annotate test/testsprite.c @ 708:d0d50f2b044c

Fixed building SDL_loadso.c on MacOS Classic
author Sam Lantinga <slouken@libsdl.org>
date Sat, 30 Aug 2003 22:20:07 +0000
parents 8bedd6d61642
children b14fdadd8311
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5 #include <string.h>
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6 #include <ctype.h>
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7 #include <time.h>
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8
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9 #include "SDL.h"
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10
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11 #define DEBUG_FLIP 1
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12
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13 #define NUM_SPRITES 100
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14 #define MAX_SPEED 1
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15
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16 SDL_Surface *sprite;
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17 int numsprites;
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18 SDL_Rect *sprite_rects;
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19 SDL_Rect *positions;
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20 SDL_Rect *velocities;
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21 int sprites_visible;
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22 Uint16 sprite_w, sprite_h;
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23
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24 int LoadSprite(SDL_Surface *screen, char *file)
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25 {
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26 SDL_Surface *temp;
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27
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28 /* Load the sprite image */
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29 sprite = SDL_LoadBMP(file);
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30 if ( sprite == NULL ) {
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31 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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32 return(-1);
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33 }
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34
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35 /* Set transparent pixel as the pixel at (0,0) */
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36 if ( sprite->format->palette ) {
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37 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
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38 *(Uint8 *)sprite->pixels);
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39 }
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40
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41 /* Convert sprite to video format */
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42 temp = SDL_DisplayFormat(sprite);
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43 SDL_FreeSurface(sprite);
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44 if ( temp == NULL ) {
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45 fprintf(stderr, "Couldn't convert background: %s\n",
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46 SDL_GetError());
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47 return(-1);
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48 }
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49 sprite = temp;
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50
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51 /* We're ready to roll. :) */
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52 return(0);
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53 }
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54
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55 void MoveSprites(SDL_Surface *screen, Uint32 background)
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56 {
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57 int i, nupdates;
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58 SDL_Rect area, *position, *velocity;
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59
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60 nupdates = 0;
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61 /* Erase all the sprites if necessary */
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62 if ( sprites_visible ) {
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63 SDL_FillRect(screen, NULL, background);
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64 }
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65
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66 /* Move the sprite, bounce at the wall, and draw */
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67 for ( i=0; i<numsprites; ++i ) {
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68 position = &positions[i];
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69 velocity = &velocities[i];
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70 position->x += velocity->x;
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71 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
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72 velocity->x = -velocity->x;
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73 position->x += velocity->x;
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74 }
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75 position->y += velocity->y;
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76 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
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77 velocity->y = -velocity->y;
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78 position->y += velocity->y;
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79 }
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80
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81 /* Blit the sprite onto the screen */
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82 area = *position;
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83 SDL_BlitSurface(sprite, NULL, screen, &area);
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84 sprite_rects[nupdates++] = area;
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85 }
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86
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87 #if DEBUG_FLIP
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88 {
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89 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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90 static int t = 0;
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91
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92 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
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93 SDL_Rect r;
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94 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
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95 r.y = 0;
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96 r.w = 20;
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97 r.h = screen->h;
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98
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99 SDL_FillRect (screen, &r, color);
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100 t+=2;
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101 }
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102 }
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103 #endif
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104
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105 /* Update the screen! */
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106 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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107 SDL_Flip(screen);
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108 } else {
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109 SDL_UpdateRects(screen, nupdates, sprite_rects);
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110 }
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111 sprites_visible = 1;
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112 }
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113
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114 /* This is a way of telling whether or not to use hardware surfaces */
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115 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
0
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116 {
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117 const SDL_VideoInfo *info;
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118
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119 /* Hardware acceleration is only used in fullscreen mode */
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120 flags |= SDL_FULLSCREEN;
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121
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122 /* Check for various video capabilities */
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123 info = SDL_GetVideoInfo();
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124 if ( info->blit_hw_CC && info->blit_fill ) {
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125 /* We use accelerated colorkeying and color filling */
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126 flags |= SDL_HWSURFACE;
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127 }
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128 /* If we have enough video memory, and will use accelerated
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129 blits directly to it, then use page flipping.
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130 */
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131 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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132 /* Direct hardware blitting without double-buffering
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133 causes really bad flickering.
