Mercurial > sdl-ios-xcode
annotate src/joystick/os2/SDL_sysjoystick.c @ 3876:cf4744dbb1cf SDL-1.2
Fixed bug #316
Looks like this is a long standing typo... is this code even used anymore?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 00:55:00 +0000 |
parents | 92947e3a18db |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
1190 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
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22 #include "SDL_config.h" |
1190 | 23 |
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24 #ifdef SDL_JOYSTICK_OS2 |
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25 |
1190 | 26 /* OS/2 Joystick driver, contributed by Daniel Caetano */ |
27 | |
28 #include <mem.h> | |
29 | |
30 #define INCL_DOSDEVICES | |
31 #define INCL_DOSDEVIOCTL | |
32 #define INCL_DOSMEMMGR | |
33 #include <os2.h> | |
34 #include "joyos2.h" | |
35 | |
36 #include "SDL_joystick.h" | |
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37 #include "SDL_events.h" |
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38 #include "../SDL_sysjoystick.h" |
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39 #include "../SDL_joystick_c.h" |
1190 | 40 |
41 HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */ | |
42 #define MAX_JOYSTICKS 2 /* Maximum of two joysticks */ | |
43 #define MAX_AXES 4 /* each joystick can have up to 4 axes */ | |
44 #define MAX_BUTTONS 8 /* 8 buttons */ | |
45 #define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */ | |
46 #define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */ | |
47 #define AXIS_MIN -32768 /* minimum value for axes coordinate */ | |
48 #define AXIS_MAX 32767 /* maximum value for axes coordinate */ | |
49 #define MAX_JOYNAME 128 /* Joystick name may have 128 characters */ | |
50 /* limit axes to 256 possible positions to filter out noise */ | |
51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256) | |
52 /* Calc Button Flag for buttons A to D */ | |
53 #define JOY_BUTTON_FLAG(n) (1<<n) | |
54 | |
55 /* Joystick data... hold information about detected devices */ | |
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56 typedef struct SYS_JoyData_s |
1190 | 57 { |
58 Sint8 id; // Device ID | |
59 char szDeviceName[MAX_JOYNAME]; // Device Name | |
60 char axes; // Number of axes | |
61 char buttons; // Number of buttons | |
62 char hats; // Number of buttons | |
63 char balls; // Number of buttons | |
64 int axes_min[MAX_AXES]; // minimum callibration value for axes | |
65 int axes_med[MAX_AXES]; // medium callibration value for axes | |
66 int axes_max[MAX_AXES]; // maximum callibration value for axes | |
67 int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8. | |
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68 } SYS_JoyData_t, *SYS_JoyData_p; |
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69 |
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70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS]; |
1190 | 71 |
72 | |
73 /* Structure used to convert data from OS/2 driver format to SDL format */ | |
74 struct joystick_hwdata | |
75 { | |
76 Sint8 id; | |
77 struct _transaxes | |
78 { | |
79 int offset; /* Center Offset */ | |
80 float scale1; /* Center to left/up Scale */ | |
81 float scale2; /* Center to right/down Scale */ | |
82 } transaxes[MAX_AXES]; | |
83 }; | |
84 | |
85 /* Structure used to get values from Joystick Environment Variable */ | |
86 struct _joycfg | |
87 { | |
88 char name[MAX_JOYNAME]; | |
89 unsigned int axes; | |
90 unsigned int buttons; | |
91 unsigned int hats; | |
92 unsigned int balls; | |
93 }; | |
94 | |
95 /* OS/2 Implementation Function Prototypes */ | |
96 APIRET joyPortOpen(HFILE * hGame); | |
97 void joyPortClose(HFILE * hGame); | |
98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars); | |
99 int joyGetEnv(struct _joycfg * joydata); | |
100 | |
101 | |
102 | |
103 /************************************************************************/ | |
104 /* Function to scan the system for joysticks. */ | |
105 /* This function should set SDL_numjoysticks to the number of available */ | |
106 /* joysticks. Joystick 0 should be the system default joystick. */ | |
107 /* It should return 0, or -1 on an unrecoverable fatal error. */ | |
108 /************************************************************************/ | |
109 int SDL_SYS_JoystickInit(void) | |
110 { | |
111 APIRET rc; /* Generic OS/2 return code */ | |
112 GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */ | |
113 GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */ | |
114 GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */ | |
115 ULONG ulDataLen; /* Size of data */ | |
116 ULONG ulLastTick; /* Tick Counter for timing operations */ | |
117 Uint8 maxdevs; /* Maximum number of devices */ | |
118 Uint8 numdevs; /* Number of present devices */ | |
119 Uint8 maxbut; /* Maximum number of buttons... */ | |
120 Uint8 i; /* Temporary Count Vars */ | |
121 Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */ | |
122 struct _joycfg joycfg; /* Joy Configuration from envvar */ | |
123 | |
124 | |
125 /* Get Max Number of Devices */ | |
126 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */ | |
127 if (rc != 0) return 0; /* Cannot open... report no joystick */ | |
128 ulDataLen = sizeof(stGameParms); | |
129 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS, | |
130 NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */ | |
131 if (rc != 0) | |
132 { | |
133 joyPortClose(&hJoyPort); | |
134 SDL_SetError("Could not read joystick port."); | |
135 return -1; | |
136 } | |
137 if (stGameParms.useA != 0) maxdevs++; | |
138 if (stGameParms.useB != 0) maxdevs++; | |
139 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS; | |
140 | |
141 /* Defines min/max axes values (callibration) */ | |
142 ulDataLen = sizeof(stGameCalib); | |
143 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB, | |
144 NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen); | |
145 if (rc != 0) | |
146 { | |
147 joyPortClose(&hJoyPort); | |
148 SDL_SetError("Could not read callibration data."); | |
149 return -1; | |
150 } | |
151 | |
152 /* Determine how many joysticks are active */ | |
153 numdevs = 0; /* Points no device */ | |
154 ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */ | |
155 ulDataLen = sizeof(ucNewJoystickMask); | |
156 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET, | |
157 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL); | |
158 if (rc == 0) | |
159 { | |
160 ulDataLen = sizeof(stJoyStatus); | |
161 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, | |
162 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); | |
163 if (rc != 0) | |
164 { | |
165 joyPortClose(&hJoyPort); | |
166 SDL_SetError("Could not call joystick port."); | |
167 return -1; | |
168 } | |
169 ulLastTick = stJoyStatus.ulJs_Ticks; | |
170 while (stJoyStatus.ulJs_Ticks == ulLastTick) | |
171 { | |
172 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET, | |
173 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen); | |
174 } | |
175 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++; | |
176 if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++; | |
177 } | |
178 | |
179 if (numdevs>maxdevs) numdevs=maxdevs; | |
180 | |
181 /* If *any* joystick was detected... Let's configure SDL for them */ | |
182 if (numdevs > 0) | |
183 { | |
184 /* Verify if it is a "user defined" joystick */ | |
185 if (joyGetEnv(&joycfg)) | |
186 { | |
187 GAME_3POS_STRUCT * axis[4]; | |
188 axis[0] = &stGameCalib.Ax; | |
189 axis[1] = &stGameCalib.Ay; | |
190 axis[2] = &stGameCalib.Bx; | |
191 axis[3] = &stGameCalib.By; | |
192 /* Say it has one device only (user defined is always one device only) */ | |
193 numdevs = 1; | |
194 /* Define Device 0 as... */ | |
195 SYS_JoyData[0].id=0; | |
196 /* Define Number of Axes... up to 4 */ | |
197 if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES; | |
198 SYS_JoyData[0].axes = joycfg.axes; | |
199 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */ | |
200 maxbut = MAX_BUTTONS; | |
201 if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */ | |
202 if (joycfg.buttons > maxbut) joycfg.buttons = maxbut; | |
203 SYS_JoyData[0].buttons = joycfg.buttons; | |
204 /* Define number of hats */ | |
205 if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS; | |
206 SYS_JoyData[0].hats = joycfg.hats; | |
207 /* Define number of balls */ | |
208 if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS; | |
209 SYS_JoyData[0].balls = joycfg.balls; | |
210 /* Initialize Axes Callibration Values */ | |
211 for (i=0; i<joycfg.axes; i++) | |
212 { | |
213 SYS_JoyData[0].axes_min[i] = axis[i]->lower; | |
214 SYS_JoyData[0].axes_med[i] = axis[i]->centre; | |
215 SYS_JoyData[0].axes_max[i] = axis[i]->upper; | |
216 } | |
217 /* Initialize Buttons 5 to 8 structures */ | |
218 if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1); | |
219 if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1); | |
220 if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1); | |
221 if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1); | |
222 /* Intialize Joystick Name */ | |
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223 SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName)); |
1190 | 224 } |
225 /* Default Init ... autoconfig */ | |
226 else | |
227 { | |
228 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */ | |
229 if (numdevs==2) | |
230 { | |
231 /* Define Device 0 as 4 axes, 4 buttons */ | |
232 SYS_JoyData[0].id=0; | |
233 SYS_JoyData[0].axes = 4; | |
234 SYS_JoyData[0].buttons = 4; | |
235 SYS_JoyData[0].hats = 0; | |
236 SYS_JoyData[0].balls = 0; | |
237 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; | |
238 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; | |
239 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; | |
240 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; | |
241 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; | |
242 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; | |
243 SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower; | |
244 SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre; | |
245 SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper; | |
246 SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower; | |
247 SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre; | |
248 SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper; | |
249 /* Define Device 1 as 2 axes, 2 buttons */ | |
250 SYS_JoyData[1].id=1; | |
251 SYS_JoyData[1].axes = 2; | |
252 SYS_JoyData[1].buttons = 2; | |
253 SYS_JoyData[1].hats = 0; | |
254 SYS_JoyData[1].balls = 0; | |
255 SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower; | |
256 SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre; | |
257 SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper; | |
258 SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower; | |
259 SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre; | |
260 SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper; | |
261 } | |
262 /* One joystick only? */ | |
263 else | |
264 { | |
265 /* If it is joystick A... */ | |
266 if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) | |
267 { | |
268 /* Define Device 0 as 2 axes, 4 buttons */ | |
269 SYS_JoyData[0].id=0; | |
270 SYS_JoyData[0].axes = 2; | |
271 SYS_JoyData[0].buttons = 4; | |
272 SYS_JoyData[0].hats = 0; | |
273 SYS_JoyData[0].balls = 0; | |
274 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower; | |
275 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre; | |
276 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper; | |
277 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower; | |
278 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre; | |
279 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper; | |
280 } | |
281 /* If not, it is joystick B */ | |
282 else | |
283 { | |
284 /* Define Device 1 as 2 axes, 2 buttons */ | |
285 SYS_JoyData[0].id=1; | |
286 SYS_JoyData[0].axes = 2; | |
287 SYS_JoyData[0].buttons = 2; | |
288 SYS_JoyData[0].hats = 0; | |
289 SYS_JoyData[0].balls = 0; | |
290 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower; | |
291 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre; | |
292 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper; | |
293 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower; | |
294 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre; | |
295 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper; | |
296 } | |
297 } | |
298 /* Hack to define Joystick Port Names */ | |
299 if ( numdevs > maxdevs ) numdevs = maxdevs; | |
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300 for (i=0; i<numdevs; i++) |
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301 SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id); |
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302 |
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303 } |
1190 | 304 } |
305 /* Return the number of devices found */ | |
306 return(numdevs); | |
307 } | |
308 | |
309 | |
310 /***********************************************************/ | |
