Mercurial > sdl-ios-xcode
annotate src/audio/bsd/SDL_bsdaudio.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * Driver for native OpenBSD/NetBSD audio(4). |
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26 * vedge@vedge.com.ar. |
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27 */ |
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28 |
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29 #include <errno.h> |
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30 #include <unistd.h> |
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31 #include <fcntl.h> |
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32 #include <sys/time.h> |
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33 #include <sys/ioctl.h> |
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34 #include <sys/stat.h> |
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35 #include <sys/types.h> |
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36 #include <sys/audioio.h> |
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37 |
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38 #include "SDL_timer.h" |
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39 #include "SDL_audio.h" |
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40 #include "../SDL_audiomem.h" |
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41 #include "../SDL_audio_c.h" |
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42 #include "../SDL_audiodev_c.h" |
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43 #include "SDL_bsdaudio.h" |
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44 |
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45 /* The tag name used by NetBSD/OpenBSD audio */ |
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46 #ifdef __NetBSD__ |
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47 #define BSD_AUDIO_DRIVER_NAME "netbsd" |
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48 #define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio" |
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49 #else |
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50 #define BSD_AUDIO_DRIVER_NAME "openbsd" |
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51 #define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio" |
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52 #endif |
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53 |
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54 /* Open the audio device for playback, and don't block if busy */ |
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55 /* #define USE_BLOCKING_WRITES */ |
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56 |
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57 /* Use timer for synchronization */ |
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58 /* #define USE_TIMER_SYNC */ |
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59 |
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60 /* #define DEBUG_AUDIO */ |
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61 /* #define DEBUG_AUDIO_STREAM */ |
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62 |
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63 #ifdef USE_BLOCKING_WRITES |
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64 #define OPEN_FLAGS O_WRONLY |
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65 #else |
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66 #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) |
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67 #endif |
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68 |
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69 /* Audio driver functions */ |
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70 static void OBSD_WaitAudio(_THIS); |
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71 static int OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
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72 static void OBSD_PlayAudio(_THIS); |
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73 static Uint8 *OBSD_GetAudioBuf(_THIS); |
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74 static void OBSD_CloseAudio(_THIS); |
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75 |
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76 #ifdef DEBUG_AUDIO |
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77 static void OBSD_Status(_THIS); |
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78 #endif |
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79 |
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80 /* Audio driver bootstrap functions */ |
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81 |
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82 static int |
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83 Audio_Available(void) |
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84 { |
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85 int fd; |
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86 int available; |
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87 |
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88 available = 0; |
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89 fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); |
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90 if (fd >= 0) { |
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91 available = 1; |
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92 close(fd); |
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93 } |
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94 return (available); |
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95 } |
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96 |
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97 static void |
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98 Audio_DeleteDevice(SDL_AudioDevice * device) |
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99 { |
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100 SDL_free(device->hidden); |
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101 SDL_free(device); |
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102 } |
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103 |
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104 static SDL_AudioDevice * |
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105 Audio_CreateDevice(int devindex) |
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106 { |
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107 SDL_AudioDevice *this; |
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108 |
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109 /* Initialize all variables that we clean on shutdown */ |
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110 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
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111 if (this) { |
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112 SDL_memset(this, 0, (sizeof *this)); |
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113 this->hidden = (struct SDL_PrivateAudioData *) |
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114 SDL_malloc((sizeof *this->hidden)); |
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115 } |
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116 if ((this == NULL) || (this->hidden == NULL)) { |
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117 SDL_OutOfMemory(); |
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118 if (this) |
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119 SDL_free(this); |
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120 return (0); |
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121 } |
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122 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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123 audio_fd = -1; |
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124 |
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125 /* Set the function pointers */ |
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126 this->OpenAudio = OBSD_OpenAudio; |
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127 this->WaitAudio = OBSD_WaitAudio; |
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128 this->PlayAudio = OBSD_PlayAudio; |
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129 this->GetAudioBuf = OBSD_GetAudioBuf; |
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130 this->CloseAudio = OBSD_CloseAudio; |
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131 |
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132 this->free = Audio_DeleteDevice; |
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133 |
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134 return this; |
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135 } |
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136 |
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137 AudioBootStrap BSD_AUDIO_bootstrap = { |
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138 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, |
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139 Audio_Available, Audio_CreateDevice |
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140 }; |
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141 |
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142 /* This function waits until it is possible to write a full sound buffer */ |
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143 static void |
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144 OBSD_WaitAudio(_THIS) |
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145 { |
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146 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ |
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147 /* See if we need to use timed audio synchronization */ |
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148 if (frame_ticks) { |
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149 /* Use timer for general audio synchronization */ |
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150 Sint32 ticks; |
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151 |
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152 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
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153 if (ticks > 0) { |
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154 SDL_Delay(ticks); |
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155 } |
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156 } else { |
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157 /* Use select() for audio synchronization */ |
