annotate src/video/SDL_glfuncs.h @ 1135:cf6133247d34

Mac Classic and CodeWarrior patches. --ryan. From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Subject: Re: [SDL] Updated Mac patch Date: Tue, 6 Sep 2005 15:21:27 +0200 To: A list for developers using the SDL library <sdl@libsdl.org> Earlier, I wrote: > Updated the previous Mac patch to disable Carbon by default. > Also "fixed" the SDL.spec again, so that it builds on Darwin. > > http://www.algonet.se/~afb/SDL-1.2.9-mac.patch > Also applied fine to SDL12 CVS, when I tried it. > > Haven't completed any new packaging or projects for Xcode/PB, > but it seems to build and install fine here (in development). Tested the new patch to build with old CodeWarrior and MPW, and it seems it needed some hacks with those old headers... Just in case you want to support the archeological versions - here is a small add-on to the above patch, to fix those... http://www.algonet.se/~afb/SDL-1.2.9-classic.patch I couldn't get the old CW5 projects to build without a few modifications - such as deleting the stray old header in: "CWprojects/Support/Carbon/Include/ConditionalMacros.h" ? But I updated both projects to CW6 too and built for Carbon, and it ran all of the Mac test projects without any problems. The MPW file seems to have compiled, with a small order change. As long as you're still shipping the CWProjects and MPWmake with the download, they should probably be updated/fixed ? (another "solution" would of course be to just delete them) I'll post my new projects along with the new Xcode projects later on, along with XML exports of the various .mcp files. (CW5 builds for Classic / "PPC", and CW6 builds for Carbon) It'll be packaged as a part of the next SpriteWorld X release... http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11] --anders
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 06:34:28 +0000
parents 74212992fb08
children e94b0d7c33bc
rev   line source
0
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1 /* list of OpenGL functions sorted alphabetically
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2 If you need to use a GL function from the SDL video subsystem,
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
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4 */
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5 #define SDL_PROC_UNUSED(ret,func,params)
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6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
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7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
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8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
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9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
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10 SDL_PROC(void,glBegin,(GLenum))
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11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
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12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
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13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
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14 SDL_PROC_UNUSED(void,glCallList,(GLuint))
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15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
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16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
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17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
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18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
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19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
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20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
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21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
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22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
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23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
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24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
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25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
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26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
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27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
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28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
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29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
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30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
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31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
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32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
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33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
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34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
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35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
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36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
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37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
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38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
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39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
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40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
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41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
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42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
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43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
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44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
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45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
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46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
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47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
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48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
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49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
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51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
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52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
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53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
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54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
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55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
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57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
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59 SDL_PROC(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
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60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
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61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
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62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
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63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
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64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
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65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
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66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
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67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
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68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
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69 SDL_PROC(void,glDisable,(GLenum cap))
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70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
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71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
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72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
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73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
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74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
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75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
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76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
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77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
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78 SDL_PROC(void,glEnable,(GLenum cap))
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79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
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80 SDL_PROC(void,glEnd,(void))
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81 SDL_PROC_UNUSED(void,glEndList,(void))
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82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
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83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
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84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
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85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
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86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
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87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
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88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
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89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
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90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
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91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
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92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
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93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
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94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
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95 SDL_PROC_UNUSED(void,glFinish,(void))
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96 SDL_PROC(void,glFlush,(void))
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97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
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98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
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99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
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100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
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101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
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102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
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104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
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105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
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106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
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107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
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108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
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109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
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110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
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111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
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112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
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113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
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114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
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115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
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116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
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117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
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118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
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119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
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120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
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diff changeset
