annotate docs/html/sdlshowcursor.html @ 3069:caefe2344f65

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:39:18 +0000
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40 >SDL Library Documentation</TH
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72 ><A
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73 NAME="SDLSHOWCURSOR"
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74 ></A
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75 >SDL_ShowCursor</H1
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81 ><H2
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82 >Name</H2
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83 >SDL_ShowCursor&nbsp;--&nbsp;Toggle whether or not the cursor is shown on the screen.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_ShowCursor</B
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108 ></CODE
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109 >(int toggle);</CODE
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110 ></P
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111 ><P
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115 ><DIV
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Toggle whether or not the cursor is shown on the screen. Passing <TT
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124 CLASS="LITERAL"
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125 >SDL_ENABLE</TT
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126 > displays the cursor and passing <TT
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127 CLASS="LITERAL"
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128 >SDL_DISABLE</TT
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129 > hides it. The current state of the mouse cursor can be queried by passing <TT
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130 CLASS="LITERAL"
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131 >SDL_QUERY</TT
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132 >, either <TT
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133 CLASS="LITERAL"
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134 >SDL_DISABLE</TT
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135 > or <TT
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136 CLASS="LITERAL"
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137 >SDL_ENABLE</TT
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138 > will be returned.</P
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139 ><P
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140 >The cursor starts off displayed, but can be turned off.</P
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141 ></DIV
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142 ><DIV
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143 CLASS="REFSECT1"
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144 ><A
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147 ><H2
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148 >Return Value</H2
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149 ><P
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150 >Returns the current state of the cursor.</P
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151 ></DIV
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152 ><DIV
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153 CLASS="REFSECT1"
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154 ><A
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156 ></A
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157 ><H2
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158 >See Also</H2
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159 ><P
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160 ><A
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161 HREF="sdlcreatecursor.html"
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162 ><TT
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163 CLASS="FUNCTION"
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164 >SDL_CreateCursor</TT
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165 ></A
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166 >,
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167 <A
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168 HREF="sdlsetcursor.html"
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169 ><TT
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170 CLASS="FUNCTION"
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171 >SDL_SetCursor</TT
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172 ></A
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173 ></P
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174 ></DIV
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175 ><DIV
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176 CLASS="NAVFOOTER"
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177 ><HR
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178 ALIGN="LEFT"
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179 WIDTH="100%"><TABLE
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180 SUMMARY="Footer navigation table"
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181 WIDTH="100%"
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182 BORDER="0"
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183 CELLPADDING="0"
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184 CELLSPACING="0"
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185 ><TR
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186 ><TD
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187 WIDTH="33%"
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188 ALIGN="left"
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189 VALIGN="top"
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190 ><A
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191 HREF="sdlgetcursor.html"
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192 ACCESSKEY="P"
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193 >Prev</A
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194 ></TD
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195 ><TD
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196 WIDTH="34%"
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197 ALIGN="center"
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198 VALIGN="top"
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199 ><A
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200 HREF="index.html"
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201 ACCESSKEY="H"
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202 >Home</A
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203 ></TD
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204 ><TD
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205 WIDTH="33%"
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206 ALIGN="right"
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207 VALIGN="top"
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208 ><A
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209 HREF="sdlglloadlibrary.html"
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210 ACCESSKEY="N"
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211 >Next</A
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212 ></TD
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213 ></TR
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214 ><TR
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215 ><TD
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216 WIDTH="33%"
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217 ALIGN="left"
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218 VALIGN="top"
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219 >SDL_GetCursor</TD
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220 ><TD
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221 WIDTH="34%"
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222 ALIGN="center"
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223 VALIGN="top"
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224 ><A
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225 HREF="video.html"
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226 ACCESSKEY="U"
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227 >Up</A
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228 ></TD
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229 ><TD
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230 WIDTH="33%"
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231 ALIGN="right"
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232 VALIGN="top"
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233 >SDL_GL_LoadLibrary</TD
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234 ></TR
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235 ></TABLE
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236 ></DIV
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237 ></BODY
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238 ></HTML
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239 >