Mercurial > sdl-ios-xcode
annotate README.Porting @ 4135:cd98d1dc385c SDL-1.2
Damien Carbery fixed bug #542
In SDL 1.2.13 sdl.m4 the AM_PATH_SDL function looks for sdl-config.
It sets the PATH:
PATH="$prefix/bin:$prefix/usr/bin:$PATH"
but does not save the current PATH or restore the current PATH at the end.
This breaks the build on Solaris because we have GNU tools in another dir
(listed at the top of PATH) but non-GNU tools with the same names in
$prefix/bin. Later configure tests finds the non-GNU tools and quits in error
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 24 Jan 2008 15:50:20 +0000 |
parents | b2b476a4a73c |
children | 103760c3a5dc |
rev | line source |
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1484
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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1 |
b2b476a4a73c
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2 * Porting To A New Platform |
b2b476a4a73c
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3 |
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4 The first thing you have to do when porting to a new platform, is look at |
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5 include/SDL_platform.h and create an entry there for your operating system. |
b2b476a4a73c
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS. |
b2b476a4a73c
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building |
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8 on based on C preprocessor symbols. |
b2b476a4a73c
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9 |
b2b476a4a73c
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10 There are two basic ways of building SDL at the moment: |
b2b476a4a73c
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Sam Lantinga <slouken@libsdl.org>
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11 |
b2b476a4a73c
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12 1. The "UNIX" way: ./configure; make; make install |
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Sam Lantinga <slouken@libsdl.org>
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13 |
b2b476a4a73c
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14 If you have a GNUish system, then you might try this. Edit configure.in, |
b2b476a4a73c
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Sam Lantinga <slouken@libsdl.org>
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15 take a look at the large section labelled: |
b2b476a4a73c
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16 "Set up the configuration based on the target platform!" |
b2b476a4a73c
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17 Add a section for your platform, and then re-run autogen.sh and build! |
b2b476a4a73c
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18 |
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19 2. Using an IDE: |
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20 |
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21 If you're using an IDE or other non-configure build system, you'll probably |
b2b476a4a73c
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h, |
b2b476a4a73c
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23 add a section for your platform, and create a custom SDL_config_{platform}.h, |
b2b476a4a73c
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24 based on SDL_config.h.minimal and SDL_config.h.in |
b2b476a4a73c
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25 |
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26 Add the top level include directory to the header search path, and then add |
b2b476a4a73c
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27 the following sources to the project: |
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28 src/*.c |
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29 src/audio/*.c |
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30 src/cdrom/*.c |
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31 src/cpuinfo/*.c |
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32 src/events/*.c |
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33 src/file/*.c |
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34 src/joystick/*.c |
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35 src/stdlib/*.c |
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36 src/thread/*.c |
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37 src/timer/*.c |
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38 src/video/*.c |
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39 src/audio/disk/*.c |
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40 src/video/dummy/*.c |
b2b476a4a73c
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41 src/joystick/dummy/*.c |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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42 src/cdrom/dummy/*.c |
b2b476a4a73c
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43 src/thread/generic/*.c |
b2b476a4a73c
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44 src/timer/dummy/*.c |
b2b476a4a73c
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45 src/loadso/dummy/*.c |
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46 |
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47 |
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48 Once you have a working library without any drivers, you can go back to each |
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49 of the major subsystems and start implementing drivers for your platform. |
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50 |
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51 If you have any questions, don't hesitate to ask on the SDL mailing list: |
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52 http://www.libsdl.org/mailing-list.php |
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53 |
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54 Enjoy! |
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55 Sam Lantinga (slouken@libsdl.org) |
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56 |