Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateYUVOverlay.3 @ 3967:d22892eaa1cf SDL-1.2
Make sure to check for glu.h before enabling glX support. We don't
directly need GLU, but SDL_opengl.h tries to include it, and it shows that
the workstation is misconfigured or incompletely configured if just this
one header is missing.
Fixes Bugzilla #336.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 15 Jun 2007 12:26:29 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateYUVOverlay\- Create a YUV video overlay | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. | |
12 .PP | |
13 The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. | |
14 .SH "SEE ALSO" | |
15 .PP | |
16 \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |