annotate src/video/SDL_glfuncs.h @ 857:ce05e92d909b

Attempt to get FSAA compiling on all versions of MacOS X.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 08:57:32 +0000
parents 74212992fb08
children e94b0d7c33bc
rev   line source
0
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1 /* list of OpenGL functions sorted alphabetically
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2 If you need to use a GL function from the SDL video subsystem,
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3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
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4 */
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5 #define SDL_PROC_UNUSED(ret,func,params)
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6 SDL_PROC_UNUSED(void,glAccum,(GLenum,GLfloat))
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7 SDL_PROC_UNUSED(void,glAlphaFunc,(GLenum,GLclampf))
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8 SDL_PROC_UNUSED(GLboolean,glAreTexturesResident,(GLsizei,const GLuint*,GLboolean*))
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9 SDL_PROC_UNUSED(void,glArrayElement,(GLint))
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10 SDL_PROC(void,glBegin,(GLenum))
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11 SDL_PROC(void,glBindTexture,(GLenum,GLuint))
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12 SDL_PROC_UNUSED(void,glBitmap,(GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,const GLubyte*))
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13 SDL_PROC(void,glBlendFunc,(GLenum,GLenum))
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14 SDL_PROC_UNUSED(void,glCallList,(GLuint))
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15 SDL_PROC_UNUSED(void,glCallLists,(GLsizei,GLenum,const GLvoid*))
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16 SDL_PROC_UNUSED(void,glClear,(GLbitfield))
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17 SDL_PROC_UNUSED(void,glClearAccum,(GLfloat,GLfloat,GLfloat,GLfloat))
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18 SDL_PROC_UNUSED(void,glClearColor,(GLclampf,GLclampf,GLclampf,GLclampf))
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19 SDL_PROC_UNUSED(void,glClearDepth,(GLclampd))
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20 SDL_PROC_UNUSED(void,glClearIndex,(GLfloat))
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21 SDL_PROC_UNUSED(void,glClearStencil,(GLint))
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22 SDL_PROC_UNUSED(void,glClipPlane,(GLenum,const GLdouble*))
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23 SDL_PROC_UNUSED(void,glColor3b,(GLbyte,GLbyte,GLbyte))
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24 SDL_PROC_UNUSED(void,glColor3bv,(const GLbyte*))
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25 SDL_PROC_UNUSED(void,glColor3d,(GLdouble,GLdouble,GLdouble))
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26 SDL_PROC_UNUSED(void,glColor3dv,(const GLdouble*))
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27 SDL_PROC_UNUSED(void,glColor3f,(GLfloat,GLfloat,GLfloat))
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28 SDL_PROC_UNUSED(void,glColor3fv,(const GLfloat*))
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29 SDL_PROC_UNUSED(void,glColor3i,(GLint,GLint,GLint))
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30 SDL_PROC_UNUSED(void,glColor3iv,(const GLint*))
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31 SDL_PROC_UNUSED(void,glColor3s,(GLshort,GLshort,GLshort))
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32 SDL_PROC_UNUSED(void,glColor3sv,(const GLshort*))
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33 SDL_PROC_UNUSED(void,glColor3ub,(GLubyte,GLubyte,GLubyte))
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34 SDL_PROC_UNUSED(void,glColor3ubv,(const GLubyte*))
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35 SDL_PROC_UNUSED(void,glColor3ui,(GLuint,GLuint,GLuint))
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36 SDL_PROC_UNUSED(void,glColor3uiv,(const GLuint*))
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37 SDL_PROC_UNUSED(void,glColor3us,(GLushort,GLushort,GLushort))
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38 SDL_PROC_UNUSED(void,glColor3usv,(const GLushort*))
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39 SDL_PROC_UNUSED(void,glColor4b,(GLbyte,GLbyte,GLbyte,GLbyte))
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40 SDL_PROC_UNUSED(void,glColor4bv,(const GLbyte*))
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41 SDL_PROC_UNUSED(void,glColor4d,(GLdouble,GLdouble,GLdouble,GLdouble))
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42 SDL_PROC_UNUSED(void,glColor4dv,(const GLdouble*))
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43 SDL_PROC(void,glColor4f,(GLfloat,GLfloat,GLfloat,GLfloat))
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44 SDL_PROC_UNUSED(void,glColor4fv,(const GLfloat*))
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45 SDL_PROC_UNUSED(void,glColor4i,(GLint,GLint,GLint,GLint))
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46 SDL_PROC_UNUSED(void,glColor4iv,(const GLint*))
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47 SDL_PROC_UNUSED(void,glColor4s,(GLshort,GLshort,GLshort,GLshort))
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48 SDL_PROC_UNUSED(void,glColor4sv,(const GLshort*))
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49 SDL_PROC_UNUSED(void,glColor4ub,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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50 SDL_PROC_UNUSED(void,glColor4ubv,(const GLubyte *v))
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51 SDL_PROC_UNUSED(void,glColor4ui,(GLuint red, GLuint green, GLuint blue, GLuint alpha))
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52 SDL_PROC_UNUSED(void,glColor4uiv,(const GLuint *v))
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53 SDL_PROC_UNUSED(void,glColor4us,(GLushort red, GLushort green, GLushort blue, GLushort alpha))
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54 SDL_PROC_UNUSED(void,glColor4usv,(const GLushort *v))
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55 SDL_PROC_UNUSED(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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56 SDL_PROC_UNUSED(void,glColorMaterial,(GLenum face, GLenum mode))
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57 SDL_PROC_UNUSED(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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58 SDL_PROC_UNUSED(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
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59 SDL_PROC(void,glCopyTexImage1D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
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60 SDL_PROC_UNUSED(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
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61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
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62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
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63 SDL_PROC_UNUSED(void,glCullFace,(GLenum mode))
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64 SDL_PROC_UNUSED(void,glDeleteLists,(GLuint list, GLsizei range))
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65 SDL_PROC_UNUSED(void,glDeleteTextures,(GLsizei n, const GLuint *textures))
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66 SDL_PROC_UNUSED(void,glDepthFunc,(GLenum func))
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67 SDL_PROC_UNUSED(void,glDepthMask,(GLboolean flag))
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68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
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69 SDL_PROC(void,glDisable,(GLenum cap))
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70 SDL_PROC_UNUSED(void,glDisableClientState,(GLenum array))
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71 SDL_PROC_UNUSED(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count))
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72 SDL_PROC_UNUSED(void,glDrawBuffer,(GLenum mode))
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73 SDL_PROC_UNUSED(void,glDrawElements,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
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74 SDL_PROC_UNUSED(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
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75 SDL_PROC_UNUSED(void,glEdgeFlag,(GLboolean flag))
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76 SDL_PROC_UNUSED(void,glEdgeFlagPointer,(GLsizei stride, const GLvoid *pointer))
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77 SDL_PROC_UNUSED(void,glEdgeFlagv,(const GLboolean *flag))
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78 SDL_PROC(void,glEnable,(GLenum cap))
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79 SDL_PROC_UNUSED(void,glEnableClientState,(GLenum array))
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80 SDL_PROC(void,glEnd,(void))
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81 SDL_PROC_UNUSED(void,glEndList,(void))
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82 SDL_PROC_UNUSED(void,glEvalCoord1d,(GLdouble u))
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83 SDL_PROC_UNUSED(void,glEvalCoord1dv,(const GLdouble *u))
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84 SDL_PROC_UNUSED(void,glEvalCoord1f,(GLfloat u))
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85 SDL_PROC_UNUSED(void,glEvalCoord1fv,(const GLfloat *u))
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86 SDL_PROC_UNUSED(void,glEvalCoord2d,(GLdouble u, GLdouble v))
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87 SDL_PROC_UNUSED(void,glEvalCoord2dv,(const GLdouble *u))
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88 SDL_PROC_UNUSED(void,glEvalCoord2f,(GLfloat u, GLfloat v))
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89 SDL_PROC_UNUSED(void,glEvalCoord2fv,(const GLfloat *u))
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90 SDL_PROC_UNUSED(void,glEvalMesh1,(GLenum mode, GLint i1, GLint i2))
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91 SDL_PROC_UNUSED(void,glEvalMesh2,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
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92 SDL_PROC_UNUSED(void,glEvalPoint1,(GLint i))
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93 SDL_PROC_UNUSED(void,glEvalPoint2,(GLint i, GLint j))
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94 SDL_PROC_UNUSED(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer))
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95 SDL_PROC_UNUSED(void,glFinish,(void))
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96 SDL_PROC(void,glFlush,(void))
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97 SDL_PROC_UNUSED(void,glFogf,(GLenum pname, GLfloat param))
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98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
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99 SDL_PROC_UNUSED(void,glFogi,(GLenum pname, GLint param))
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100 SDL_PROC_UNUSED(void,glFogiv,(GLenum pname, const GLint *params))
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101 SDL_PROC_UNUSED(void,glFrontFace,(GLenum mode))
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102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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103 SDL_PROC_UNUSED(GLuint,glGenLists,(GLsizei range))
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104 SDL_PROC(void,glGenTextures,(GLsizei n, GLuint *textures))
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105 SDL_PROC_UNUSED(void,glGetBooleanv,(GLenum pname, GLboolean *params))
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106 SDL_PROC_UNUSED(void,glGetClipPlane,(GLenum plane, GLdouble *equation))
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107 SDL_PROC_UNUSED(void,glGetDoublev,(GLenum pname, GLdouble *params))
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108 SDL_PROC_UNUSED(GLenum,glGetError,(void))
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109 SDL_PROC_UNUSED(void,glGetFloatv,(GLenum pname, GLfloat *params))
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110 SDL_PROC_UNUSED(void,glGetIntegerv,(GLenum pname, GLint *params))
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111 SDL_PROC_UNUSED(void,glGetLightfv,(GLenum light, GLenum pname, GLfloat *params))
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112 SDL_PROC_UNUSED(void,glGetLightiv,(GLenum light, GLenum pname, GLint *params))
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113 SDL_PROC_UNUSED(void,glGetMapdv,(GLenum target, GLenum query, GLdouble *v))
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114 SDL_PROC_UNUSED(void,glGetMapfv,(GLenum target, GLenum query, GLfloat *v))
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115 SDL_PROC_UNUSED(void,glGetMapiv,(GLenum target, GLenum query, GLint *v))
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116 SDL_PROC_UNUSED(void,glGetMaterialfv,(GLenum face, GLenum pname, GLfloat *params))
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117 SDL_PROC_UNUSED(void,glGetMaterialiv,(GLenum face, GLenum pname, GLint *params))
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118 SDL_PROC_UNUSED(void,glGetPixelMapfv,(GLenum map, GLfloat *values))
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119 SDL_PROC_UNUSED(void,glGetPixelMapuiv,(GLenum map, GLuint *values))
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120 SDL_PROC_UNUSED(void,glGetPixelMapusv,(GLenum map, GLushort *values))
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121 SDL_PROC_UNUSED(void,glGetPointerv,(GLenum pname, GLvoid* *params))
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122 SDL_PROC_UNUSED(void,glGetPolygonStipple,(GLubyte *mask))
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123 SDL_PROC(const GLubyte *,glGetString,(GLenum name))
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124 SDL_PROC_UNUSED(void,glGetTexEnvfv,(GLenum target, GLenum pname, GLfloat *params))
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125 SDL_PROC_UNUSED(void,glGetTexEnviv,(GLenum target, GLenum pname, GLint *params))
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126 SDL_PROC_UNUSED(void,glGetTexGendv,(GLenum coord, GLenum pname, GLdouble *params))
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127 SDL_PROC_UNUSED(void,glGetTexGenfv,(GLenum coord, GLenum pname, GLfloat *params))
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128 SDL_PROC_UNUSED(void,glGetTexGeniv,(GLenum coord, GLenum pname, GLint *params))
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diff changeset
129 SDL_PROC_UNUSED(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
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diff changeset
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv,(GLenum target, GLint level, GLenum pname, GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params))
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diff changeset
