annotate docs/html/sdlenablekeyrepeat.html @ 3069:caefe2344f65

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:39:18 +0000
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40 >SDL Library Documentation</TH
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72 ><A
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73 NAME="SDLENABLEKEYREPEAT"
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74 ></A
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75 >SDL_EnableKeyRepeat</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_EnableKeyRepeat&nbsp;--&nbsp;Set keyboard repeat rate.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_EnableKeyRepeat</B
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108 ></CODE
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109 >(int delay, int interval);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Enables or disables the keyboard repeat rate. <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >delay</I
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127 ></TT
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128 > specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by <TT
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129 CLASS="PARAMETER"
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130 ><I
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131 >interval</I
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132 ></TT
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133 >. Both <TT
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134 CLASS="PARAMETER"
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135 ><I
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136 >delay</I
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137 ></TT
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138 > and <TT
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139 CLASS="PARAMETER"
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140 ><I
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141 >interval</I
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142 ></TT
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143 > are expressed in milliseconds.</P
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144 ><P
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145 >Setting <TT
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146 CLASS="PARAMETER"
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147 ><I
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148 >delay</I
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149 ></TT
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150 > to 0 disables key repeating completely. Good default values are <TT
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151 CLASS="LITERAL"
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152 >SDL_DEFAULT_REPEAT_DELAY</TT
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153 > and <SPAN
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154 CLASS="SYMBOL"
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155 >SDL_DEFAULT_REPEAT_INTERVAL</SPAN
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156 >.</P
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157 ></DIV
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158 ><DIV
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159 CLASS="REFSECT1"
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160 ><A
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162 ></A
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163 ><H2
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164 >Return Value</H2
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165 ><P
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166 >Returns <SPAN
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167 CLASS="RETURNVALUE"
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168 >0</SPAN
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169 > on success and <SPAN
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170 CLASS="RETURNVALUE"
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171 >-1</SPAN
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172 > on failure.</P
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173 ></DIV
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174 ><DIV
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175 CLASS="NAVFOOTER"
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176 ><HR
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177 ALIGN="LEFT"
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178 WIDTH="100%"><TABLE
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179 SUMMARY="Footer navigation table"
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180 WIDTH="100%"
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181 BORDER="0"
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182 CELLPADDING="0"
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183 CELLSPACING="0"
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184 ><TR
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185 ><TD
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186 WIDTH="33%"
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187 ALIGN="left"
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188 VALIGN="top"
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189 ><A
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190 HREF="sdlenableunicode.html"
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191 ACCESSKEY="P"
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192 >Prev</A
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193 ></TD
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194 ><TD
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195 WIDTH="34%"
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196 ALIGN="center"
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197 VALIGN="top"
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198 ><A
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199 HREF="index.html"
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200 ACCESSKEY="H"
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201 >Home</A
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202 ></TD
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203 ><TD
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204 WIDTH="33%"
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205 ALIGN="right"
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206 VALIGN="top"
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207 ><A
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208 HREF="sdlgetmousestate.html"
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209 ACCESSKEY="N"
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210 >Next</A
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211 ></TD
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212 ></TR
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213 ><TR
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214 ><TD
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215 WIDTH="33%"
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216 ALIGN="left"
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217 VALIGN="top"
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218 >SDL_EnableUNICODE</TD
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219 ><TD
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220 WIDTH="34%"
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221 ALIGN="center"
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222 VALIGN="top"
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223 ><A
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224 HREF="eventfunctions.html"
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225 ACCESSKEY="U"
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226 >Up</A
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227 ></TD
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228 ><TD
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229 WIDTH="33%"
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230 ALIGN="right"
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231 VALIGN="top"
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232 >SDL_GetMouseState</TD
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233 ></TR
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234 ></TABLE
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235 ></DIV
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236 ></BODY
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237 ></HTML
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238 >