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annotate docs/man3/SDL_GetMouseState.3 @ 1491:cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Mar 2006 16:12:34 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GetMouseState\- Retrieve the current state of the mouse | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. | |
12 .SH "EXAMPLE" | |
13 .PP | |
14 .nf | |
15 \f(CWSDL_PumpEvents(); | |
16 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) | |
17 printf("Mouse Button 1(left) is pressed\&. | |
18 ");\fR | |
19 .fi | |
20 .PP | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |