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annotate docs/html/sdlmaprgb.html @ 1135:cf6133247d34
Mac Classic and CodeWarrior patches.
--ryan.
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>
Earlier, I wrote:
> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).
Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...
Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...
http://www.algonet.se/~afb/SDL-1.2.9-classic.patch
I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?
But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.
As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)
I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)
It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/ [Classic/Carbon/Win/X11]
--anders
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 08 Sep 2005 06:34:28 +0000 |
parents | 355632dca928 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_MapRGB</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetGammaRamp" | |
17 HREF="sdlsetgammaramp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MapRGBA" | |
20 HREF="sdlmaprgba.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsetgammaramp.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlmaprgba.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLMAPRGB" | |
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74 ></A |
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75 >SDL_MapRGB</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1652" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_MapRGB -- Map a RGB color value to a pixel format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1655" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1656" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint32 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_MapRGB</B | |
108 ></CODE | |
109 >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1662" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Maps the RGB color value to the specified pixel format and returns the | |
124 pixel value as a 32-bit int.</P | |
125 ><P | |
126 >If the format has a palette (8-bit) the index of the closest matching | |
127 color in the palette will be returned.</P | |
128 ><P | |
129 >If the specified pixel format has an alpha component it will be returned | |
130 as all 1 bits (fully opaque).</P | |
131 ></DIV | |
132 ><DIV | |
133 CLASS="REFSECT1" | |
134 ><A | |
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135 NAME="AEN1667" |
0 | 136 ></A |
137 ><H2 | |
138 >Return Value</H2 | |
139 ><P | |
140 >A pixel value best approximating the given RGB color value for a given | |
141 pixel format. If the pixel format bpp (color depth) is less than 32-bpp | |
142 then the unused upper bits of the return value can safely be ignored | |
143 (e.g., with a 16-bpp format the return value can be assigned to a | |
144 <SPAN | |
145 CLASS="TYPE" | |
146 >Uint16</SPAN | |
147 >, and similarly a <SPAN | |
148 CLASS="TYPE" | |
149 >Uint8</SPAN | |
150 > for an 8-bpp | |
151 format).</P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
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156 NAME="AEN1672" |
0 | 157 ></A |
158 ><H2 | |
159 >See Also</H2 | |
160 ><P | |
161 ><A | |
162 HREF="sdlgetrgb.html" | |
163 ><TT | |
164 CLASS="FUNCTION" | |
165 >SDL_GetRGB</TT | |
166 ></A | |
167 >, | |
168 <A | |
169 HREF="sdlgetrgba.html" | |
170 ><TT | |
171 CLASS="FUNCTION" | |
172 >SDL_GetRGBA</TT | |
173 ></A | |
174 >, | |
175 <A | |
176 HREF="sdlmaprgba.html" | |
177 ><TT | |
178 CLASS="FUNCTION" | |
179 >SDL_MapRGBA</TT | |
180 ></A | |
181 >, | |
182 <A | |
183 HREF="sdlpixelformat.html" | |
184 ><SPAN | |
185 CLASS="STRUCTNAME" | |
186 >SDL_PixelFormat</SPAN | |
187 ></A | |
188 ></P | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="NAVFOOTER" | |
192 ><HR | |
193 ALIGN="LEFT" | |
194 WIDTH="100%"><TABLE | |
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195 SUMMARY="Footer navigation table" |
0 | 196 WIDTH="100%" |
197 BORDER="0" | |
198 CELLPADDING="0" | |
199 CELLSPACING="0" | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlsetgammaramp.html" | |
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207 ACCESSKEY="P" |
0 | 208 >Prev</A |
209 ></TD | |
210 ><TD | |
211 WIDTH="34%" | |
212 ALIGN="center" | |
213 VALIGN="top" | |
214 ><A | |
215 HREF="index.html" | |
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216 ACCESSKEY="H" |
0 | 217 >Home</A |
218 ></TD | |
219 ><TD | |
220 WIDTH="33%" | |
221 ALIGN="right" | |
222 VALIGN="top" | |
223 ><A | |
224 HREF="sdlmaprgba.html" | |
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225 ACCESSKEY="N" |
0 | 226 >Next</A |
227 ></TD | |
228 ></TR | |
229 ><TR | |
230 ><TD | |
231 WIDTH="33%" | |
232 ALIGN="left" | |
233 VALIGN="top" | |
234 >SDL_SetGammaRamp</TD | |
235 ><TD | |
236 WIDTH="34%" | |
237 ALIGN="center" | |
238 VALIGN="top" | |
239 ><A | |
240 HREF="video.html" | |
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241 ACCESSKEY="U" |
0 | 242 >Up</A |
243 ></TD | |
244 ><TD | |
245 WIDTH="33%" | |
246 ALIGN="right" | |
247 VALIGN="top" | |
248 >SDL_MapRGBA</TD | |
249 ></TR | |
250 ></TABLE | |
251 ></DIV | |
252 ></BODY | |
253 ></HTML | |
254 > |