Mercurial > sdl-ios-xcode
annotate src/audio/windx5/SDL_dx5audio.h @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 782fd950bd46 |
children | 442248d4e738 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_lowaudio_h | |
25 #define _SDL_lowaudio_h | |
26 | |
27 #include "directx.h" | |
28 | |
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New configure-based build system. Still work in progress, but much improved
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29 #include "../SDL_sysaudio.h" |
0 | 30 |
31 /* Hidden "this" pointer for the video functions */ | |
32 #define _THIS SDL_AudioDevice *this | |
33 | |
34 /* The DirectSound objects */ | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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35 struct SDL_PrivateAudioData |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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36 { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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37 LPDIRECTSOUND sound; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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38 LPDIRECTSOUNDBUFFER mixbuf; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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39 int NUM_BUFFERS; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
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40 int mixlen, silence; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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41 DWORD playing; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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42 Uint8 *locked_buf; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
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43 HANDLE audio_event; |
0 | 44 }; |
45 | |
46 /* Old variable names */ | |
47 #define sound (this->hidden->sound) | |
48 #define mixbuf (this->hidden->mixbuf) | |
49 #define NUM_BUFFERS (this->hidden->NUM_BUFFERS) | |
50 #define mixlen (this->hidden->mixlen) | |
51 #define silence (this->hidden->silence) | |
52 #define playing (this->hidden->playing) | |
53 #define locked_buf (this->hidden->locked_buf) | |
54 #define audio_event (this->hidden->audio_event) | |
55 | |
56 #endif /* _SDL_lowaudio_h */ | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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57 /* vi: set ts=4 sw=4 expandtab: */ |