132 SDL_PROC_UNUSED(void,glGetTexParameterfv,(GLenum target, GLenum pname, GLfloat *params))
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diff changeset
133 SDL_PROC_UNUSED(void,glGetTexParameteriv,(GLenum target, GLenum pname, GLint *params))
74212992fb08 Initial revision
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diff changeset
134 SDL_PROC_UNUSED(void,glHint,(GLenum target, GLenum mode))
74212992fb08 Initial revision
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parents:
diff changeset
135 SDL_PROC_UNUSED(void,glIndexMask,(GLuint mask))
74212992fb08 Initial revision
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diff changeset
136 SDL_PROC_UNUSED(void,glIndexPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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parents:
diff changeset
137 SDL_PROC_UNUSED(void,glIndexd,(GLdouble c))
74212992fb08 Initial revision
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parents:
diff changeset
138 SDL_PROC_UNUSED(void,glIndexdv,(const GLdouble *c))
74212992fb08 Initial revision
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diff changeset
139 SDL_PROC_UNUSED(void,glIndexf,(GLfloat c))
74212992fb08 Initial revision
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diff changeset
140 SDL_PROC_UNUSED(void,glIndexfv,(const GLfloat *c))
74212992fb08 Initial revision
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parents:
diff changeset
141 SDL_PROC_UNUSED(void,glIndexi,(GLint c))
74212992fb08 Initial revision
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diff changeset
142 SDL_PROC_UNUSED(void,glIndexiv,(const GLint *c))
74212992fb08 Initial revision
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diff changeset
143 SDL_PROC_UNUSED(void,glIndexs,(GLshort c))
74212992fb08 Initial revision
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diff changeset
144 SDL_PROC_UNUSED(void,glIndexsv,(const GLshort *c))
74212992fb08 Initial revision
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parents:
diff changeset
145 SDL_PROC_UNUSED(void,glIndexub,(GLubyte c))
74212992fb08 Initial revision
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parents:
diff changeset
146 SDL_PROC_UNUSED(void,glIndexubv,(const GLubyte *c))
74212992fb08 Initial revision
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diff changeset
147 SDL_PROC_UNUSED(void,glInitNames,(void))
74212992fb08 Initial revision
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diff changeset
148 SDL_PROC_UNUSED(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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diff changeset
149 SDL_PROC_UNUSED(GLboolean,glIsEnabled,(GLenum cap))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
150 SDL_PROC_UNUSED(GLboolean,glIsList,(GLuint list))
74212992fb08 Initial revision
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parents:
diff changeset
151 SDL_PROC_UNUSED(GLboolean,glIsTexture,(GLuint texture))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
152 SDL_PROC_UNUSED(void,glLightModelf,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
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diff changeset
153 SDL_PROC_UNUSED(void,glLightModelfv,(GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
154 SDL_PROC_UNUSED(void,glLightModeli,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
155 SDL_PROC_UNUSED(void,glLightModeliv,(GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
156 SDL_PROC_UNUSED(void,glLightf,(GLenum light, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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parents:
diff changeset
157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
158 SDL_PROC_UNUSED(void,glLighti,(GLenum light, GLenum pname, GLint param))
74212992fb08 Initial revision
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parents:
diff changeset
159 SDL_PROC_UNUSED(void,glLightiv,(GLenum light, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
160 SDL_PROC_UNUSED(void,glLineStipple,(GLint factor, GLushort pattern))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
161 SDL_PROC_UNUSED(void,glLineWidth,(GLfloat width))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
162 SDL_PROC_UNUSED(void,glListBase,(GLuint base))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
163 SDL_PROC(void,glLoadIdentity,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
164 SDL_PROC_UNUSED(void,glLoadMatrixd,(const GLdouble *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
165 SDL_PROC_UNUSED(void,glLoadMatrixf,(const GLfloat *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
166 SDL_PROC_UNUSED(void,glLoadName,(GLuint name))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 SDL_PROC_UNUSED(void,glLogicOp,(GLenum opcode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 SDL_PROC_UNUSED(void,glMap1d,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
74212992fb08 Initial revision
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parents:
diff changeset
169 SDL_PROC_UNUSED(void,glMap1f,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
74212992fb08 Initial revision
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parents:
diff changeset
170 SDL_PROC_UNUSED(void,glMap2d,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
74212992fb08 Initial revision
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parents:
diff changeset
171 SDL_PROC_UNUSED(void,glMap2f,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
74212992fb08 Initial revision
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parents:
diff changeset
172 SDL_PROC_UNUSED(void,glMapGrid1d,(GLint un, GLdouble u1, GLdouble u2))
74212992fb08 Initial revision
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parents:
diff changeset
173 SDL_PROC_UNUSED(void,glMapGrid1f,(GLint un, GLfloat u1, GLfloat u2))
74212992fb08 Initial revision
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parents:
diff changeset
174 SDL_PROC_UNUSED(void,glMapGrid2d,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
74212992fb08 Initial revision
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parents:
diff changeset
175 SDL_PROC_UNUSED(void,glMapGrid2f,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
74212992fb08 Initial revision
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parents:
diff changeset
176 SDL_PROC_UNUSED(void,glMaterialf,(GLenum face, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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parents:
diff changeset
177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178 SDL_PROC_UNUSED(void,glMateriali,(GLenum face, GLenum pname, GLint param))
74212992fb08 Initial revision
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parents:
diff changeset
179 SDL_PROC_UNUSED(void,glMaterialiv,(GLenum face, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
180 SDL_PROC(void,glMatrixMode,(GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 SDL_PROC_UNUSED(void,glMultMatrixd,(const GLdouble *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 SDL_PROC_UNUSED(void,glMultMatrixf,(const GLfloat *m))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 SDL_PROC_UNUSED(void,glNewList,(GLuint list, GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
184 SDL_PROC_UNUSED(void,glNormal3b,(GLbyte nx, GLbyte ny, GLbyte nz))
74212992fb08 Initial revision
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parents:
diff changeset
185 SDL_PROC_UNUSED(void,glNormal3bv,(const GLbyte *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
186 SDL_PROC_UNUSED(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz))
74212992fb08 Initial revision
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parents:
diff changeset
187 SDL_PROC_UNUSED(void,glNormal3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
188 SDL_PROC_UNUSED(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
189 SDL_PROC_UNUSED(void,glNormal3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
190 SDL_PROC_UNUSED(void,glNormal3i,(GLint nx, GLint ny, GLint nz))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191 SDL_PROC_UNUSED(void,glNormal3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 SDL_PROC_UNUSED(void,glNormal3s,(GLshort nx, GLshort ny, GLshort nz))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
193 SDL_PROC_UNUSED(void,glNormal3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
194 SDL_PROC_UNUSED(void,glNormalPointer,(GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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parents:
diff changeset
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
196 SDL_PROC_UNUSED(void,glPassThrough,(GLfloat token))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
197 SDL_PROC_UNUSED(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
198 SDL_PROC_UNUSED(void,glPixelMapuiv,(GLenum map, GLsizei mapsize, const GLuint *values))
74212992fb08 Initial revision
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parents:
diff changeset
199 SDL_PROC_UNUSED(void,glPixelMapusv,(GLenum map, GLsizei mapsize, const GLushort *values))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
200 SDL_PROC_UNUSED(void,glPixelStoref,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
201 SDL_PROC(void,glPixelStorei,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
202 SDL_PROC_UNUSED(void,glPixelTransferf,(GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
203 SDL_PROC_UNUSED(void,glPixelTransferi,(GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 SDL_PROC_UNUSED(void,glPixelZoom,(GLfloat xfactor, GLfloat yfactor))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 SDL_PROC_UNUSED(void,glPointSize,(GLfloat size))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 SDL_PROC_UNUSED(void,glPolygonMode,(GLenum face, GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 SDL_PROC_UNUSED(void,glPolygonOffset,(GLfloat factor, GLfloat units))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 SDL_PROC_UNUSED(void,glPolygonStipple,(const GLubyte *mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 SDL_PROC(void,glPopAttrib,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 SDL_PROC(void,glPopClientAttrib,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 SDL_PROC(void,glPopMatrix,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 SDL_PROC_UNUSED(void,glPopName,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 SDL_PROC_UNUSED(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 SDL_PROC(void,glPushAttrib,(GLbitfield mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 SDL_PROC(void,glPushClientAttrib,(GLbitfield mask))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 SDL_PROC(void,glPushMatrix,(void))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 SDL_PROC_UNUSED(void,glPushName,(GLuint name))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 SDL_PROC_UNUSED(void,glRasterPos2d,(GLdouble x, GLdouble y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 SDL_PROC_UNUSED(void,glRasterPos2dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 SDL_PROC_UNUSED(void,glRasterPos2f,(GLfloat x, GLfloat y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 SDL_PROC_UNUSED(void,glRasterPos2fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 SDL_PROC_UNUSED(void,glRasterPos2i,(GLint x, GLint y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
223 SDL_PROC_UNUSED(void,glRasterPos2iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224 SDL_PROC_UNUSED(void,glRasterPos2s,(GLshort x, GLshort y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 SDL_PROC_UNUSED(void,glRasterPos2sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 SDL_PROC_UNUSED(void,glRasterPos3d,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 SDL_PROC_UNUSED(void,glRasterPos3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 SDL_PROC_UNUSED(void,glRasterPos3f,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 SDL_PROC_UNUSED(void,glRasterPos3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 SDL_PROC_UNUSED(void,glRasterPos3i,(GLint x, GLint y, GLint z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
231 SDL_PROC_UNUSED(void,glRasterPos3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 SDL_PROC_UNUSED(void,glRasterPos3s,(GLshort x, GLshort y, GLshort z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 SDL_PROC_UNUSED(void,glRasterPos3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 SDL_PROC_UNUSED(void,glRasterPos4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 SDL_PROC_UNUSED(void,glRasterPos4dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 SDL_PROC_UNUSED(void,glRasterPos4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 SDL_PROC_UNUSED(void,glRasterPos4fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 SDL_PROC_UNUSED(void,glRasterPos4i,(GLint x, GLint y, GLint z, GLint w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 SDL_PROC_UNUSED(void,glRasterPos4iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 SDL_PROC_UNUSED(void,glRasterPos4s,(GLshort x, GLshort y, GLshort z, GLshort w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 SDL_PROC_UNUSED(void,glRasterPos4sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 SDL_PROC_UNUSED(void,glReadBuffer,(GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 SDL_PROC_UNUSED(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 SDL_PROC_UNUSED(void,glRectd,(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 SDL_PROC_UNUSED(void,glRectdv,(const GLdouble *v1, const GLdouble *v2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 SDL_PROC_UNUSED(void,glRectf,(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 SDL_PROC_UNUSED(void,glRectfv,(const GLfloat *v1, const GLfloat *v2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 SDL_PROC_UNUSED(void,glRecti,(GLint x1, GLint y1, GLint x2, GLint y2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 SDL_PROC_UNUSED(void,glRectiv,(const GLint *v1, const GLint *v2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 SDL_PROC_UNUSED(void,glRects,(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 SDL_PROC_UNUSED(void,glRectsv,(const GLshort *v1, const GLshort *v2))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 SDL_PROC_UNUSED(GLint,glRenderMode,(GLenum mode))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 SDL_PROC_UNUSED(void,glRotated,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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255 SDL_PROC_UNUSED(void,glScaled,(GLdouble x, GLdouble y, GLdouble z))
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256 SDL_PROC_UNUSED(void,glScalef,(GLfloat x, GLfloat y, GLfloat z))
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diff changeset
257 SDL_PROC_UNUSED(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height))
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diff changeset
258 SDL_PROC_UNUSED(void,glSelectBuffer,(GLsizei size, GLuint *buffer))
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diff changeset
259 SDL_PROC_UNUSED(void,glShadeModel,(GLenum mode))
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diff changeset
260 SDL_PROC_UNUSED(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask))
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diff changeset
261 SDL_PROC_UNUSED(void,glStencilMask,(GLuint mask))
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diff changeset
262 SDL_PROC_UNUSED(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass))