121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
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diff changeset
122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
74212992fb08 Initial revision
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parents:
diff changeset
123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
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diff changeset
124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
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parents:
diff changeset
125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
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parents:
diff changeset
126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
74212992fb08 Initial revision
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diff changeset
127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
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diff changeset
128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
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diff changeset
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
74212992fb08 Initial revision
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diff changeset
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
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diff changeset
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
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diff changeset
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
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diff changeset
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
74212992fb08 Initial revision
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diff changeset
135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
74212992fb08 Initial revision
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diff changeset
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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diff changeset
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
74212992fb08 Initial revision
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diff changeset
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
74212992fb08 Initial revision
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diff changeset
139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
74212992fb08 Initial revision
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diff changeset
140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
74212992fb08 Initial revision
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diff changeset
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
74212992fb08 Initial revision
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diff changeset
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
74212992fb08 Initial revision
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diff changeset
143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
74212992fb08 Initial revision
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diff changeset
144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
74212992fb08 Initial revision
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diff changeset
145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
74212992fb08 Initial revision
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parents:
diff changeset
146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
74212992fb08 Initial revision
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diff changeset
147 SDL_PROC_UNUSED(void,glInitNames,(void))
74212992fb08 Initial revision
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diff changeset
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
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diff changeset
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
74212992fb08 Initial revision
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diff changeset
150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
74212992fb08 Initial revision
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diff changeset
151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
74212992fb08 Initial revision
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parents:
diff changeset
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
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diff changeset
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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parents:
diff changeset
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
74212992fb08 Initial revision
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parents:
diff changeset
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
162 SDL_PROC_UNUSED(void,glListBase,(GLuint base))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
163 SDL_PROC(void,glLoadIdentity,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
74212992fb08 Initial revision
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diff changeset
165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
74212992fb08 Initial revision
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diff changeset
166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
74212992fb08 Initial revision
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diff changeset
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
74212992fb08 Initial revision
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parents:
diff changeset
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
74212992fb08 Initial revision
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parents:
diff changeset
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
74212992fb08 Initial revision
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parents:
diff changeset
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
74212992fb08 Initial revision
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parents:
diff changeset
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
74212992fb08 Initial revision
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parents:
diff changeset
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
74212992fb08 Initial revision
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parents:
diff changeset
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
74212992fb08 Initial revision
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parents:
diff changeset
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
74212992fb08 Initial revision
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parents:
diff changeset
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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parents:
diff changeset
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
74212992fb08 Initial revision
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parents:
diff changeset
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
180 SDL_PROC(void,glMatrixMode,(GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
74212992fb08 Initial revision
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parents:
diff changeset
185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
74212992fb08 Initial revision
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parents:
diff changeset
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
74212992fb08 Initial revision
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parents:
diff changeset
189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 SDL_PROC(void,glPopAttrib,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 SDL_PROC(void,glPopClientAttrib,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 SDL_PROC(void,glPopMatrix,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 SDL_PROC_UNUSED(void,glPopName,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 SDL_PROC(void,glPushMatrix,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 SDL_PROC_UNUSED(void,glPushName,(GLuint name))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
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diff changeset
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
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diff changeset
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
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diff changeset
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
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diff changeset
250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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diff changeset
251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
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diff changeset
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
74212992fb08 Initial revision
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diff changeset
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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diff changeset
254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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diff changeset
255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
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diff changeset
256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
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diff changeset
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
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diff changeset
258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
74212992fb08 Initial revision
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diff changeset
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
74212992fb08 Initial revision
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diff changeset
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
74212992fb08 Initial revision
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diff changeset
261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
74212992fb08 Initial revision
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diff changeset
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
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diff changeset
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
74212992fb08 Initial revision
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diff changeset
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
74212992fb08 Initial revision
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diff changeset
265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
74212992fb08 Initial revision
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diff changeset
266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
74212992fb08 Initial revision
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diff changeset
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
74212992fb08 Initial revision
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diff changeset
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
74212992fb08 Initial revision
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diff changeset
269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
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diff changeset
270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
74212992fb08 Initial revision
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diff changeset
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
74212992fb08 Initial revision
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diff changeset
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
74212992fb08 Initial revision
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diff changeset
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
74212992fb08 Initial revision
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diff changeset
274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
74212992fb08 Initial revision
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diff changeset
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
74212992fb08 Initial revision
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diff changeset
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
74212992fb08 Initial revision
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parents:
diff changeset
277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
74212992fb08 Initial revision
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diff changeset
278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
74212992fb08 Initial revision
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diff changeset
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
74212992fb08 Initial revision
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diff changeset
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
74212992fb08 Initial revision
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diff changeset
282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
74212992fb08 Initial revision
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parents:
diff changeset
286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
74212992fb08 Initial revision
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parents:
diff changeset
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
74212992fb08 Initial revision
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parents:
diff changeset
290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
74212992fb08 Initial revision
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parents:
diff changeset
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
74212992fb08 Initial revision
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diff changeset
294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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parents:
diff changeset
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
74212992fb08 Initial revision
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parents:
diff changeset
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
74212992fb08 Initial revision
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parents:
diff changeset
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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parents:
diff changeset
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))