Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_ConvertSurface.3 @ 3079:cfc8b35ad6b1
Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sat, 21 Feb 2009 18:02:55 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_ConvertSurface \- Converts a surface to the same format as another surface\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
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Sam Lantinga <slouken@libsdl.org>
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6 \fB#include "SDL/SDL\&.h" |
0 | 7 .sp |
8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. | |
12 .PP | |
13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. | |
14 .PP | |
15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. | |
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parents:
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16 .PP |
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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17 This function can only be called after SDL_Init\&. |
0 | 18 .SH "RETURN VALUE" |
19 .PP | |
20 Returns either a pointer to the new surface, or \fBNULL\fP on error\&. | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |