Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 3069:caefe2344f65
Date: Thu, 27 Dec 2007 07:38:25 +0000
From: John Bartholomew
Subject: [SDL] SDL Semaphore implementation broken on Windows?
Hi,
Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them.
In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take.
I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it).
I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances).
However, assuming this is the cause of my problems, there is a very
simple fix:
Windows provides InterlockedIncrement() and InterlockedDecrement()
functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count);
This is using SDL v1.2.12, built with VC++ 2008 Express, running on a
Core 2 duo processor.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Feb 2009 05:39:18 +0000 |
parents | 91a7e08cd238 |
children | 98a819296cdc |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Window event handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
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31 int |
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32 SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, |
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33 int data2) |
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34 { |
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35 int posted; |
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36 SDL_Window *window; |
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37 |
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38 window = SDL_GetWindowFromID(windowID); |
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39 if (!window) { |
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40 return 0; |
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41 } |
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42 switch (windowevent) { |
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43 case SDL_WINDOWEVENT_SHOWN: |
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44 if (window->flags & SDL_WINDOW_SHOWN) { |
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45 return 0; |
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46 } |
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47 window->flags |= SDL_WINDOW_SHOWN; |
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48 SDL_OnWindowShown(window); |
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49 break; |
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50 case SDL_WINDOWEVENT_HIDDEN: |
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51 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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52 return 0; |
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53 } |
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54 window->flags &= ~SDL_WINDOW_SHOWN; |
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55 SDL_OnWindowHidden(window); |
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56 break; |
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57 case SDL_WINDOWEVENT_MOVED: |
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58 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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59 return 0; |
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60 } |
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61 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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62 data1 = window->x; |
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63 } |
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64 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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65 data2 = window->y; |
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66 } |
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67 if (data1 == window->x && data2 == window->y) { |
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68 return 0; |
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69 } |
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70 window->x = data1; |
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71 window->y = data2; |
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72 break; |
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73 case SDL_WINDOWEVENT_RESIZED: |
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74 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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75 return 0; |
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76 } |
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77 if (data1 == window->w && data2 == window->h) { |
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78 return 0; |
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79 } |
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80 window->w = data1; |
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81 window->h = data2; |
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82 SDL_OnWindowResized(window); |
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83 break; |
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84 case SDL_WINDOWEVENT_MINIMIZED: |
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85 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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86 return 0; |
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87 } |
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88 window->flags |= SDL_WINDOW_MINIMIZED; |
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89 break; |
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90 case SDL_WINDOWEVENT_MAXIMIZED: |
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91 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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92 return 0; |
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93 } |
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94 window->flags |= SDL_WINDOW_MAXIMIZED; |
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95 break; |
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96 case SDL_WINDOWEVENT_RESTORED: |
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97 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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98 return 0; |
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99 } |
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100 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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101 break; |
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102 case SDL_WINDOWEVENT_ENTER: |
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103 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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104 return 0; |
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105 } |
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106 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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107 break; |
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108 case SDL_WINDOWEVENT_LEAVE: |
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109 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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110 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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111 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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112 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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113 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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114 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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115 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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116 return 0; |
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117 } |
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118 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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119 SDL_OnWindowFocusGained(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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120 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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121 case SDL_WINDOWEVENT_FOCUS_LOST: |
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122 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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123 return 0; |
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124 } |
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125 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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126 SDL_OnWindowFocusLost(window); |
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127 break; |
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128 } |
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129 |
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130 /* Post the event, if desired */ |
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131 posted = 0; |
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132 if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { |
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133 SDL_Event event; |
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134 event.type = SDL_WINDOWEVENT; |
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135 event.window.event = windowevent; |
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136 event.window.data1 = data1; |
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137 event.window.data2 = data2; |
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138 event.window.windowID = windowID; |
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139 posted = (SDL_PushEvent(&event) > 0); |
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140 } |
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141 return (posted); |
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142 } |
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143 |
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144 /* vi: set ts=4 sw=4 expandtab: */ |