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diff changeset
263 SDL_PROC_UNUSED(void,glTexCoord1d,(GLdouble s))
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diff changeset
264 SDL_PROC_UNUSED(void,glTexCoord1dv,(const GLdouble *v))
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diff changeset
265 SDL_PROC_UNUSED(void,glTexCoord1f,(GLfloat s))
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diff changeset
266 SDL_PROC_UNUSED(void,glTexCoord1fv,(const GLfloat *v))
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diff changeset
267 SDL_PROC_UNUSED(void,glTexCoord1i,(GLint s))
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diff changeset
268 SDL_PROC_UNUSED(void,glTexCoord1iv,(const GLint *v))
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diff changeset
269 SDL_PROC_UNUSED(void,glTexCoord1s,(GLshort s))
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diff changeset
270 SDL_PROC_UNUSED(void,glTexCoord1sv,(const GLshort *v))
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diff changeset
271 SDL_PROC_UNUSED(void,glTexCoord2d,(GLdouble s, GLdouble t))
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diff changeset
272 SDL_PROC_UNUSED(void,glTexCoord2dv,(const GLdouble *v))
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diff changeset
273 SDL_PROC(void,glTexCoord2f,(GLfloat s, GLfloat t))
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diff changeset
274 SDL_PROC_UNUSED(void,glTexCoord2fv,(const GLfloat *v))
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diff changeset
275 SDL_PROC_UNUSED(void,glTexCoord2i,(GLint s, GLint t))
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diff changeset
276 SDL_PROC_UNUSED(void,glTexCoord2iv,(const GLint *v))
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diff changeset
277 SDL_PROC_UNUSED(void,glTexCoord2s,(GLshort s, GLshort t))
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diff changeset
278 SDL_PROC_UNUSED(void,glTexCoord2sv,(const GLshort *v))
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diff changeset
279 SDL_PROC_UNUSED(void,glTexCoord3d,(GLdouble s, GLdouble t, GLdouble r))
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diff changeset
280 SDL_PROC_UNUSED(void,glTexCoord3dv,(const GLdouble *v))
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diff changeset
281 SDL_PROC_UNUSED(void,glTexCoord3f,(GLfloat s, GLfloat t, GLfloat r))
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diff changeset
282 SDL_PROC_UNUSED(void,glTexCoord3fv,(const GLfloat *v))
74212992fb08 Initial revision
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diff changeset
283 SDL_PROC_UNUSED(void,glTexCoord3i,(GLint s, GLint t, GLint r))
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diff changeset
284 SDL_PROC_UNUSED(void,glTexCoord3iv,(const GLint *v))
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diff changeset
285 SDL_PROC_UNUSED(void,glTexCoord3s,(GLshort s, GLshort t, GLshort r))
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diff changeset
286 SDL_PROC_UNUSED(void,glTexCoord3sv,(const GLshort *v))
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diff changeset
287 SDL_PROC_UNUSED(void,glTexCoord4d,(GLdouble s, GLdouble t, GLdouble r, GLdouble q))
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diff changeset
288 SDL_PROC_UNUSED(void,glTexCoord4dv,(const GLdouble *v))
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diff changeset
289 SDL_PROC_UNUSED(void,glTexCoord4f,(GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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diff changeset
290 SDL_PROC_UNUSED(void,glTexCoord4fv,(const GLfloat *v))
74212992fb08 Initial revision
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diff changeset
291 SDL_PROC_UNUSED(void,glTexCoord4i,(GLint s, GLint t, GLint r, GLint q))
74212992fb08 Initial revision
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diff changeset
292 SDL_PROC_UNUSED(void,glTexCoord4iv,(const GLint *v))
74212992fb08 Initial revision
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diff changeset
293 SDL_PROC_UNUSED(void,glTexCoord4s,(GLshort s, GLshort t, GLshort r, GLshort q))
74212992fb08 Initial revision
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diff changeset
294 SDL_PROC_UNUSED(void,glTexCoord4sv,(const GLshort *v))
74212992fb08 Initial revision
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diff changeset
295 SDL_PROC_UNUSED(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
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diff changeset
296 SDL_PROC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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diff changeset
297 SDL_PROC_UNUSED(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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diff changeset
298 SDL_PROC_UNUSED(void,glTexEnvi,(GLenum target, GLenum pname, GLint param))
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diff changeset
299 SDL_PROC_UNUSED(void,glTexEnviv,(GLenum target, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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diff changeset