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158 fd_set fdset; |
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159 struct timeval timeout; |
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160 |
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161 FD_ZERO(&fdset); |
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162 FD_SET(audio_fd, &fdset); |
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163 timeout.tv_sec = 10; |
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164 timeout.tv_usec = 0; |
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165 #ifdef DEBUG_AUDIO |
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166 fprintf(stderr, "Waiting for audio to get ready\n"); |
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167 #endif |
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168 if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { |
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169 const char *message = |
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170 "Audio timeout - buggy audio driver? (disabled)"; |
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171 /* In general we should never print to the screen, |
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172 but in this case we have no other way of letting |
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173 the user know what happened. |
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174 */ |
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175 fprintf(stderr, "SDL: %s\n", message); |
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176 this->enabled = 0; |
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177 /* Don't try to close - may hang */ |
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178 audio_fd = -1; |
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179 #ifdef DEBUG_AUDIO |
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180 fprintf(stderr, "Done disabling audio\n"); |
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181 #endif |
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182 } |
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183 #ifdef DEBUG_AUDIO |
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184 fprintf(stderr, "Ready!\n"); |
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185 #endif |
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186 } |
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187 #endif /* !USE_BLOCKING_WRITES */ |
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188 } |
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189 |
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190 static void |
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191 OBSD_PlayAudio(_THIS) |
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192 { |
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193 int written, p = 0; |
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194 |
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195 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
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196 do { |
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197 written = write(audio_fd, &mixbuf[p], mixlen - p); |
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198 if (written > 0) |
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199 p += written; |
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200 if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { |
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201 /* Non recoverable error has occurred. It should be reported!!! */ |
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202 perror("audio"); |
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203 break; |
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204 } |
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205 |
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206 if (p < written |
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207 || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { |
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208 SDL_Delay(1); /* Let a little CPU time go by */ |
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209 } |
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210 } |
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211 while (p < written); |
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212 |
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213 /* If timer synchronization is enabled, set the next write frame */ |
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214 if (frame_ticks) { |
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215 next_frame += frame_ticks; |
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216 } |
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217 |
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218 /* If we couldn't write, assume fatal error for now */ |
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219 if (written < 0) { |
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220 this->enabled = 0; |
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221 } |
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222 #ifdef DEBUG_AUDIO |
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223 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
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224 #endif |
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225 } |
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226 |
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227 static Uint8 * |
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228 OBSD_GetAudioBuf(_THIS) |
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229 { |
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230 return (mixbuf); |
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231 } |
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232 |
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233 static void |
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234 OBSD_CloseAudio(_THIS) |
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235 { |
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236 if (mixbuf != NULL) { |
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237 SDL_FreeAudioMem(mixbuf); |
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238 mixbuf = NULL; |
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239 } |
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240 if (audio_fd >= 0) { |
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241 close(audio_fd); |
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242 audio_fd = -1; |
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243 } |
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244 } |
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245 |
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246 #ifdef DEBUG_AUDIO |
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247 void |
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248 OBSD_Status(_THIS) |
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249 { |
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250 audio_info_t info; |
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251 |
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252 if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { |
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253 fprintf(stderr, "AUDIO_GETINFO failed.\n"); |
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254 return; |
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255 } |
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256 |
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257 fprintf(stderr, "\n" |
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258 "[play/record info]\n" |
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259 "buffer size : %d bytes\n" |
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260 "sample rate : %i Hz\n" |
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261 "channels : %i\n" |
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262 "precision : %i-bit\n" |
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263 "encoding : 0x%x\n" |
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264 "seek : %i\n" |
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265 "sample count : %i\n" |
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266 "EOF count : %i\n" |
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267 "paused : %s\n" |
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268 "error occured : %s\n" |
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269 "waiting : %s\n" |
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270 "active : %s\n" |
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271 "", |
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272 info. |
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273 play. |
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274 buffer_size, |
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275 info. |
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276 play. |
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277 sample_rate, |
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278 info. |
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279 play. |
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280 channels, |
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281 info. |
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282 play. |
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283 precision, |
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284 info. |
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285 play. |
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286 encoding, |
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287 info. |
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288 play. |
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289 seek, |
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290 info. |
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291 play. |
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292 samples, |
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293 info. |
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294 play. |
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295 eof, |
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296 info. |
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297 play. |
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298 pause |
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299 ? |