311 /* Function to get the device-dependent name of a joystick */ | |
312 /***********************************************************/ | |
313 const char *SDL_SYS_JoystickName(int index) | |
314 { | |
315 /* No need to verify if device exists, already done in upper layer */ | |
316 return(SYS_JoyData[index].szDeviceName); | |
317 } | |
318 | |
319 | |
320 | |
321 /******************************************************************************/ | |
322 /* Function to open a joystick for use. */ | |
323 /* The joystick to open is specified by the index field of the joystick. */ | |
324 /* This should fill the nbuttons and naxes fields of the joystick structure. */ | |
325 /* It returns 0, or -1 if there is an error. */ | |
326 /******************************************************************************/ | |
327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) | |
328 { | |
329 int index; /* Index shortcut for index in joystick structure */ | |
330 int i; /* Generic Counter */ | |
331 | |
332 /* allocate memory for system specific hardware data */ | |
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333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); |
1190 | 334 if (joystick->hwdata == NULL) |
335 { | |
336 SDL_OutOfMemory(); | |
337 return(-1); | |
338 } | |
339 /* Reset Hardware Data */ | |
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340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); |
1190 | 341 |
342 /* ShortCut Pointer */ | |
343 index = joystick->index; | |
344 /* Define offsets and scales for all axes */ | |
345 joystick->hwdata->id = SYS_JoyData[index].id; | |
346 for ( i = 0; i < MAX_AXES; ++i ) | |
347 { | |
348 if ( (i<2) || i < SYS_JoyData[index].axes ) | |
349 { | |
350 joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i]; | |
351 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i])); | |
352 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i])); | |
353 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i])); | |
354 } | |
355 else | |
356 { | |
357 joystick->hwdata->transaxes[i].offset = 0; | |
358 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */ | |
359 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */ | |
360 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */ | |
361 } | |
362 } | |
363 | |
364 /* fill nbuttons, naxes, and nhats fields */ | |
365 joystick->nbuttons = SYS_JoyData[index].buttons; | |
366 joystick->naxes = SYS_JoyData[index].axes; | |
367 /* joystick->nhats = SYS_JoyData[index].hats; */ | |
368 joystick->nhats = 0; /* No support for hats at this time */ | |
369 /* joystick->nballs = SYS_JoyData[index].balls; */ | |
370 joystick->nballs = 0; /* No support for balls at this time */ | |
371 return 0; | |
372 } | |
373 | |
374 | |
375 | |
376 /***************************************************************************/ | |
377 /* Function to update the state of a joystick - called as a device poll. */ | |
378 /* This function shouldn't update the joystick structure directly, */ | |
379 /* but instead should call SDL_PrivateJoystick*() to deliver events */ | |
380 /* and update joystick device state. */ | |
381 /***************************************************************************/ | |
382 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) | |
383 { | |
384 APIRET rc; /* Generic OS/2 return code */ | |
385 int index; /* index shortcurt to joystick index */ | |
386 int i; /* Generic counter */ | |
387 int normbut; /* Number of buttons reported by joystick */ | |
388 int corr; /* Correction for button names */ | |
389 Sint16 value, change; /* Values used to update axis values */ | |
390 struct _transaxes *transaxes; /* Shortcut for Correction structure */ | |
391 Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */ | |
392 ULONG ulDataLen; /* Size of data */ | |
393 GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */ | |
394 | |
395 ulDataLen = sizeof(stGameStatus); | |
396 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS, | |
397 NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen); | |
398 if (rc != 0) | |
399 { | |
400 SDL_SetError("Could not read joystick status."); | |
401 return; /* Could not read data */ | |
402 } | |
403 | |
404 /* Shortcut pointer */ | |
405 index = joystick->index; | |
406 /* joystick motion events */ | |
407 | |
408 if (SYS_JoyData[index].id == 0) | |
409 { | |
