Mercurial > sdl-ios-xcode
annotate docs/html/sdlupdaterects.html @ 3069:caefe2344f65
Date: Thu, 27 Dec 2007 07:38:25 +0000
From: John Bartholomew
Subject: [SDL] SDL Semaphore implementation broken on Windows?
Hi,
Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them.
In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take.
I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it).
I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances).
However, assuming this is the cause of my problems, there is a very
simple fix:
Windows provides InterlockedIncrement() and InterlockedDecrement()
functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count);
This is using SDL v1.2.12, built with VC++ 2008 Express, running on a
Core 2 duo processor.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Feb 2009 05:39:18 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_UpdateRects</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UpdateRect" | |
17 HREF="sdlupdaterect.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Flip" | |
20 HREF="sdlflip.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlupdaterect.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlflip.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLUPDATERECTS" | |
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74 ></A |
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75 >SDL_UpdateRects</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1392" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_UpdateRects -- Makes sure the given list of rectangles is updated on the given screen.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1395" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1396" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_UpdateRects</B | |
108 ></CODE | |
109 >(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1402" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
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123 >Makes sure the given list of rectangles is updated on the given screen. |
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124 The rectangles must all be confined within the screen boundaries (no |
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125 clipping is done).</P |
0 | 126 ><P |
127 >This function should not be called while <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >screen</I | |
131 ></TT | |
132 > is | |
133 <A | |
134 HREF="sdllocksurface.html" | |
135 >locked</A | |
55
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136 >.</P |
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137 ><DIV |
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138 CLASS="NOTE" |
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139 ><BLOCKQUOTE |
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140 CLASS="NOTE" |
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141 ><P |
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142 ><B |
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143 >Note: </B |
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144 >It is adviced to call this function only once per frame, since each |
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145 call has some processing overhead. This is no restriction since you |
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146 can pass any number of rectangles each time.</P |
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147 ><P |
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148 >The rectangles are not automatically merged or checked for overlap. In |
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149 general, the programmer can use his knowledge about his particular |
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150 rectangles to merge them in an efficient way, to avoid overdraw.</P |
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151 ></BLOCKQUOTE |
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152 ></DIV |
0 | 153 ></DIV |
154 ><DIV | |
155 CLASS="REFSECT1" | |
156 ><A | |
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157 NAME="AEN1411" |
0 | 158 ></A |
159 ><H2 | |
160 >See Also</H2 | |
161 ><P | |
162 ><A | |
163 HREF="sdlupdaterect.html" | |
164 ><TT | |
165 CLASS="FUNCTION" | |
166 >SDL_UpdateRect</TT | |
167 ></A | |
168 >, | |
169 <A | |
170 HREF="sdlrect.html" | |
171 ><SPAN | |
172 CLASS="STRUCTNAME" | |
173 >SDL_Rect</SPAN | |
174 ></A | |
175 >, | |
176 <A | |
177 HREF="sdlsurface.html" | |
178 ><SPAN | |
179 CLASS="STRUCTNAME" | |
180 >SDL_Surface</SPAN | |
181 ></A | |
182 >, | |
183 <A | |
184 HREF="sdllocksurface.html" | |
185 ><TT | |
186 CLASS="FUNCTION" | |
187 >SDL_LockSurface</TT | |
188 ></A | |
189 ></P | |
190 ></DIV | |
191 ><DIV | |
192 CLASS="NAVFOOTER" | |
193 ><HR | |
194 ALIGN="LEFT" | |
195 WIDTH="100%"><TABLE | |
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196 SUMMARY="Footer navigation table" |
0 | 197 WIDTH="100%" |
198 BORDER="0" | |
199 CELLPADDING="0" | |
200 CELLSPACING="0" | |
201 ><TR | |
202 ><TD | |
203 WIDTH="33%" | |
204 ALIGN="left" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="sdlupdaterect.html" | |
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208 ACCESSKEY="P" |
0 | 209 >Prev</A |
210 ></TD | |
211 ><TD | |
212 WIDTH="34%" | |
213 ALIGN="center" | |
214 VALIGN="top" | |
215 ><A | |
216 HREF="index.html" | |
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217 ACCESSKEY="H" |
0 | 218 >Home</A |
219 ></TD | |
220 ><TD | |
221 WIDTH="33%" | |
222 ALIGN="right" | |
223 VALIGN="top" | |
224 ><A | |
225 HREF="sdlflip.html" | |
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226 ACCESSKEY="N" |
0 | 227 >Next</A |
228 ></TD | |
229 ></TR | |
230 ><TR | |
231 ><TD | |
232 WIDTH="33%" | |
233 ALIGN="left" | |
234 VALIGN="top" | |
235 >SDL_UpdateRect</TD | |
236 ><TD | |
237 WIDTH="34%" | |
238 ALIGN="center" | |
239 VALIGN="top" | |
240 ><A | |
241 HREF="video.html" | |
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242 ACCESSKEY="U" |
0 | 243 >Up</A |
244 ></TD | |
245 ><TD | |
246 WIDTH="33%" | |
247 ALIGN="right" | |
248 VALIGN="top" | |
249 >SDL_Flip</TD | |
250 ></TR | |
251 ></TABLE | |
252 ></DIV | |
253 ></BODY | |
254 ></HTML | |
255 > |