Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Overlay.3 @ 4240:cb44bf8f8a0f SDL-1.2
Fixed bug #719
Mike Blaguszewski 2009-03-23 13:32:22 PDT
Patch to 1.2 HEAD that fixes the issue
Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the
app, when cursor capturing is enabled, will cause the window to jump. This is
because SDL's handler for activate events calls a low-level Quartz function to
move the cursor. Calling this when the mouse is down in the title bar confuses
the WindowServer into thinking the title bar has been dragged. The patch defers
processing of activate events in this case.
The bottom line is that CGWarpMouseCursorPosition() is not safe to call when
the mouse in down in a window's title bar.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Sep 2009 07:18:02 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_Overlay \- YUV video overlay |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint32 format; | |
9 int w, h; | |
10 int planes; | |
11 Uint16 *pitches; | |
12 Uint8 **pixels; | |
13 Uint32 hw_overlay:1; | |
14 } SDL_Overlay;\fR | |
15 .fi | |
16 .PP | |
17 .SH "STRUCTURE DATA" | |
18 .TP 20 | |
19 \fBformat\fR | |
20 Overlay format (see below) | |
21 .TP 20 | |
22 \fBw, h\fR | |
23 Width and height of overlay | |
24 .TP 20 | |
25 \fBplanes\fR | |
26 Number of planes in the overlay\&. Usually either 1 or 3 | |
27 .TP 20 | |
28 \fBpitches\fR | |
29 An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&. | |
30 .TP 20 | |
31 \fBpixels\fR | |
32 An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&. | |
33 .TP 20 | |
34 \fBhw_overlay\fR | |
35 This will be set to 1 if the overlay is hardware accelerated\&. | |
36 .SH "DESCRIPTION" | |
37 .PP | |
38 A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following: | |
39 .PP | |
40 .nf | |
41 \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ | |
42 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ | |
43 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ | |
44 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ | |
45 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR | |
46 .fi | |
47 .PP | |
48 More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&. | |
49 .SH "SEE ALSO" | |
50 .PP | |
51 \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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52 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |