annotate README @ 272:d1447a846d80

Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST) From: Darrell Walisser <dwaliss1@purdue.edu> Subject: SDL Quartz video update -better mouse motion events -fixed minification bugs (except OpenGL) -fixed QZ_SetGamma for correct semantics -fade/unfade display before/after rez switch -experimental obscured-check/blind-copy code The obscured code, while it speeds up window drawing substantially, isn't ready yet. The reason is that there doesn't (yet) seem to be a way to know when the window is dragged or when the window suddenly comes to the foreground. Since Carbon windows seem to allow detection of such things, I suspect it is possible through some window server API. Cocoa(NSWindow) has no functions for such things, AFAIK.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 22 Jan 2002 18:46:28 +0000
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2 Simple DirectMedia Layer
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4 (SDL)
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6 Version 1.2
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8 ---
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9 http://www.libsdl.org/
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11 This is the Simple DirectMedia Layer, a generic API that provides low
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12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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13 and 2D framebuffer across multiple platforms.
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15 SDL is written in C, but works with C++ natively, and has bindings to
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16 several other languages, including Ada, Eiffel, ML, Perl, and Python.
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18 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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19 FreeBSD, BSD/OS, Solaris, and IRIX. The code contains support for
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20 Windows CE, OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are
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21 not yet officially supported.
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23 This library is distributed under GNU LGPL version 2, which can be
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24 found in the file "COPYING". This license allows you to use SDL
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25 freely in commercial programs as long as you link with the dynamic
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26 library.
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28 The best way to learn how to use SDL is to check out the header files in
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29 the "include" subdirectory and the programs in the "test" subdirectory.
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30 The header files and test programs are well commented and always up to date.
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31 More documentation is available in HTML format in "./docs/index.html"
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33 The test programs in the "test" subdirectory are in the public domain.
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35 Frequently asked questions are answered online:
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36 http://www.libsdl.org/faqs.html
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38 If you need help with the library, or just want to discuss SDL related
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39 issues, you can join the developers mailing list:
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40 http://www.libsdl.org/mailing-list.html
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42 Enjoy!
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43 Sam Lantinga (slouken@libsdl.org)
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