annotate test/testsprite.c @ 4135:cd98d1dc385c SDL-1.2

Damien Carbery fixed bug #542 In SDL 1.2.13 sdl.m4 the AM_PATH_SDL function looks for sdl-config. It sets the PATH: PATH="$prefix/bin:$prefix/usr/bin:$PATH" but does not save the current PATH or restore the current PATH at the end. This breaks the build on Solaris because we have GNU tools in another dir (listed at the top of PATH) but non-GNU tools with the same names in $prefix/bin. Later configure tests finds the non-GNU tools and quits in error
author Sam Lantinga <slouken@libsdl.org>
date Thu, 24 Jan 2008 15:50:20 +0000
parents 4d241ea8a1cd
children 782fd950bd46 c121d94672cb
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5 #include <string.h>
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6 #include <ctype.h>
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7 #include <math.h>
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8 #include <time.h>
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9
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10 #include "SDL.h"
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11
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12 #define NUM_SPRITES 100
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13 #define MAX_SPEED 1
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14
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15 SDL_Surface *sprite;
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16 int numsprites;
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17 SDL_Rect *sprite_rects;
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18 SDL_Rect *positions;
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19 SDL_Rect *velocities;
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20 int sprites_visible;
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21 int debug_flip;
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22 Uint16 sprite_w, sprite_h;
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23
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24 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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25 static void quit(int rc)
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26 {
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27 SDL_Quit();
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28 exit(rc);
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29 }
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30
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31 int LoadSprite(char *file)
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32 {
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33 SDL_Surface *temp;
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34
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35 /* Load the sprite image */
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36 sprite = SDL_LoadBMP(file);
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37 if ( sprite == NULL ) {
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38 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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39 return(-1);
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40 }
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41
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42 /* Set transparent pixel as the pixel at (0,0) */
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43 if ( sprite->format->palette ) {
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44 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
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45 *(Uint8 *)sprite->pixels);
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46 }
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47
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48 /* Convert sprite to video format */
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49 temp = SDL_DisplayFormat(sprite);
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50 SDL_FreeSurface(sprite);
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51 if ( temp == NULL ) {
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52 fprintf(stderr, "Couldn't convert background: %s\n",
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53 SDL_GetError());
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54 return(-1);
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55 }
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56 sprite = temp;
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57
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58 /* We're ready to roll. :) */
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59 return(0);
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60 }
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61
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62 void MoveSprites(SDL_Surface *screen, Uint32 background)
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63 {
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64 int i, nupdates;
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65 SDL_Rect area, *position, *velocity;
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66
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67 nupdates = 0;
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68 /* Erase all the sprites if necessary */
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69 if ( sprites_visible ) {
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70 SDL_FillRect(screen, NULL, background);
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71 }
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72
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73 /* Move the sprite, bounce at the wall, and draw */
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74 for ( i=0; i<numsprites; ++i ) {
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75 position = &positions[i];
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76 velocity = &velocities[i];
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77 position->x += velocity->x;
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78 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
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79 velocity->x = -velocity->x;
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80 position->x += velocity->x;
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81 }
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82 position->y += velocity->y;
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83 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
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84 velocity->y = -velocity->y;
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85 position->y += velocity->y;
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86 }
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87
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88 /* Blit the sprite onto the screen */
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89 area = *position;
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90 SDL_BlitSurface(sprite, NULL, screen, &area);
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91 sprite_rects[nupdates++] = area;
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92 }
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93
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94 if (debug_flip) {
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95 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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96 static int t = 0;
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97
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98 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
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99 SDL_Rect r;
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100 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
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101 r.y = 0;
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102 r.w = 20;
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103 r.h = screen->h;
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104
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105 SDL_FillRect (screen, &r, color);
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106 t+=2;
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107 }
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108 }
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109
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110 /* Update the screen! */
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111 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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112 SDL_Flip(screen);
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113 } else {
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114 SDL_UpdateRects(screen, nupdates, sprite_rects);
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115 }
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116 sprites_visible = 1;
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117 }
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118
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119 /* This is a way of telling whether or not to use hardware surfaces */
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120 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
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121 {
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122 const SDL_VideoInfo *info;
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123
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124 /* Hardware acceleration is only used in fullscreen mode */
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125 flags |= SDL_FULLSCREEN;
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126
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127 /* Check for various video capabilities */
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128 info = SDL_GetVideoInfo();
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129 if ( info->blit_hw_CC && info->blit_fill ) {
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130 /* We use accelerated colorkeying and color filling */
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131 flags |= SDL_HWSURFACE;
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132 }
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133 /* If we have enough video memory, and will use accelerated
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134 blits directly to it, then use page flipping.
