Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse.c @ 294:d2d48e10f370
Added a new header file: SDL_loadso.h
It contains the following functions:
SDL_LoadObject(), SDL_LoadFunction(), SDL_UnloadObject()
The UNIX esd and arts audio code use these to dynamically load
their respective audio libraries.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 06 Mar 2002 05:20:11 +0000 |
parents | e8157fcb3114 |
children | f6ffac90895c |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* General mouse handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL_events.h" | |
35 #include "SDL_events_c.h" | |
36 #include "SDL_cursor_c.h" | |
37 #include "SDL_sysvideo.h" | |
38 | |
39 | |
40 /* These are static for our mouse handling code */ | |
41 static Sint16 SDL_MouseX = 0; | |
42 static Sint16 SDL_MouseY = 0; | |
43 static Sint16 SDL_DeltaX = 0; | |
44 static Sint16 SDL_DeltaY = 0; | |
45 static Uint8 SDL_ButtonState = 0; | |
46 | |
47 | |
48 /* Public functions */ | |
49 int SDL_MouseInit(void) | |
50 { | |
51 /* The mouse is at (0,0) */ | |
52 SDL_MouseX = 0; | |
53 SDL_MouseY = 0; | |
54 SDL_DeltaX = 0; | |
55 SDL_DeltaY = 0; | |
56 SDL_ButtonState = 0; | |
57 | |
58 /* That's it! */ | |
59 return(0); | |
60 } | |
61 | |
62 Uint8 SDL_GetMouseState (int *x, int *y) | |
63 { | |
64 if ( x ) | |
65 *x = SDL_MouseX; | |
66 if ( y ) | |
67 *y = SDL_MouseY; | |
68 return(SDL_ButtonState); | |
69 } | |
70 | |
71 Uint8 SDL_GetRelativeMouseState (int *x, int *y) | |
72 { | |
73 if ( x ) | |
74 *x = SDL_DeltaX; | |
75 if ( y ) | |
76 *y = SDL_DeltaY; | |
77 SDL_DeltaX = 0; | |
78 SDL_DeltaY = 0; | |
79 return(SDL_ButtonState); | |
80 } | |
81 | |
82 static void ClipOffset(Sint16 *x, Sint16 *y) | |
83 { | |
84 /* This clips absolute mouse coordinates when the apparent | |
85 display surface is smaller than the real display surface. | |
86 */ | |
87 if ( SDL_VideoSurface->offset ) { | |
88 *y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch; | |
89 *x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/ | |
90 SDL_VideoSurface->format->BytesPerPixel; | |
91 } | |
92 } | |
93 | |
94 /* These are global for SDL_eventloop.c */ | |
95 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y) | |
96 { | |
97 int posted; | |
98 Uint16 X, Y; | |
99 Sint16 Xrel; | |
100 Sint16 Yrel; | |
101 | |
102 /* Don't handle mouse motion if there's no cursor surface */ | |
103 if ( SDL_VideoSurface == NULL ) { | |
104 return(0); | |
105 } | |
106 | |
107 /* Default buttonstate is the current one */ | |
108 if ( ! buttonstate ) { | |
109 buttonstate = SDL_ButtonState; | |
110 } | |
111 | |
112 Xrel = x; | |
113 Yrel = y; | |
114 if ( relative ) { | |
115 /* Push the cursor around */ | |
116 x = (SDL_MouseX+x); | |
117 y = (SDL_MouseY+y); | |
118 } else { | |
119 /* Do we need to clip {x,y} ? */ | |
120 ClipOffset(&x, &y); | |
121 } | |
122 | |
123 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ | |
124 if ( x < 0 ) | |
125 X = 0; | |
126 else | |
127 if ( x >= SDL_VideoSurface->w ) | |
128 X = SDL_VideoSurface->w-1; | |
129 else | |
130 X = (Uint16)x; | |
131 | |
132 if ( y < 0 ) | |
133 Y = 0; | |
134 else | |
