annotate src/video/quartz/SDL_QuartzWindow.m @ 294:d2d48e10f370

Added a new header file: SDL_loadso.h It contains the following functions: SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject() The UNIX esd and arts audio code use these to dynamically load their respective audio libraries.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 06 Mar 2002 05:20:11 +0000
parents d1447a846d80
children 74262d2647ca
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1 /* Subclass of NSWindow to allow customization if we need it */
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2
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3 @interface SDL_QuartzWindow : NSWindow
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4 {}
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5 - (void)miniaturize:(id)sender;
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6 - (void)deminiaturize:(id)sender;
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7 - (void)display;
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8 @end
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9
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10 /**
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11 * Function to set the opacity of window's pixels to 100%
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12 * The opacity is only used by the window server code that does the minimize effect
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13 **/
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14 static void QZ_SetPortAlphaOpaque (CGrafPtr port, Uint32 noTitleBar) {
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15
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16 Uint32 *pixels;
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17 Uint32 rowPixels;
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18 Uint32 width, height;
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19 Uint32 bpp;
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20 PixMapHandle pixMap;
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21 Rect bounds;
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22 int i, j;
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23
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24 pixMap = GetPortPixMap ( port );
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25 bpp = GetPixDepth ( pixMap );
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26
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27 if (bpp == 32) {
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28
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29 GetPortBounds ( port, &bounds );
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30 width = bounds.right - bounds.left;
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31 height = bounds.bottom - bounds.top;
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32
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33 LockPortBits (port);
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34
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35 pixels = (Uint32*) GetPixBaseAddr ( pixMap );
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36 rowPixels = GetPixRowBytes ( pixMap ) / 4;
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37
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38 if (! noTitleBar) {
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39
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40 /* offset for title bar */
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41 pixels += rowPixels * 22;
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42 }
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43
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44 for (i = 0; i < height; i++)
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45 for (j = 0; j < width; j++) {
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46
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47 pixels[ (i * rowPixels) + j ] |= 0xFF000000;
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48 }
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49
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50 UnlockPortBits (port);
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51 }
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52 }
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53
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54 @implementation SDL_QuartzWindow
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55
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56 /* override these methods to fix the miniaturize animation/dock icon bug */
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57 - (void)miniaturize:(id)sender
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58 {
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59
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60 if (SDL_VideoSurface->flags & SDL_OPENGL) {
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61
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62 /* Grab framebuffer and put into NSImage */
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63 /* [ qz_window setMiniwindowImage:image ]; */
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64 }
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65 else {
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66
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67 QZ_SetPortAlphaOpaque ([ [ self contentView ] qdPort ],
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68 [ self styleMask ] & NSBorderlessWindowMask);
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69 }
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70
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71 [ super miniaturize:sender ];
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72 }
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73
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74 /* this routine fires *after* deminiaturizing, so it might be useless to us */
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75 - (void)deminiaturize:(id)sender
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76 {
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77 [ super deminiaturize:sender ];
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78 }
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79
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80 - (void)display
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81 {
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82 /* Do nothing to keep pinstripe pattern from drawing */
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83 }
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84 @end
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85
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86 /* Delegate for our NSWindow to send SDLQuit() on close */
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87 @interface SDL_QuartzWindowDelegate : NSObject
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88 {}
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89 - (BOOL)windowShouldClose:(id)sender;
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90 @end
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91
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92 @implementation SDL_QuartzWindowDelegate
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93 - (BOOL)windowShouldClose:(id)sender {
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94
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95 SDL_PrivateQuit();
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96 return NO;
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97 }
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98
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99 @end
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100
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101 /* empty class; probably could be used to fix bugs in the future */
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102 @interface SDL_QuartzWindowView : NSQuickDrawView
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103 {}
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104 @end
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105
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106 @implementation SDL_QuartzWindowView
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107
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108 @end