annotate docs/html/sdlcondbroadcast.html @ 3069:caefe2344f65

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:39:18 +0000
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73 NAME="SDLCONDBROADCAST"
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82 >Name</H2
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83 >SDL_CondBroadcast&nbsp;--&nbsp;Restart all threads waiting on a condition variable</DIV
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90 >Synopsis</H2
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"
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101 #include "SDL_thread.h"</PRE
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102 ><P
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106 >int <B
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107 CLASS="FSFUNC"
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108 >SDL_CondBroadcast</B
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109 ></CODE
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110 >(SDL_cond *cond);</CODE
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121 ><H2
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122 >Description</H2
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123 ><P
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124 >Restarts all threads that are waiting on the condition variable, <TT
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128 ></TT
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129 >. Returns <SPAN
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132 > on success, or <SPAN
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134 >-1</SPAN
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135 > on an error.</P
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136 ></DIV
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142 ><H2
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143 >See Also</H2
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144 ><P
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145 ><A
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147 ><TT
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148 CLASS="FUNCTION"
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149 >SDL_CondSignal</TT
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150 ></A
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151 >,
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152 <A
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153 HREF="sdlcondwait.html"
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154 ><TT
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155 CLASS="FUNCTION"
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156 >SDL_CondWait</TT
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157 ></A
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158 >&#13;</P
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159 ></DIV
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160 ><DIV
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161 CLASS="NAVFOOTER"
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162 ><HR
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168 CELLPADDING="0"
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169 CELLSPACING="0"
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170 ><TR
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171 ><TD
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172 WIDTH="33%"
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173 ALIGN="left"
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174 VALIGN="top"
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175 ><A
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176 HREF="sdlcondsignal.html"
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177 ACCESSKEY="P"
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178 >Prev</A
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179 ></TD
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180 ><TD
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181 WIDTH="34%"
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182 ALIGN="center"
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183 VALIGN="top"
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184 ><A
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185 HREF="index.html"
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186 ACCESSKEY="H"
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187 >Home</A
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188 ></TD
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189 ><TD
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190 WIDTH="33%"
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191 ALIGN="right"
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192 VALIGN="top"
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193 ><A
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194 HREF="sdlcondwait.html"
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195 ACCESSKEY="N"
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196 >Next</A
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197 ></TD
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198 ></TR
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199 ><TR
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200 ><TD
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201 WIDTH="33%"
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202 ALIGN="left"
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203 VALIGN="top"
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204 >SDL_CondSignal</TD
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205 ><TD
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206 WIDTH="34%"
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207 ALIGN="center"
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208 VALIGN="top"
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209 ><A
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210 HREF="thread.html"
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211 ACCESSKEY="U"
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212 >Up</A
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213 ></TD
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214 ><TD
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215 WIDTH="33%"
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216 ALIGN="right"
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217 VALIGN="top"
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218 >SDL_CondWait</TD
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219 ></TR
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220 ></TABLE
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221 ></DIV
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222 ></BODY
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223 ></HTML
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224 >