633 joyenv++; /* jump spaces... */ |
1190 | 634 /* If the string name starts with '... get if fully */ |
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635 if (*joyenv == '\'') |
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636 joyenv += |
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637 joyGetData(++joyenv, joydata->name, '\'', sizeof(joydata->name)); |
1190 | 638 /* If not, get it until the next space */ |
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639 else if (*joyenv == '\"') |
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640 joyenv += |
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641 joyGetData(++joyenv, joydata->name, '\"', sizeof(joydata->name)); |
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642 else |
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643 joyenv += |
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644 joyGetData(joyenv, joydata->name, ' ', sizeof(joydata->name)); |
1190 | 645 /* Now get the number of axes */ |
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646 while (*joyenv == ' ' && *joyenv != 0) |
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647 joyenv++; /* jump spaces... */ |
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648 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
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649 joydata->axes = atoi(tempnumber); |
1190 | 650 /* Now get the number of buttons */ |
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651 while (*joyenv == ' ' && *joyenv != 0) |
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652 joyenv++; /* jump spaces... */ |
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653 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
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654 joydata->buttons = atoi(tempnumber); |
1190 | 655 /* Now get the number of hats */ |
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656 while (*joyenv == ' ' && *joyenv != 0) |
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657 joyenv++; /* jump spaces... */ |
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658 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
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659 joydata->hats = atoi(tempnumber); |
1190 | 660 /* Now get the number of balls */ |
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661 while (*joyenv == ' ' && *joyenv != 0) |
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662 joyenv++; /* jump spaces... */ |
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663 joyenv += joyGetData(joyenv, tempnumber, ' ', sizeof(tempnumber)); |
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664 joydata->balls = atoi(tempnumber); |
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665 return 1; |
1190 | 666 } |
667 | |
668 | |
669 | |
670 /************************************************************************/ | |
671 /* Get a text from in the string starting in joyenv until it finds */ | |
672 /* the stopchar or maxchars is reached. The result is placed in name. */ | |
673 /************************************************************************/ | |
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674 int |
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675 joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) |
1190 | 676 { |
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677 char *nameptr; /* Pointer to the selected character */ |
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678 int chcnt = 0; /* Count how many characters where copied */ |
1190 | 679 |
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680 nameptr = name; |
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681 while (*joyenv != stopchar && *joyenv != 0) { |
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682 if (nameptr < (name + (maxchars - 1))) { |
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683 *nameptr = *joyenv; /* Only copy if smaller than maximum */ |
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684 nameptr++; |
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685 } |
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686 chcnt++; |
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687 joyenv++; |
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688 } |
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689 if (*joyenv == stopchar) { |
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690 joyenv++; /* Jump stopchar */ |
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691 chcnt++; |
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692 } |
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693 *nameptr = 0; /* Mark last byte */ |
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694 return chcnt; |
1190 | 695 } |
696 | |
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697 #endif /* SDL_JOYSTICK_OS2 */ |
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698 /* vi: set ts=4 sw=4 expandtab: */ |