annotate include/SDL_thread.h @ 4578:cb338fa6535c

Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Mon, 31 May 2010 15:09:36 +0530
parents f7b03b6838cb
children 82f357a91d43
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_thread_h
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24 #define _SDL_thread_h
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25
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26 /**
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27 * \file SDL_thread.h
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28 *
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29 * Header for the SDL thread management routines.
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30 */
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34
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35 /* Thread synchronization primitives */
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36 #include "SDL_mutex.h"
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37
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38 #include "begin_code.h"
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39 /* Set up for C function definitions, even when using C++ */
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40 #ifdef __cplusplus
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41 /* *INDENT-OFF* */
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42 extern "C" {
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43 /* *INDENT-ON* */
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44 #endif
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45
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46 /* The SDL thread structure, defined in SDL_thread.c */
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47 struct SDL_Thread;
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48 typedef struct SDL_Thread SDL_Thread;
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49
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50 /* The SDL thread ID */
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51 typedef unsigned long SDL_threadID;
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52
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53 #if defined(__WIN32__) && !defined(HAVE_LIBC)
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54 /**
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55 * \file SDL_thread.h
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56 *
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57 * We compile SDL into a DLL. This means, that it's the DLL which
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58 * creates a new thread for the calling process with the SDL_CreateThread()
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59 * API. There is a problem with this, that only the RTL of the SDL.DLL will
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60 * be initialized for those threads, and not the RTL of the calling
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61 * application!
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62 *
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63 * To solve this, we make a little hack here.
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64 *
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65 * We'll always use the caller's _beginthread() and _endthread() APIs to
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66 * start a new thread. This way, if it's the SDL.DLL which uses this API,
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67 * then the RTL of SDL.DLL will be used to create the new thread, and if it's
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68 * the application, then the RTL of the application will be used.
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69 *
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70 * So, in short:
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71 * Always use the _beginthread() and _endthread() of the calling runtime
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72 * library!
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73 */
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74 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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75 #ifndef _WIN32_WCE
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76 #include <process.h> /* This has _beginthread() and _endthread() defined! */
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77 #endif
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78
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79 #ifdef __GNUC__
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80 typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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81 unsigned
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82 (__stdcall *
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83 func) (void *),
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84 void *arg,
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85 unsigned,
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86 unsigned
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87 *threadID);
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88 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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89 #else
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90 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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91 unsigned (__stdcall *
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92 func) (void
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93 *),
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94 void *arg, unsigned,
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95 unsigned *threadID);
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96 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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97 #endif
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98
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99 /**
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100 * Create a thread.
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101 */
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102 extern DECLSPEC SDL_Thread *SDLCALL
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103 SDL_CreateThread(int (SDLCALL * f) (void *), void *data,
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104 pfnSDL_CurrentBeginThread pfnBeginThread,
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105 pfnSDL_CurrentEndThread pfnEndThread);
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106
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107 #if defined(_WIN32_WCE)
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108
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109 /**
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110 * Create a thread.
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111 */
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112 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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113
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114 #else
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115
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116 /**
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117 * Create a thread.
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118 */
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119 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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120
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121 #endif
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122 #else
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123
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124 /**
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125 * Create a thread.
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126 */
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127 extern DECLSPEC SDL_Thread *SDLCALL
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128 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data);
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129
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130 #endif
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131
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132 /**
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133 * Get the thread identifier for the current thread.
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134 */
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135 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
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136
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137 /**
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138 * Get the thread identifier for the specified thread.
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139 *
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140 * Equivalent to SDL_ThreadID() if the specified thread is NULL.
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141 */
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142 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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143
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144 /**
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145 * Wait for a thread to finish.
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146 *
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147 * The return code for the thread function is placed in the area
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148 * pointed to by \c status, if \c status is not NULL.
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149 */
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150 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
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151
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152 /**
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153 * \deprecated This function is here for binary compatibility with legacy apps,
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154 * but in SDL 1.3 and later, it's a no-op.
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155 *
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156 * You cannot forcibly kill a thread in a safe manner on many platforms. You
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157 * should instead find a way to alert your thread that it is time to terminate,
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158 * and then have it gracefully exit on its own. Do not ever call this function!
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159 */
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160 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread * thread);
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161
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162
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163 /* Ends C function definitions when using C++ */
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164 #ifdef __cplusplus
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165 /* *INDENT-OFF* */
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166 }
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167 /* *INDENT-ON* */
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168 #endif
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169 #include "close_code.h"
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170
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171 #endif /* _SDL_thread_h */
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172
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173 /* vi: set ts=4 sw=4 expandtab: */