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annotate docs/html/sdlsetpalette.html @ 1135:cf6133247d34
Mac Classic and CodeWarrior patches.
--ryan.
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>
Earlier, I wrote:
> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).
Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...
Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...
http://www.algonet.se/~afb/SDL-1.2.9-classic.patch
I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?
But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.
As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)
I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)
It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11]
--anders
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 08 Sep 2005 06:34:28 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetPalette</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetColors" | |
17 HREF="sdlsetcolors.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SetGamma" | |
20 HREF="sdlsetgamma.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsetcolors.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsetgamma.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSETPALETTE" | |
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74 ></A |
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75 >SDL_SetPalette</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1517" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1520" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1521" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_SetPalette</B | |
108 ></CODE | |
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109 >(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE |
0 | 110 ></P |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1527" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Sets a portion of the palette for the given 8-bit surface.</P | |
124 ><P | |
125 >Palettized (8-bit) screen surfaces with the | |
126 <TT | |
127 CLASS="LITERAL" | |
128 >SDL_HWPALETTE</TT | |
129 > flag have two palettes, a logical | |
130 palette that is used for mapping blits to/from the surface and a | |
131 physical palette (that determines how the hardware will map the colors | |
132 to the display). <A | |
133 HREF="sdlblitsurface.html" | |
134 >SDL_BlitSurface</A | |
135 > | |
136 always uses the logical palette when blitting surfaces (if it has to | |
137 convert between surface pixel formats). Because of this, it is often | |
138 useful to modify only one or the other palette to achieve various | |
139 special color effects (e.g., screen fading, color flashes, screen dimming).</P | |
140 ><P | |
141 >This function can modify either the logical or physical palette by | |
142 specifing <TT | |
143 CLASS="LITERAL" | |
144 >SDL_LOGPAL</TT | |
145 > or | |
146 <TT | |
147 CLASS="LITERAL" | |
148 >SDL_PHYSPAL</TT | |
149 >the in the <TT | |
150 CLASS="PARAMETER" | |
151 ><I | |
152 >flags</I | |
153 ></TT | |
154 > | |
155 parameter.</P | |
156 ><P | |
157 >When <TT | |
158 CLASS="PARAMETER" | |
159 ><I | |
160 >surface</I | |
161 ></TT | |
162 > is the surface associated with the current | |
163 display, the display colormap will be updated with the requested colors. If | |
164 <TT | |
165 CLASS="LITERAL" | |
166 >SDL_HWPALETTE</TT | |
167 > was set in <A | |
168 HREF="sdlsetvideomode.html" | |
169 >SDL_SetVideoMode</A | |
170 > flags, | |
171 <TT | |
172 CLASS="FUNCTION" | |
173 >SDL_SetPalette</TT | |
174 > will always return <SPAN | |
175 CLASS="RETURNVALUE" | |
176 >1</SPAN | |
177 >, | |
178 and the palette is guaranteed to be set the way you desire, even if the window | |
179 colormap has to be warped or run under emulation.</P | |
180 ><P | |
181 >The color components of a | |
182 <A | |
183 HREF="sdlcolor.html" | |
184 ><SPAN | |
185 CLASS="STRUCTNAME" | |
186 >SDL_Color</SPAN | |
187 ></A | |
188 > structure | |
189 are 8-bits in size, giving you a total of | |
190 256<SUP | |
191 >3</SUP | |
192 >=16777216 colors.</P | |
193 ></DIV | |
194 ><DIV | |
195 CLASS="REFSECT1" | |
196 ><A | |
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197 NAME="AEN1547" |
0 | 198 ></A |
199 ><H2 | |
200 >Return Value</H2 | |
201 ><P | |
202 >If <TT | |
203 CLASS="PARAMETER" | |
204 ><I | |
205 >surface</I | |
206 ></TT | |
207 > is not a palettized surface, this function | |
208 does nothing, returning <SPAN | |
209 CLASS="RETURNVALUE" | |
210 >0</SPAN | |
211 >. If all of the colors were set | |
212 as passed to <TT | |
213 CLASS="FUNCTION" | |
214 >SDL_SetPalette</TT | |
215 >, it will return | |
216 <SPAN | |
217 CLASS="RETURNVALUE" | |
218 >1</SPAN | |
219 >. If not all the color entries were set exactly as | |
220 given, it will return <SPAN | |
221 CLASS="RETURNVALUE" | |
222 >0</SPAN | |
223 >, and you should look at the | |
224 surface palette to determine the actual color palette.</P | |
225 ></DIV | |
226 ><DIV | |
227 CLASS="REFSECT1" | |
228 ><A | |
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229 NAME="AEN1555" |
0 | 230 ></A |
231 ><H2 | |
232 >Example</H2 | |
233 ><PRE | |
234 CLASS="PROGRAMLISTING" | |
235 > /* Create a display surface with a grayscale palette */ | |
236 SDL_Surface *screen; | |
237 SDL_Color colors[256]; | |
238 int i; | |
239 . | |
240 . | |
241 . | |
242 /* Fill colors with color information */ | |
243 for(i=0;i<256;i++){ | |
244 colors[i].r=i; | |
245 colors[i].g=i; | |
246 colors[i].b=i; | |
247 } | |
248 | |
249 /* Create display */ | |
250 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); | |
251 if(!screen){ | |
252 printf("Couldn't set video mode: %s\n", SDL_GetError()); | |
253 exit(-1); | |
254 } | |
255 | |
256 /* Set palette */ | |
257 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); | |
258 . | |
259 . | |
260 . | |
261 .</PRE | |
262 ></DIV | |
263 ><DIV | |
264 CLASS="REFSECT1" | |
265 ><A | |
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266 NAME="AEN1558" |
0 | 267 ></A |
268 ><H2 | |
269 >See Also</H2 | |
270 ><P | |
271 ><A | |
272 HREF="sdlsetcolors.html" | |
273 >SDL_SetColors</A | |
274 >, | |
275 <A | |
276 HREF="sdlsetvideomode.html" | |
277 >SDL_SetVideoMode</A | |
278 >, | |
279 <A | |
280 HREF="sdlsurface.html" | |
281 >SDL_Surface</A | |
282 >, | |
283 <A | |
284 HREF="sdlcolor.html" | |
285 >SDL_Color</A | |
286 ></P | |
287 ></DIV | |
288 ><DIV | |
289 CLASS="NAVFOOTER" | |
290 ><HR | |
291 ALIGN="LEFT" | |
292 WIDTH="100%"><TABLE | |
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293 SUMMARY="Footer navigation table" |
0 | 294 WIDTH="100%" |
295 BORDER="0" | |
296 CELLPADDING="0" | |
297 CELLSPACING="0" | |
298 ><TR | |
299 ><TD | |
300 WIDTH="33%" | |
301 ALIGN="left" | |
302 VALIGN="top" | |
303 ><A | |
304 HREF="sdlsetcolors.html" | |
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305 ACCESSKEY="P" |
0 | 306 >Prev</A |
307 ></TD | |
308 ><TD | |
309 WIDTH="34%" | |
310 ALIGN="center" | |
311 VALIGN="top" | |
312 ><A | |
313 HREF="index.html" | |
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314 ACCESSKEY="H" |
0 | 315 >Home</A |
316 ></TD | |
317 ><TD | |
318 WIDTH="33%" | |
319 ALIGN="right" | |
320 VALIGN="top" | |
321 ><A | |
322 HREF="sdlsetgamma.html" | |
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323 ACCESSKEY="N" |
0 | 324 >Next</A |
325 ></TD | |
326 ></TR | |
327 ><TR | |
328 ><TD | |
329 WIDTH="33%" | |
330 ALIGN="left" | |
331 VALIGN="top" | |
332 >SDL_SetColors</TD | |
333 ><TD | |
334 WIDTH="34%" | |
335 ALIGN="center" | |
336 VALIGN="top" | |
337 ><A | |
338 HREF="video.html" | |
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339 ACCESSKEY="U" |
0 | 340 >Up</A |
341 ></TD | |
342 ><TD | |
343 WIDTH="33%" | |
344 ALIGN="right" | |
345 VALIGN="top" | |
346 >SDL_SetGamma</TD | |
347 ></TR | |
348 ></TABLE | |
349 ></DIV | |
350 ></BODY | |
351 ></HTML | |
352 > |