410 pos[0] = stGameStatus.curdata.A.x; | |
411 pos[1] = stGameStatus.curdata.A.y; | |
412 if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x; | |
413 else pos[2]=0; | |
414 if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y; | |
415 else pos[3]=0; | |
416 pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */ | |
417 pos[5]=0; | |
418 } | |
419 else if (SYS_JoyData[index].id == 1) | |
420 { | |
421 pos[0] = stGameStatus.curdata.B.x; | |
422 pos[1] = stGameStatus.curdata.B.y; | |
423 pos[2]=0; | |
424 pos[3]=0; | |
425 pos[4]=0; | |
426 pos[5]=0; | |
427 } | |
428 | |
429 /* Corrects the movements using the callibration */ | |
430 transaxes = joystick->hwdata->transaxes; | |
431 for (i = 0; i < joystick->naxes; i++) | |
432 { | |
433 value = pos[i] + transaxes[i].offset; | |
434 if (value<0) | |
435 { | |
436 value*=transaxes[i].scale1; | |
437 if (value>0) value = AXIS_MIN; | |
438 } | |
439 else | |
440 { | |
441 value*=transaxes[i].scale2; | |
442 if (value<0) value = AXIS_MAX; | |
443 } | |
444 change = (value - joystick->axes[i]); | |
445 if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) ) | |
446 { | |
447 SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value); | |
448 } | |
449 } | |
450 | |
451 /* joystick button A to D events */ | |
452 if (SYS_JoyData[index].id == 1) corr = 2; | |
453 else corr = 0; | |
454 normbut=4; /* Number of normal buttons */ | |
455 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons; | |
456 for ( i = corr; (i-corr) < normbut; ++i ) | |
457 { | |
458 /* | |
459 Button A: 1110 0000 | |
460 Button B: 1101 0000 | |
461 Button C: 1011 0000 | |
462 Button D: 0111 0000 | |
463 */ | |
464 if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) ) | |
465 { | |
466 if ( ! joystick->buttons[i-corr] ) | |
467 { | |
468 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED); | |
469 } | |
470 } | |
471 else | |
472 { | |
473 if ( joystick->buttons[i-corr] ) | |
474 { | |
475 SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED); | |
476 } | |
477 } | |
478 } | |
479 | |
480 /* Joystick button E to H buttons */ | |
481 /* | |
482 Button E: Axis 2 X Left | |
483 Button F: Axis 2 Y Up | |
484 Button G: Axis 2 X Right | |
485 Button H: Axis 2 Y Down | |
486 */ | |
487 if (joystick->nbuttons>=5) | |
488 { | |
489 if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED); | |
490 else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED); | |
491 } | |
492 if (joystick->nbuttons>=6) | |
493 { | |
494 if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED); | |
495 else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED); | |
496 } | |
497 if (joystick->nbuttons>=7) | |
498 { | |
499 if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED); | |
500 else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED); | |
501 } | |
502 if (joystick->nbuttons>=8) | |
503 { | |
504 if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED); | |
505 else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED); | |
506 } | |
507 | |
508 /* joystick hat events */ | |
509 /* Not Supported under OS/2 */ | |
510 /* joystick ball events */ | |
511 /* Not Supported under OS/2 */ | |
512 } | |
513 | |
514 | |
515 | |
516 /******************************************/ | |
517 /* Function to close a joystick after use */ | |
518 /******************************************/ | |
519 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) | |
520 { | |
521 if (joystick->hwdata != NULL) | |
522 { | |
523 /* free system specific hardware data */ | |
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524 SDL_free(joystick->hwdata); |
1190 | 525 } |
526 } | |
527 | |
528 | |
529 | |
530 /********************************************************************/ | |
531 /* Function to perform any system-specific joystick related cleanup */ | |
532 /********************************************************************/ | |
533 void SDL_SYS_JoystickQuit(void) | |
534 { | |
535 joyPortClose(&hJoyPort); | |
536 } | |
537 | |
538 | |
539 | |
540 /************************/ | |
541 /************************/ | |
542 /* OS/2 Implementations */ | |
543 /************************/ | |
544 /************************/ | |
545 | |
546 | |
547 /*****************************************/ | |
548 /* Open Joystick Port, if not opened yet */ | |
549 /*****************************************/ | |