300 SDL_PROC_UNUSED(void,glTexGend,(GLenum coord, GLenum pname, GLdouble param))
74212992fb08 Initial revision
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diff changeset
301 SDL_PROC_UNUSED(void,glTexGendv,(GLenum coord, GLenum pname, const GLdouble *params))
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diff changeset
302 SDL_PROC_UNUSED(void,glTexGenf,(GLenum coord, GLenum pname, GLfloat param))
74212992fb08 Initial revision
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diff changeset
303 SDL_PROC_UNUSED(void,glTexGenfv,(GLenum coord, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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diff changeset
304 SDL_PROC_UNUSED(void,glTexGeni,(GLenum coord, GLenum pname, GLint param))
74212992fb08 Initial revision
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diff changeset
305 SDL_PROC_UNUSED(void,glTexGeniv,(GLenum coord, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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diff changeset
306 SDL_PROC_UNUSED(void,glTexImage1D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
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parents:
diff changeset
307 SDL_PROC(void,glTexImage2D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
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diff changeset
308 SDL_PROC_UNUSED(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 SDL_PROC_UNUSED(void,glTexParameterfv,(GLenum target, GLenum pname, const GLfloat *params))
74212992fb08 Initial revision
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parents:
diff changeset
310 SDL_PROC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 SDL_PROC_UNUSED(void,glTexParameteriv,(GLenum target, GLenum pname, const GLint *params))
74212992fb08 Initial revision
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parents:
diff changeset
312 SDL_PROC_UNUSED(void,glTexSubImage1D,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
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diff changeset
313 SDL_PROC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
74212992fb08 Initial revision
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diff changeset
314 SDL_PROC_UNUSED(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
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parents:
diff changeset
316 SDL_PROC_UNUSED(void,glVertex2d,(GLdouble x, GLdouble y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 SDL_PROC_UNUSED(void,glVertex2dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
318 SDL_PROC_UNUSED(void,glVertex2f,(GLfloat x, GLfloat y))
74212992fb08 Initial revision
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parents:
diff changeset
319 SDL_PROC_UNUSED(void,glVertex2fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
320 SDL_PROC(void,glVertex2i,(GLint x, GLint y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
321 SDL_PROC_UNUSED(void,glVertex2iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
322 SDL_PROC_UNUSED(void,glVertex2s,(GLshort x, GLshort y))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
323 SDL_PROC_UNUSED(void,glVertex2sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
324 SDL_PROC_UNUSED(void,glVertex3d,(GLdouble x, GLdouble y, GLdouble z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
325 SDL_PROC_UNUSED(void,glVertex3dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
326 SDL_PROC_UNUSED(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 SDL_PROC_UNUSED(void,glVertex3fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 SDL_PROC_UNUSED(void,glVertex3i,(GLint x, GLint y, GLint z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 SDL_PROC_UNUSED(void,glVertex3iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 SDL_PROC_UNUSED(void,glVertex3s,(GLshort x, GLshort y, GLshort z))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 SDL_PROC_UNUSED(void,glVertex3sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 SDL_PROC_UNUSED(void,glVertex4d,(GLdouble x, GLdouble y, GLdouble z, GLdouble w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 SDL_PROC_UNUSED(void,glVertex4dv,(const GLdouble *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 SDL_PROC_UNUSED(void,glVertex4f,(GLfloat x, GLfloat y, GLfloat z, GLfloat w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 SDL_PROC_UNUSED(void,glVertex4fv,(const GLfloat *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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diff changeset
336 SDL_PROC_UNUSED(void,glVertex4i,(GLint x, GLint y, GLint z, GLint w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 SDL_PROC_UNUSED(void,glVertex4iv,(const GLint *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 SDL_PROC_UNUSED(void,glVertex4s,(GLshort x, GLshort y, GLshort z, GLshort w))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 SDL_PROC_UNUSED(void,glVertex4sv,(const GLshort *v))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 SDL_PROC_UNUSED(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 SDL_PROC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height))