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135 */
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136 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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137 /* Direct hardware blitting without double-buffering
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138 causes really bad flickering.
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139 */
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140 if ( info->video_mem*1024 > (height*width*bpp/8) ) {
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141 flags |= SDL_DOUBLEBUF;
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142 } else {
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143 flags &= ~SDL_HWSURFACE;
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144 }
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145 }
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146
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147 /* Return the flags */
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148 return(flags);
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149 }
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150
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151 int main(int argc, char *argv[])
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152 {
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153 SDL_Surface *screen;
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154 Uint8 *mem;
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155 int width, height;
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156 Uint8 video_bpp;
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parents:
diff changeset
157 Uint32 videoflags;
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parents:
diff changeset
158 Uint32 background;
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diff changeset
159 int i, done;
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diff changeset
160 SDL_Event event;
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parents:
diff changeset
161 Uint32 then, now, frames;
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parents:
diff changeset
162
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163 /* Initialize SDL */
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diff changeset
164 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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165 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
166 return(1);
0
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diff changeset
167 }
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diff changeset
168
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169 numsprites = NUM_SPRITES;
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diff changeset
170 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
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diff changeset
171 width = 640;
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172 height = 480;
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173 video_bpp = 8;
1214
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents: 1151
diff changeset
174 debug_flip = 0;
0
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diff changeset
175 while ( argc > 1 ) {
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diff changeset
176 --argc;
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177 if ( strcmp(argv[argc-1], "-width") == 0 ) {
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diff changeset
178 width = atoi(argv[argc]);
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parents:
diff changeset
179 --argc;
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parents:
diff changeset
180 } else
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181 if ( strcmp(argv[argc-1], "-height") == 0 ) {
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diff changeset
182 height = atoi(argv[argc]);
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parents:
diff changeset
183 --argc;
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diff changeset
184 } else
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185 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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186 video_bpp = atoi(argv[argc]);
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187 videoflags &= ~SDL_ANYFORMAT;
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parents:
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188 --argc;
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189 } else
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190 if ( strcmp(argv[argc], "-fast") == 0 ) {
107
01fcac5d146e Fixed crash in testsprite when using the -fast option (nobody caught this?)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
191 videoflags = FastestFlags(videoflags, width, height, video_bpp);
0
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192 } else
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193 if ( strcmp(argv[argc], "-hw") == 0 ) {
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194 videoflags ^= SDL_HWSURFACE;
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195 } else
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196 if ( strcmp(argv[argc], "-flip") == 0 ) {
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197 videoflags ^= SDL_DOUBLEBUF;
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198 } else
1214
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents: 1151
diff changeset
199 if ( strcmp(argv[argc], "-debugflip") == 0 ) {
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents: 1151
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200 debug_flip ^= 1;
31103dbf1c26 Toggle flip debugging in testsprite.c on the command line, not as a hardcoded
Ryan C. Gordon <icculus@icculus.org>
parents: 1151
diff changeset
201 } else
0
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202 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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203 videoflags ^= SDL_FULLSCREEN;
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204 } else
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diff changeset
205 if ( isdigit(argv[argc][0]) ) {
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206 numsprites = atoi(argv[argc]);
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diff changeset
207 } else {
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diff changeset
208 fprintf(stderr,
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209 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
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parents:
diff changeset
210 argv[0]);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
211 quit(1);
0
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parents:
diff changeset
212 }
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parents:
diff changeset
213 }
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parents:
diff changeset
214
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diff changeset
215 /* Set video mode */
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diff changeset
216 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
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diff changeset
217 if ( ! screen ) {
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diff changeset
218 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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diff changeset
219 width, height, SDL_GetError());
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
220 quit(2);
0
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parents:
diff changeset
221 }
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parents:
diff changeset
222
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diff changeset
223 /* Load the sprite */
1516
4d241ea8a1cd Updated MacOS Classic build
Sam Lantinga <slouken@libsdl.org>
parents: 1214
diff changeset
224 if ( LoadSprite("icon.bmp") < 0 ) {
