annotate docs/man3/SDL_GL_LoadLibrary.3 @ 1:cf2af46e9e2a

Changes since SDL 1.2.0 release
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:50:19 +0000
parents 74212992fb08
children 55f1f1b3e27d
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1 .TH "SDL_GL_LoadLibrary" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GL_LoadLibrary\- Specify an OpenGL library
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_GL_GetProcAddress\fP\fR
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15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04