annotate src/SDL_android.cpp @ 4969:d2247eb39fab

Need to include SDL_main.h ... eh, just include everything. :)
author Sam Lantinga <slouken@libsdl.org>
date Mon, 10 Jan 2011 11:22:07 -0800
parents 6c645018741e
children d9fdff945ec9
rev   line source
4964
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /*******************************************************************************
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25 This file links the Java side of Android with libsdl
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26 *******************************************************************************/
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27 #include <jni.h>
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28 #include <android/log.h>
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29
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30
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31 /*******************************************************************************
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32 Globals
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33 *******************************************************************************/
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34 JavaVM* mVM = NULL;
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35 JNIEnv* mEnv = NULL;
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36 JNIEnv* mAudioThreadEnv = NULL; //See the note below for why this is necessary
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37
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38 //Main activity
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39 jclass mActivityInstance;
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40
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41 //method signatures
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42 jmethodID midCreateGLContext;
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43 jmethodID midFlipBuffers;
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44 jmethodID midEnableFeature;
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45 jmethodID midUpdateAudio;
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46
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47 extern "C" int Android_OnKeyDown(int keycode);
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48 extern "C" int Android_OnKeyUp(int keycode);
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49 extern "C" void Android_SetScreenResolution(int width, int height);
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50 extern "C" void Android_OnResize(int width, int height, int format);
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51 extern "C" int SDL_SendQuit();
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52 extern "C" void Android_EnableFeature(int featureid, bool enabled);
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53
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54 //If we're not the active app, don't try to render
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55 bool bRenderingEnabled = false;
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56
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57 //Feature IDs
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58 static const int FEATURE_AUDIO = 1;
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59 static const int FEATURE_ACCEL = 2;
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60
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61 //Accelerometer data storage
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62 float fLastAccelerometer[3];
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63
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64
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65 /*******************************************************************************
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66 Functions called by JNI
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67 *******************************************************************************/
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68
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69 // Library init
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70 extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
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71 {
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72 mVM = vm;
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73
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74 return JNI_VERSION_1_4;
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75 }
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76
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77 // Called before SDL_main() to initialize JNI bindings
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78 extern "C" void SDL_Android_Init(JNIEnv* env)
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79 {
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80 mEnv = env;
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81
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82 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL_Android_Init()");
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83
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84 jclass cls = mEnv->FindClass ("org/libsdl/app/SDLActivity");
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85 mActivityInstance = cls;
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86 midCreateGLContext = mEnv->GetStaticMethodID(cls,"createGLContext","()V");
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87 midFlipBuffers = mEnv->GetStaticMethodID(cls,"flipBuffers","()V");
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88 midEnableFeature = mEnv->GetStaticMethodID(cls,"enableFeature","(II)V");
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89 midUpdateAudio = mEnv->GetStaticMethodID(cls,"updateAudio","([B)V");
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90
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91 if(!midCreateGLContext || !midFlipBuffers || !midEnableFeature ||
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92 !midUpdateAudio) {
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93 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Bad mids\n");
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94 } else {
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95 #ifdef DEBUG
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96 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Good mids\n");
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97 #endif
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98 }
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99 }
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100
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101 // Keydown
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102 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(JNIEnv* env,
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103 jobject obj, jint keycode)
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104 {
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105 int r = Android_OnKeyDown(keycode);
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106 #ifdef DEBUG
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107 __android_log_print(ANDROID_LOG_INFO, "SDL",
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108 "SDL: native key down %d, %d\n", keycode, r);
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109 #endif
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110 }
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111
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112 // Keyup
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113 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeKeyUp(JNIEnv* env,
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114 jobject obj, jint keycode)
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115 {
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116 int r = Android_OnKeyUp(keycode);
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117 #ifdef DEBUG
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118 __android_log_print(ANDROID_LOG_INFO, "SDL",
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119 "SDL: native key up %d, %d\n", keycode, r);
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120 #endif
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121 }
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122
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123 // Touch
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124 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeTouch(JNIEnv* env,
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125 jobject obj, jint action, jfloat x, jfloat y, jfloat p)
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126 {
