Mercurial > sdl-ios-xcode
annotate src/video/vgl/SDL_vglmouse.c @ 294:d2d48e10f370
Added a new header file: SDL_loadso.h
It contains the following functions:
SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 06 Mar 2002 05:20:11 +0000 |
parents | e8157fcb3114 |
children | 5c74ac147358 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
75
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include <stdio.h> |
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29 |
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30 #include "SDL_error.h" |
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31 #include "SDL_mouse.h" |
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32 #include "SDL_events_c.h" |
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33 #include "SDL_vglvideo.h" |
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34 #include "SDL_vglmouse_c.h" |
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35 |
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36 |
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37 /* The implementation dependent data for the window manager cursor */ |
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38 struct WMcursor { |
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39 int unused; |
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40 }; |
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41 |
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42 |
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43 void VGL_FreeWMCursor(_THIS, WMcursor *cursor) |
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44 { |
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45 return; |
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46 } |
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47 |
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48 WMcursor *VGL_CreateWMCursor(_THIS, |
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49 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) |
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50 { |
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51 return(NULL); |
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52 } |
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53 |
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54 int VGL_ShowWMCursor(_THIS, WMcursor *cursor) |
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55 { |
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56 return(0); |
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57 } |
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58 |
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59 void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
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60 { |
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61 x += (this->screen->offset % this->screen->pitch) / |
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62 this->screen->format->BytesPerPixel; |
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63 y += (this->screen->offset / this->screen->pitch); |
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64 SDL_PrivateMouseMotion(0, 0, x, y); |
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65 } |
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66 |