135 if ( y >= SDL_VideoSurface->h ) | |
136 Y = SDL_VideoSurface->h-1; | |
137 else | |
138 Y = (Uint16)y; | |
139 | |
140 /* If not relative mode, generate relative motion from clamped X/Y. | |
141 This prevents lots of extraneous large delta relative motion when | |
142 the screen is windowed mode and the mouse is outside the window. | |
143 */ | |
144 if ( ! relative ) { | |
145 Xrel = X-SDL_MouseX; | |
146 Yrel = Y-SDL_MouseY; | |
147 } | |
148 | |
149 /* Update internal mouse state */ | |
150 SDL_ButtonState = buttonstate; | |
151 SDL_MouseX = X; | |
152 SDL_MouseY = Y; | |
153 SDL_DeltaX += Xrel; | |
154 SDL_DeltaY += Yrel; | |
155 SDL_MoveCursor(SDL_MouseX, SDL_MouseY); | |
156 | |
157 /* Post the event, if desired */ | |
158 posted = 0; | |
159 if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) { | |
160 SDL_Event event; | |
161 memset(&event, 0, sizeof(event)); | |
162 event.type = SDL_MOUSEMOTION; | |
163 event.motion.state = buttonstate; | |
164 event.motion.x = X; | |
165 event.motion.y = Y; | |
166 event.motion.xrel = Xrel; | |
167 event.motion.yrel = Yrel; | |
168 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
169 posted = 1; | |
170 SDL_PushEvent(&event); | |
171 } | |
172 } | |
173 return(posted); | |
174 } | |
175 | |
176 int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y) | |
177 { | |
178 SDL_Event event; | |
179 int posted; | |
180 int move_mouse; | |
181 Uint8 buttonstate; | |
182 | |
183 memset(&event, 0, sizeof(event)); | |
184 | |
185 /* Check parameters */ | |
186 if ( x || y ) { | |
187 ClipOffset(&x, &y); | |
188 move_mouse = 1; | |
189 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */ | |
190 if ( x < 0 ) | |
191 x = 0; | |
192 else | |
193 if ( x >= SDL_VideoSurface->w ) | |
194 x = SDL_VideoSurface->w-1; | |
195 | |
196 if ( y < 0 ) | |
197 y = 0; | |
198 else | |
199 if ( y >= SDL_VideoSurface->h ) | |
200 y = SDL_VideoSurface->h-1; | |
201 } else { | |
202 move_mouse = 0; | |
203 } | |
204 if ( ! x ) | |
205 x = SDL_MouseX; | |
206 if ( ! y ) | |
207 y = SDL_MouseY; | |
208 | |
209 /* Figure out which event to perform */ | |
210 buttonstate = SDL_ButtonState; | |
211 switch ( state ) { | |
212 case SDL_PRESSED: | |
213 event.type = SDL_MOUSEBUTTONDOWN; | |
214 buttonstate |= SDL_BUTTON(button); | |
215 break; | |
216 case SDL_RELEASED: | |
217 event.type = SDL_MOUSEBUTTONUP; | |
218 buttonstate &= ~SDL_BUTTON(button); | |
219 break; | |
220 default: | |
221 /* Invalid state -- bail */ | |
222 return(0); | |
223 } | |
224 | |
225 /* Update internal mouse state */ | |
226 SDL_ButtonState = buttonstate; | |
227 if ( move_mouse ) { | |
228 SDL_MouseX = x; | |
229 SDL_MouseY = y; | |
230 SDL_MoveCursor(SDL_MouseX, SDL_MouseY); | |
231 } | |
232 | |
233 /* Post the event, if desired */ | |
234 posted = 0; | |
235 if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) { | |
236 event.button.state = state; | |
237 event.button.button = button; | |
238 event.button.x = x; | |
239 event.button.y = y; | |
240 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
241 posted = 1; | |
242 SDL_PushEvent(&event); | |
243 } | |
244 } | |
245 return(posted); | |
246 } | |
247 |