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127 #ifdef DEBUG
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128 __android_log_print(ANDROID_LOG_INFO, "SDL",
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129 "SDL: native touch event %d @ %f/%f, pressure %f\n",
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130 action, x, y, p);
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131 #endif
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132
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133 //TODO: Pass this off to the SDL multitouch stuff
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134 }
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135
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136 // Quit
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137 extern "C" void Java_org_libsdl_app_SDLActivity_nativeQuit( JNIEnv* env,
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138 jobject obj )
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139 {
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140 // Stop rendering as we're no longer in the foreground
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141 bRenderingEnabled = false;
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142
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143 // Inject a SDL_QUIT event
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144 SDL_SendQuit();
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145 }
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146
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147 // Screen size
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148 extern "C" void Java_org_libsdl_app_SDLActivity_nativeSetScreenSize(
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149 JNIEnv* env, jobject obj, jint width, jint height)
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150 {
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151 __android_log_print(ANDROID_LOG_INFO, "SDL",
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152 "SDL: Set screen size on init: %d/%d\n", width, height);
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153 Android_SetScreenResolution(width, height);
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154 }
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155
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156 // Resize
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157 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeResize(
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158 JNIEnv* env, jobject obj, jint width,
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159 jint height, jint format)
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160 {
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161 Android_OnResize(width, height, format);
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162 }
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163
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164 extern "C" void Java_org_libsdl_app_SDLActivity_onNativeAccel(
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165 JNIEnv* env, jobject obj,
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166 jfloat x, jfloat y, jfloat z)
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167 {
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168 fLastAccelerometer[0] = x;
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169 fLastAccelerometer[1] = y;
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170 fLastAccelerometer[2] = z;
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171 }
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172
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173
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174
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175 /*******************************************************************************
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176 Functions called by SDL into Java
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177 *******************************************************************************/
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178 extern "C" void Android_CreateContext()
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179 {
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180 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: sdl_create_context()\n");
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181
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182 bRenderingEnabled = true;
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183
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184 mEnv->CallStaticVoidMethod(mActivityInstance, midCreateGLContext );
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185 }
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186
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187 extern "C" void Android_Render()
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188 {
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189 if (!bRenderingEnabled) {
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190 return;
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191 }
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192
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193 // When we get here, we've accumulated a full frame
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194 mEnv->CallStaticVoidMethod(mActivityInstance, midFlipBuffers);
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195 }
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196
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197 extern "C" void Android_EnableFeature(int featureid, bool enabled)
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198 {
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199 mEnv->CallStaticVoidMethod(mActivityInstance, midEnableFeature,
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200 featureid, (int)enabled);
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201 }
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202
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203 extern "C" void Android_UpdateAudioBuffer(unsigned char *buf, int len)
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204 {
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205 //Annoyingly we can't just call into Java from any thread. Because the audio
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206 //callback is dispatched from the SDL audio thread (that wasn't made from
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207 //java, we have to do some magic here to let the JVM know about the thread.
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208 //Because everything it touches on the Java side is static anyway, it's
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209 //not a big deal, just annoying.
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210 if(!mAudioThreadEnv) {
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211 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: Need to set up audio thread env\n");
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212
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213 mVM->AttachCurrentThread(&mAudioThreadEnv, NULL);
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214
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215 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: ok\n");
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216 }
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217
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218 jbyteArray arr = mAudioThreadEnv->NewByteArray(len);
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219
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220 //blah. We probably should rework this so we avoid the copy.
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221 mAudioThreadEnv->SetByteArrayRegion(arr, 0, len, (jbyte *)buf);
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222
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223 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: copied\n");
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224
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225 mAudioThreadEnv->CallStaticVoidMethod( mActivityInstance,
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226 midUpdateAudio, arr );
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227
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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228 __android_log_print(ANDROID_LOG_INFO, "SDL", "SDL: invoked\n");
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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229
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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230 }
6c645018741e Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
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231