annotate docs/man3/SDL_GLattr.3 @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_GLattr \- SDL GL Attributes
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4 .SH "ATTRIBUTES"
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5 .TP 20
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6 \fBSDL_GL_RED_SIZE\fP
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7 Size of the framebuffer red component, in bits
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8 .TP 20
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9 \fBSDL_GL_GREEN_SIZE\fP
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10 Size of the framebuffer green component, in bits
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11 .TP 20
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12 \fBSDL_GL_BLUE_SIZE\fP
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13 Size of the framebuffer blue component, in bits
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14 .TP 20
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15 \fBSDL_GL_ALPHA_SIZE\fP
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16 Size of the framebuffer alpha component, in bits
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17 .TP 20
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18 \fBSDL_GL_DOUBLEBUFFER\fP
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19 0 or 1, enable or disable double buffering
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20 .TP 20
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21 \fBSDL_GL_BUFFER_SIZE\fP
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22 Size of the framebuffer, in bits
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23 .TP 20
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24 \fBSDL_GL_DEPTH_SIZE\fP
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25 Size of the depth buffer, in bits
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26 .TP 20
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27 \fBSDL_GL_STENCIL_SIZE\fP
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28 Size of the stencil buffer, in bits
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29 .TP 20
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30 \fBSDL_GL_ACCUM_RED_SIZE\fP
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31 Size of the accumulation buffer red component, in bits
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32 .TP 20
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33 \fBSDL_GL_ACCUM_GREEN_SIZE\fP
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34 Size of the accumulation buffer green component, in bits
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35 .TP 20
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36 \fBSDL_GL_ACCUM_BLUE_SIZE\fP
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37 Size of the accumulation buffer blue component, in bits
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38 .TP 20
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39 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP
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40 Size of the accumulation buffer alpha component, in bits
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41 .SH "DESCRIPTION"
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42 .PP
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43 While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
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44 .SH "SEE ALSO"
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45 .PP
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46 \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
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47 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01