annotate Borland.html @ 576:cd41dca47fff

Fixed QZ_ToggleFullScreen() return value (thanks Max!)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Jan 2003 05:29:50 +0000
parents 25f475cd4981
children de622b7108bf
rev   line source
465
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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2 <html>
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3 <head>
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4 <title>Building SDL with Borland's C++ compilers</title>
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5
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6 <meta name="author"
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7 content="David Snopek and updated by Dominique Louis.">
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8 </head>
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9 <body>
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10 <xevol @newtonave.net=""> </xevol>
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11 <h1>Building SDL with Borland's C++ compilers. </h1>
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12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
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13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
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14 Louis</a></b>.<br>
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15 <br>
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16 These instructions cover how to compile SDL and its included test programs
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17 using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
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18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
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19 href="#bccc">Borland C++ command-line compiler</a>. <br>
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20
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21 <h3> <b> Extract the files </b> </h3>
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22
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23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
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24 it into any other directory because the makefiles ( *.mak ) and project
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25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should
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26 create a directory named "Borland" inside of the top level SDL source directory.
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27 </p>
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28
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29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
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30 </h3>
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31
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32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains
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33 a number of Builder project files. Double-click on the "libSDL.bpg" file
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34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
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35 menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
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36 This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
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37 and all the <a href="#tests">test programs</a>. Currently, all the <a
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38 href="#tests">test programs</a>
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39 are dynamically linked to Sam Lantinga's SDL.dll.</p>
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40
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41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
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42 &nbsp;<br>
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43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga
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44 in each release, I have created the correct *.libs for SDL 1.2.4 and they
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45 exist in the "/lib" directory.<br>
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46 If you would like to create the *.lib files yourself, you will need to make
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47 use of Borland's "implib.exe" utility.<br>
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48 </p>
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49
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50 <p><tt>IMPLIB</tt> works like this: </p>
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51
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52 <pre> IMPLIB (destination lib name) (source dll)<br></pre>
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53
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54 <p> For example,</p>
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55
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56 <pre> IMPLIB SDL.lib SDL.dll<br></pre>
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57
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58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
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59 </p>
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60
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61 <p>To learn more about the difference between Borland's and Microsoft's *.lib
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62 format please read the article <a
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63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
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64 </p>
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65
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66 <p> <b><br>
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67 NOTE :</b> The C++ Builder for Windows project format, is not compatible
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68 with the Kylix 3 project format, hence the reason why they are in separate
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69 directories.</p>
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70
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71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
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72 </b> </h3>
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73
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74 <p> The free Borland compiler can be downloaded at no charge from <a
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75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
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76 </a>. Make sure that it is installed and properly configured. </p>
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77
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78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
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79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
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80 -f SDLmain.mak". There are also makefiles for all of the <a
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81 href="#tests">test programs</a>, if you wish to build them. </p>
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82
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83 <h3> <b> Output files </b> </h3>
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84 No matter which compiler you used, three important files should have
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85 been produced:
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86 <ul>
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87 <li> SDL.dll ( Borland format ) </li>
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88 <li> SDL.lib&nbsp;( Borland format ) </li>
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89 <li> SDLmain.lib&nbsp;( Borland format ) </li>
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90
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91 </ul>
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92 Both of the *.lib files will need to be added to all the projects that
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93 use SDL and SDL.dll must be placed some where the Windows dynamic linker
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94 can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM).
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95
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96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
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97 3 ) </b> </h3>
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98
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99 <p> Inside of the "Borland" directory there is a "k3" directory that contains
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100 a number of Builder project files. Double-click on the "libSDL.bpg" file
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101 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
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102 menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed
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103 to build all the <a
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104 href="#tests">test programs</a>.&nbsp;<br>
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105 Linux users do not need *.lib files as the Shared Object is linked right
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106 into the project ( very neat actually, Windows should do this sort of thing
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107 as it is a lot easier for the developer ). <br>
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108 <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
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109 compatible with the Kylix 3 project format, hence the reason why they are
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110 in separate directories.</p>
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111
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112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
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113 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
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114 /usr/X11R6/lib as libGL*.so<br>
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115 <br>
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116 So if your setup is different you may need to change the project file
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117 so that they re-link to the ones on your system.<br>
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118 <br>
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119 On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
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120 So if you you have not installed the development RPMs ( usually named libSDL-devel*
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121 ) for SDL ( not included ) you may have to change the include directory
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122 within some of the projects.<br>
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123 </p>
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124
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125 <h3> Known Problems</h3>
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126 The only known problem is that I ( Dominique Louis ), was unable to create
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127 the projects that rebuilt the SDL shared objects under Linux, due to time
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128 constraints and my lack of intimate knowledge of Linux.
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129 <h3><a name="tests"><b> Test programs </b> </a></h3>
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130 Some of the test programs require included media files ( *.wav; *.bmp etc
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131 ). Before trying to run any of the test programs, copy these media files
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132 from the "tests/" directory into the Borland build directory that you extracted
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133 the project files to. <br>
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134 <br>
25f475cd4981 Updated the Borland C++ projects (thanks Dominique!)
Sam Lantinga <slouken@libsdl.org>
parents:
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135 </body>
25f475cd4981 Updated the Borland C++ projects (thanks Dominique!)
Sam Lantinga <slouken@libsdl.org>
parents:
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136 </html>
25f475cd4981 Updated the Borland C++ projects (thanks Dominique!)
Sam Lantinga <slouken@libsdl.org>
parents:
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