550 APIRET joyPortOpen(HFILE * hGame) | |
551 { | |
552 APIRET rc; /* Generic Return Code */ | |
553 ULONG ulAction; /* ? */ | |
554 ULONG ulVersion; /* Version of joystick driver */ | |
555 ULONG ulDataLen; /* Size of version data */ | |
556 | |
557 /* Verifies if joyport is not already open... */ | |
558 if (*hGame != NULL) return 0; | |
559 /* Open GAME$ for read */ | |
560 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY, | |
561 FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL); | |
562 if (rc != 0) | |
563 { | |
564 SDL_SetError("Could not open Joystick Port."); | |
565 return -1; | |
566 } | |
567 | |
568 /* Get Joystick Driver Version... must be 2.0 or higher */ | |
569 ulVersion = 0; | |
570 ulDataLen = sizeof(ulVersion); | |
571 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION, | |
572 NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen); | |
573 if (rc != 0) | |
574 { | |
575 joyPortClose(hGame); | |
576 SDL_SetError("Could not get Joystick Driver version."); | |
577 return -1; | |
578 } | |
579 if (ulVersion < GAME_VERSION) | |
580 { | |
581 joyPortClose(hGame); | |
582 SDL_SetError("Driver too old. At least IBM driver version 2.0 required."); | |
583 return -1; | |
584 } | |
585 return 0; | |
586 } | |
587 | |
588 | |
589 | |
590 /****************************/ | |
591 /* Close JoyPort, if opened */ | |
592 /****************************/ | |
593 void joyPortClose(HFILE * hGame) | |
594 { | |
595 if (*hGame != NULL) DosClose(*hGame); | |
596 *hGame = NULL; | |
597 } | |
598 | |
599 | |
600 | |
601 /***************************/ | |
602 /* Get SDL Joystick EnvVar */ | |
603 /***************************/ | |
604 int joyGetEnv(struct _joycfg * joydata) | |
605 { | |
606 char *joyenv; /* Pointer to tested character */ | |
607 char tempnumber[5]; /* Temporary place to put numeric texts */ | |
608 | |
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609 joyenv = SDL_getenv("SDL_OS2_JOYSTICK"); |
1190 | 610 if (joyenv == NULL) return 0; |
611 /* Joystick Environment is defined! */ | |
612 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | |
613 /* If the string name starts with '... get if fully */ | |
614 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name)); | |
615 /* If not, get it until the next space */ | |
616 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name)); | |
617 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name)); | |
618 /* Now get the number of axes */ | |
619 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | |
620 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | |
621 joydata->axes = atoi(tempnumber); | |
622 /* Now get the number of buttons */ | |
623 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | |
624 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | |
625 joydata->buttons = atoi(tempnumber); | |
626 /* Now get the number of hats */ | |
627 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | |
628 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | |
629 joydata->hats = atoi(tempnumber); | |
630 /* Now get the number of balls */ | |
631 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */ | |
632 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber)); | |
633 joydata->balls = atoi(tempnumber); | |
634 return 1; | |
635 } | |
636 | |
637 | |
638 | |
639 /************************************************************************/ | |
640 /* Get a text from in the string starting in joyenv until it finds */ | |
641 /* the stopchar or maxchars is reached. The result is placed in name. */ | |
642 /************************************************************************/ | |
643 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars) | |
644 { | |
645 char *nameptr; /* Pointer to the selected character */ | |
646 int chcnt=0; /* Count how many characters where copied */ | |
647 | |
648 nameptr=name; | |
649 while (*joyenv!=stopchar && *joyenv!=0) | |
650 { | |
651 if (nameptr<(name+(maxchars-1))) | |
652 { | |
653 *nameptr = *joyenv; /* Only copy if smaller than maximum */ | |
654 nameptr++; | |
655 } | |
656 chcnt++; | |
657 joyenv++; | |
658 } | |
659 if (*joyenv==stopchar) | |
660 { | |
661 joyenv++; /* Jump stopchar */ | |
662 chcnt++; | |
663 } | |
664 *nameptr = 0; /* Mark last byte */ | |
665 return chcnt; | |
666 } | |
667 | |
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668 #endif /* SDL_JOYSTICK_OS2 */ |