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134 */
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135 if ( info->video_mem*1024 > (height*width*bpp/8) ) {
0
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136 flags |= SDL_DOUBLEBUF;
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137 } else {
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138 flags &= ~SDL_HWSURFACE;
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139 }
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140 }
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141
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142 /* Return the flags */
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143 return(flags);
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144 }
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145
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146 int main(int argc, char *argv[])
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147 {
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148 SDL_Surface *screen;
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149 Uint8 *mem;
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150 int width, height;
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151 Uint8 video_bpp;
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152 Uint32 videoflags;
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153 Uint32 background;
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154 int i, done;
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155 SDL_Event event;
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156 Uint32 then, now, frames;
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157
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158 /* Initialize SDL */
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159 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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160 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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161 exit(1);
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162 }
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163 atexit(SDL_Quit);
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164
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parents:
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165 numsprites = NUM_SPRITES;
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166 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
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167 width = 640;
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diff changeset
168 height = 480;
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169 video_bpp = 8;
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parents:
diff changeset
170 while ( argc > 1 ) {
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parents:
diff changeset
171 --argc;
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parents:
diff changeset
172 if ( strcmp(argv[argc-1], "-width") == 0 ) {
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diff changeset
173 width = atoi(argv[argc]);
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parents:
diff changeset
174 --argc;
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parents:
diff changeset
175 } else
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parents:
diff changeset
176 if ( strcmp(argv[argc-1], "-height") == 0 ) {
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parents:
diff changeset
177 height = atoi(argv[argc]);
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parents:
diff changeset
178 --argc;
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parents:
diff changeset
179 } else
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180 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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181 video_bpp = atoi(argv[argc]);
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182 videoflags &= ~SDL_ANYFORMAT;
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parents:
diff changeset
183 --argc;
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parents:
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184 } else
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185 if ( strcmp(argv[argc], "-fast") == 0 ) {
107
01fcac5d146e Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
186 videoflags = FastestFlags(videoflags, width, height, video_bpp);
0
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187 } else
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188 if ( strcmp(argv[argc], "-hw") == 0 ) {
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189 videoflags ^= SDL_HWSURFACE;
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190 } else
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191 if ( strcmp(argv[argc], "-flip") == 0 ) {
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192 videoflags ^= SDL_DOUBLEBUF;
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193 } else
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194 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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195 videoflags ^= SDL_FULLSCREEN;
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196 } else
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197 if ( isdigit(argv[argc][0]) ) {
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198 numsprites = atoi(argv[argc]);
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199 } else {
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200 fprintf(stderr,
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201 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
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parents:
diff changeset
202 argv[0]);
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203 exit(1);
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parents:
diff changeset
204 }
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diff changeset
205 }
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parents:
diff changeset
206
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207 /* Set video mode */
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diff changeset
208 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
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diff changeset
209 if ( ! screen ) {
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diff changeset
210 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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diff changeset
211 width, height, SDL_GetError());
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diff changeset
212 exit(2);
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diff changeset
213 }
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214
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diff changeset
215 /* Load the sprite */
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diff changeset
216 if ( LoadSprite(screen, "icon.bmp") < 0 ) {
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diff changeset
217 exit(1);
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parents:
diff changeset
218 }
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parents:
diff changeset
219
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diff changeset
220 /* Allocate memory for the sprite info */
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diff changeset
221 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
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parents:
diff changeset
222 if ( mem == NULL ) {
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diff changeset
223 SDL_FreeSurface(sprite);
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parents:
diff changeset
224 fprintf(stderr, "Out of memory!\n");
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parents:
diff changeset
225 exit(2);
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parents:
diff changeset
226 }
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diff changeset
227 sprite_rects = (SDL_Rect *)mem;
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diff changeset
228 positions = sprite_rects;
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diff changeset
229 sprite_rects += numsprites;
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diff changeset
230 velocities = sprite_rects;
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parents:
diff changeset
231 sprite_rects += numsprites;
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
232 sprite_w = sprite->w;
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
233 sprite_h = sprite->h;
0
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parents:
diff changeset
234 srand(time(NULL));
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parents:
diff changeset
235 for ( i=0; i<numsprites; ++i ) {
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
236 positions[i].x = rand()%(screen->w - sprite_w);
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
237 positions[i].y = rand()%(screen->h - sprite_h);
0
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parents:
diff changeset
238 positions[i].w = sprite->w;
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parents:
diff changeset
239 positions[i].h = sprite->h;
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parents:
diff changeset
240 velocities[i].x = 0;
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parents:
diff changeset
241 velocities[i].y = 0;
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parents:
diff changeset
242 while ( ! velocities[i].x && ! velocities[i].y ) {
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parents:
diff changeset
243 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
244 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
245 }
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parents:
diff changeset
246 }
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parents:
diff changeset
247 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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parents:
diff changeset
248
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parents:
diff changeset
249 /* Print out information about our surfaces */
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parents:
diff changeset
250 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
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parents:
diff changeset
251 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
252 printf("Screen is in video memory\n");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 } else {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 printf("Screen is in system memory\n");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 printf("Screen has double-buffering enabled\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 printf("Sprite is in video memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 printf("Sprite is in system memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 /* Run a sample blit to trigger blit acceleration */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 { SDL_Rect dst;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 dst.x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 dst.y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
268 dst.w = sprite->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 dst.h = sprite->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 SDL_BlitSurface(sprite, NULL, screen, &dst);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 SDL_FillRect(screen, &dst, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
273 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
274 printf("Sprite blit uses hardware acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
275 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
276 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
277 printf("Sprite blit uses RLE acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
279
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 /* Loop, blitting sprites and waiting for a keystroke */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 frames = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 then = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 sprites_visible = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 while ( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 /* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 ++frames;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 switch (event.type) {
529
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
290 case SDL_MOUSEBUTTONDOWN:
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
291 SDL_WarpMouse(screen->w/2, screen->h/2);
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
292 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 case SDL_KEYDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 /* Any keypress quits the app... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 case SDL_QUIT:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 MoveSprites(screen, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 SDL_FreeSurface(sprite);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 free(mem);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 /* Print out some timing information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 now = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 if ( now > then ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 printf("%2.2f frames per second\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 ((double)frames*1000)/(now-then));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 }
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
313 SDL_Quit();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 }