Mercurial > sdl-ios-xcode
annotate src/video/ataricommon/SDL_atarigl_c.h @ 2007:cff63f857ff3
QNX6 support for int32/float32 (isn't this just ALSA?!)
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 01 Sep 2006 06:55:41 +0000 |
parents | c121d94672cb |
children | b657f0bc72c2 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Atari OSMesa.ldg implementation of SDL OpenGL support */ |
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25 |
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26 #ifndef _SDL_ATARIGL_H_ |
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27 #define _SDL_ATARIGL_H_ |
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28 |
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29 #if SDL_VIDEO_OPENGL |
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30 #include <GL/osmesa.h> |
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31 #endif |
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32 |
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33 #include "../SDL_sysvideo.h" |
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34 |
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35 /* Hidden "this" pointer for the video functions */ |
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36 #define _THIS SDL_VideoDevice *this |
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37 |
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38 struct SDL_PrivateGLData |
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39 { |
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40 |
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41 int gl_active; /* to stop switching drivers while we have a valid context */ |
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42 |
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43 int gl_oldmesa; /* Old OpenGL support ? */ |
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44 |
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45 int gl_pixelsize; /* for CopyShadow functions */ |
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46 |
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47 SDL_bool gl_upsidedown; /* Some implementations draw upside down */ |
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48 |
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49 Uint8 *gl_shadow; /* Shadow buffer for old implementations */ |
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50 |
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51 /* for unsupported OSMesa buffer formats */ |
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52 void (*ConvertSurface) (_THIS, SDL_Surface * surface); |
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53 |
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54 /* to convert the shadow buffer to the screen format */ |
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55 void (*CopyShadow) (_THIS, SDL_Surface * surface); |
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56 |
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57 #if SDL_VIDEO_OPENGL |
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58 OSMesaContext ctx; |
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59 |
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60 /* OpenGL functions */ |
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61 void (*glGetIntegerv) (GLenum pname, GLint * value); |
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62 void (*glFinish) (void); |
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63 void (*glFlush) (void); |
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64 |
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65 /* osmesa.ldg */ |
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66 OSMesaContext(*OSMesaCreateContextExt) (GLenum format, GLint depthBits, |
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67 GLint stencilBits, |
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68 GLint accumBits, |
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69 OSMesaContext sharelist); |
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70 void (*OSMesaDestroyContext) (OSMesaContext ctx); |
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71 GLboolean(*OSMesaMakeCurrent) (OSMesaContext ctx, void *buffer, |
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72 GLenum type, GLsizei width, |
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73 GLsizei height); |
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74 void (*OSMesaPixelStore) (GLint pname, GLint value); |
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75 void *(*OSMesaGetProcAddress) (const char *funcName); |
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76 |
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77 /* mesa_gl.ldg, tiny_gl.ldg */ |
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78 void *(*OSMesaCreateLDG) (long format, long type, long width, |
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79 long height); |
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80 void (*OSMesaDestroyLDG) (void); |
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81 |
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82 /* Info needed to compare existing context with new asked one */ |
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83 int width, height; |
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84 GLenum format; |
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85 GLint depth, stencil, accum; |
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86 #endif |
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87 }; |
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88 |
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89 /* Variable names */ |
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90 #define gl_active (this->gl_data->gl_active) |
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91 #define gl_ctx (this->gl_data->ctx) |
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92 #define gl_oldmesa (this->gl_data->gl_oldmesa) |
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93 #define gl_pixelsize (this->gl_data->gl_pixelsize) |
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94 #define gl_upsidedown (this->gl_data->gl_upsidedown) |
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95 #define gl_shadow (this->gl_data->gl_shadow) |
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96 #define gl_convert (this->gl_data->ConvertSurface) |
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97 #define gl_copyshadow (this->gl_data->CopyShadow) |
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98 #define gl_curformat (this->gl_data->format) |
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99 #define gl_curdepth (this->gl_data->depth) |
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100 #define gl_curstencil (this->gl_data->stencil) |
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101 #define gl_curaccum (this->gl_data->accum) |
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102 #define gl_curwidth (this->gl_data->width) |
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103 #define gl_curheight (this->gl_data->height) |
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104 |
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105 /* OpenGL functions */ |
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106 extern int SDL_AtariGL_Init(_THIS, SDL_Surface * current); |
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107 extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload); |
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108 extern void SDL_AtariGL_InitPointers(_THIS); |
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109 |
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110 extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path); |
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111 extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc); |
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parents:
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112 extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); |
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475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
diff
changeset
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113 extern int SDL_AtariGL_MakeCurrent(_THIS); |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
diff
changeset
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114 extern void SDL_AtariGL_SwapBuffers(_THIS); |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
diff
changeset
|
115 |
475166d13b44
Factorize OSMesa OpenGL code for Atari drivers
Patrice Mandin <patmandin@gmail.com>
parents:
diff
changeset
|
116 #endif /* _SDL_ATARIGL_H_ */ |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
diff
changeset
|
117 /* vi: set ts=4 sw=4 expandtab: */ |