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300 "yes" |
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301 : |
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302 "no", |
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303 info. |
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304 play. |
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305 error |
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306 ? |
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307 "yes" |
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308 : |
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309 "no", |
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310 info. |
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311 play.waiting ? "yes" : "no", info.play.active ? "yes" : "no"); |
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312 |
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313 fprintf(stderr, "\n" |
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314 "[audio info]\n" |
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315 "monitor_gain : %i\n" |
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316 "hw block size : %d bytes\n" |
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317 "hi watermark : %i\n" |
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318 "lo watermark : %i\n" |
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319 "audio mode : %s\n" |
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320 "", |
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321 info.monitor_gain, |
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322 info.blocksize, |
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323 info.hiwat, info.lowat, |
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324 (info.mode == AUMODE_PLAY) ? "PLAY" |
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325 : (info.mode = AUMODE_RECORD) ? "RECORD" |
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326 : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?")); |
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327 } |
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328 #endif /* DEBUG_AUDIO */ |
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329 |
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330 static int |
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331 OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
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332 { |
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333 char audiodev[64]; |
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334 Uint16 format; |
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335 audio_info_t info; |
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336 |
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337 AUDIO_INITINFO(&info); |
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338 |
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339 /* Calculate the final parameters for this audio specification */ |
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340 SDL_CalculateAudioSpec(spec); |
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341 |
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342 #ifdef USE_TIMER_SYNC |
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343 frame_ticks = 0.0; |
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344 #endif |
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345 |
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346 /* Open the audio device */ |
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347 audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); |
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348 if (audio_fd < 0) { |
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349 SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); |
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350 return (-1); |
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351 } |
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352 |
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353 /* Set to play mode */ |
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354 info.mode = AUMODE_PLAY; |
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355 if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { |
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356 SDL_SetError("Couldn't put device into play mode"); |
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357 return (-1); |
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358 } |
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359 |
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360 mixbuf = NULL; |
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361 AUDIO_INITINFO(&info); |
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362 for (format = SDL_FirstAudioFormat(spec->format); |
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363 format; format = SDL_NextAudioFormat()) { |
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364 switch (format) { |
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365 case AUDIO_U8: |
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366 info.play.encoding = AUDIO_ENCODING_ULINEAR; |
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367 info.play.precision = 8; |
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368 break; |
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369 case AUDIO_S8: |
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370 info.play.encoding = AUDIO_ENCODING_SLINEAR; |
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371 info.play.precision = 8; |
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372 break; |
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373 case AUDIO_S16LSB: |
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374 info.play.encoding = AUDIO_ENCODING_SLINEAR_LE; |
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375 info.play.precision = 16; |
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376 break; |
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377 case AUDIO_S16MSB: |
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378 info.play.encoding = AUDIO_ENCODING_SLINEAR_BE; |
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379 info.play.precision = 16; |
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380 break; |
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381 case AUDIO_U16LSB: |
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382 info.play.encoding = AUDIO_ENCODING_ULINEAR_LE; |
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383 info.play.precision = 16; |
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384 break; |
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385 case AUDIO_U16MSB: |
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386 info.play.encoding = AUDIO_ENCODING_ULINEAR_BE; |
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387 info.play.precision = 16; |
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388 break; |
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389 default: |
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390 continue; |
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391 } |
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392 if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) |
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393 break; |
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394 } |
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395 |
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396 if (!format) { |
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397 SDL_SetError("No supported encoding for 0x%x", spec->format); |
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398 return (-1); |
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399 } |
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400 |
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401 spec->format = format; |
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402 |
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403 AUDIO_INITINFO(&info); |
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404 info.play.channels = spec->channels; |
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405 if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) |
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406 spec->channels = 1; |
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407 AUDIO_INITINFO(&info); |
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408 info.play.sample_rate = spec->freq; |
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409 info.blocksize = spec->size; |
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410 info.hiwat = 5; |
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411 info.lowat = 3; |
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412 (void) ioctl(audio_fd, AUDIO_SETINFO, &info); |
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413 (void) ioctl(audio_fd, AUDIO_GETINFO, &info); |
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414 spec->freq = info.play.sample_rate; |
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415 /* Allocate mixing buffer */ |
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416 mixlen = spec->size; |
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417 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
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418 if (mixbuf == NULL) { |
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419 return (-1); |
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420 } |
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421 SDL_memset(mixbuf, spec->silence, spec->size); |
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422 |
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423 /* Get the parent process id (we're the parent of the audio thread) */ |
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424 parent = getpid(); |
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425 |
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426 #ifdef DEBUG_AUDIO |
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427 OBSD_Status(this); |
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428 #endif |
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429 |
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430 /* We're ready to rock and roll. :-) */ |
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431 return (0); |
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432 } |
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433 |
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434 /* vi: set ts=4 sw=4 expandtab: */ |