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
225 quit(1);
0
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parents:
diff changeset
226 }
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parents:
diff changeset
227
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diff changeset
228 /* Allocate memory for the sprite info */
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diff changeset
229 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
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diff changeset
230 if ( mem == NULL ) {
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diff changeset
231 SDL_FreeSurface(sprite);
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diff changeset
232 fprintf(stderr, "Out of memory!\n");
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 753
diff changeset
233 quit(2);
0
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parents:
diff changeset
234 }
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diff changeset
235 sprite_rects = (SDL_Rect *)mem;
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diff changeset
236 positions = sprite_rects;
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diff changeset
237 sprite_rects += numsprites;
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diff changeset
238 velocities = sprite_rects;
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diff changeset
239 sprite_rects += numsprites;
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
240 sprite_w = sprite->w;
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
241 sprite_h = sprite->h;
0
74212992fb08 Initial revision
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parents:
diff changeset
242 srand(time(NULL));
74212992fb08 Initial revision
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parents:
diff changeset
243 for ( i=0; i<numsprites; ++i ) {
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
244 positions[i].x = rand()%(screen->w - sprite_w);
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
245 positions[i].y = rand()%(screen->h - sprite_h);
0
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parents:
diff changeset
246 positions[i].w = sprite->w;
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parents:
diff changeset
247 positions[i].h = sprite->h;
74212992fb08 Initial revision
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parents:
diff changeset
248 velocities[i].x = 0;
74212992fb08 Initial revision
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parents:
diff changeset
249 velocities[i].y = 0;
74212992fb08 Initial revision
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parents:
diff changeset
250 while ( ! velocities[i].x && ! velocities[i].y ) {
74212992fb08 Initial revision
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parents:
diff changeset
251 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
252 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
253 }
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parents:
diff changeset
254 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
74212992fb08 Initial revision
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parents:
diff changeset
256
74212992fb08 Initial revision
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parents:
diff changeset
257 /* Print out information about our surfaces */
74212992fb08 Initial revision
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parents:
diff changeset
258 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
74212992fb08 Initial revision
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parents:
diff changeset
259 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
260 printf("Screen is in video memory\n");
74212992fb08 Initial revision
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parents:
diff changeset
261 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 printf("Screen is in system memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
74212992fb08 Initial revision
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parents:
diff changeset
265 printf("Screen has double-buffering enabled\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
267 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
74212992fb08 Initial revision
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parents:
diff changeset
268 printf("Sprite is in video memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
269 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
270 printf("Sprite is in system memory\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
271 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
272 /* Run a sample blit to trigger blit acceleration */
74212992fb08 Initial revision
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parents:
diff changeset
273 { SDL_Rect dst;
74212992fb08 Initial revision
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parents:
diff changeset
274 dst.x = 0;
74212992fb08 Initial revision
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parents:
diff changeset
275 dst.y = 0;
74212992fb08 Initial revision
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parents:
diff changeset
276 dst.w = sprite->w;
74212992fb08 Initial revision
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parents:
diff changeset
277 dst.h = sprite->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
278 SDL_BlitSurface(sprite, NULL, screen, &dst);
74212992fb08 Initial revision
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parents:
diff changeset
279 SDL_FillRect(screen, &dst, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
280 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
282 printf("Sprite blit uses hardware acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
283 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
284 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
285 printf("Sprite blit uses RLE acceleration\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
287
74212992fb08 Initial revision
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parents:
diff changeset
288 /* Loop, blitting sprites and waiting for a keystroke */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 frames = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 then = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
291 done = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
292 sprites_visible = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
293 while ( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 /* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 ++frames;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
297 switch (event.type) {
529
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
298 case SDL_MOUSEBUTTONDOWN:
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
299 SDL_WarpMouse(screen->w/2, screen->h/2);
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
300 break;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 case SDL_KEYDOWN:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 /* Any keypress quits the app... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 case SDL_QUIT:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 MoveSprites(screen, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 SDL_FreeSurface(sprite);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 free(mem);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
314
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 /* Print out some timing information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 now = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 if ( now > then ) {
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318 printf("%2.2f frames per second\n",
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319 ((double)frames*1000)/(now-then));
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320 }
288
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321 SDL_Quit();
0
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322 return(0);
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323 }