annotate docs/html/sdlactiveevent.html @ 3069:caefe2344f65

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:39:18 +0000
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4 >SDL_ActiveEvent</TITLE
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13 TITLE="SDL Event Structures."
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40 >SDL Library Documentation</TH
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71 ><H1
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72 ><A
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73 NAME="SDLACTIVEEVENT"
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74 ></A
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75 >SDL_ActiveEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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81 ><H2
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82 >Name</H2
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83 >SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint8 type;
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95 Uint8 gain;
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96 Uint8 state;
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97 } SDL_ActiveEvent;</PRE
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98 ></DIV
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100 CLASS="REFSECT1"
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101 ><A
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104 ><H2
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105 >Structure Data</H2
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106 ><DIV
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107 CLASS="INFORMALTABLE"
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121 ><TT
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122 CLASS="STRUCTFIELD"
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123 ><I
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124 >type</I
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125 ></TT
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126 ></TD
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127 ><TD
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130 ><TT
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131 CLASS="LITERAL"
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132 >SDL_ACTIVEEVENT.</TT
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133 ></TD
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134 ></TR
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135 ><TR
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136 ><TD
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137 ALIGN="LEFT"
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138 VALIGN="TOP"
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139 ><TT
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140 CLASS="STRUCTFIELD"
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141 ><I
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142 >gain</I
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143 ></TT
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144 ></TD
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145 ><TD
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146 ALIGN="LEFT"
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148 >0 if the event is a loss or 1 if it is a gain.</TD
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149 ></TR
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150 ><TR
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151 ><TD
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152 ALIGN="LEFT"
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153 VALIGN="TOP"
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154 ><TT
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155 CLASS="STRUCTFIELD"
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156 ><I
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157 >state</I
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158 ></TT
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159 ></TD
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160 ><TD
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161 ALIGN="LEFT"
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162 VALIGN="TOP"
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163 ><TT
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164 CLASS="LITERAL"
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165 >SDL_APPMOUSEFOCUS</TT
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166 > if mouse focus was gained or lost, <TT
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167 CLASS="LITERAL"
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168 >SDL_APPINPUTFOCUS</TT
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169 > if input focus was gained or lost, or <TT
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170 CLASS="LITERAL"
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171 >SDL_APPACTIVE</TT
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172 > if the application was iconified (<TT
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173 CLASS="STRUCTFIELD"
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174 ><I
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175 >gain</I
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176 ></TT
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177 >=0) or restored(<TT
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178 CLASS="STRUCTFIELD"
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179 ><I
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180 >gain</I
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181 ></TT
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182 >=1).</TD
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183 ></TR
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184 ></TBODY
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185 ></TABLE
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186 ><P
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187 ></P
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188 ></DIV
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189 ></DIV
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190 ><DIV
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191 CLASS="REFSECT1"
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192 ><A
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193 NAME="AEN3984"
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194 ></A
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195 ><H2
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196 >Description</H2
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197 ><P
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198 ><SPAN
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199 CLASS="STRUCTNAME"
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200 >SDL_ActiveEvent</SPAN
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201 > is a member of the <A
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202 HREF="sdlevent.html"
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203 ><SPAN
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204 CLASS="STRUCTNAME"
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205 >SDL_Event</SPAN
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206 ></A
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207 > union and is used when an event of type <TT
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208 CLASS="LITERAL"
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209 >SDL_ACTIVEEVENT</TT
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210 > is reported.</P
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211 ><P
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212 >When the mouse leaves or enters the window area a <TT
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213 CLASS="LITERAL"
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214 >SDL_APPMOUSEFOCUS</TT
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215 > type activation event occurs, if the mouse entered the window then <TT
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216 CLASS="STRUCTFIELD"
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217 ><I
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218 >gain</I
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219 ></TT
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220 > will be 1, otherwise <TT
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221 CLASS="STRUCTFIELD"
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222 ><I
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223 >gain</I
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224 ></TT
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225 > will be 0. A <TT
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226 CLASS="LITERAL"
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227 >SDL_APPINPUTFOCUS</TT
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228 > type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
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229 CLASS="LITERAL"
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230 >SDL_APPACTIVE</TT
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231 > type event occurs when the application is either minimised/iconified (<TT
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232 CLASS="STRUCTFIELD"
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233 ><I
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234 >gain</I
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235 ></TT
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236 >=0) or restored.</P
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237 ><DIV
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238 CLASS="NOTE"
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239 ><BLOCKQUOTE
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240 CLASS="NOTE"
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241 ><P
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242 ><B
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243 >Note: </B
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244 >This event does not occur when an application window is first created.</P
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245 ></BLOCKQUOTE
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246 ></DIV
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247 ></DIV
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248 ><DIV
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249 CLASS="REFSECT1"
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250 ><A
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251 NAME="AEN4000"
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252 ></A
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253 ><H2
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254 >See Also</H2
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255 ><P
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256 ><A
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257 HREF="sdlevent.html"
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258 ><SPAN
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259 CLASS="STRUCTNAME"
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260 >SDL_Event</SPAN
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261 ></A
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262 >,
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263 <A
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264 HREF="sdlgetappstate.html"
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265 ><TT
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266 CLASS="FUNCTION"
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267 >SDL_GetAppState</TT
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268 ></A
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269 ></P
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270 ></DIV
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271 ><DIV
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272 CLASS="NAVFOOTER"
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273 ><HR
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274 ALIGN="LEFT"
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275 WIDTH="100%"><TABLE
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276 SUMMARY="Footer navigation table"
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277 WIDTH="100%"
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278 BORDER="0"
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279 CELLPADDING="0"
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280 CELLSPACING="0"
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281 ><TR
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282 ><TD
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283 WIDTH="33%"
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284 ALIGN="left"
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285 VALIGN="top"
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286 ><A
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287 HREF="sdlevent.html"
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288 ACCESSKEY="P"
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289 >Prev</A
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290 ></TD
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291 ><TD
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292 WIDTH="34%"
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293 ALIGN="center"
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294 VALIGN="top"
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295 ><A
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296 HREF="index.html"
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297 ACCESSKEY="H"
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298 >Home</A
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299 ></TD
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300 ><TD
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301 WIDTH="33%"
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302 ALIGN="right"
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303 VALIGN="top"
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304 ><A
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305 HREF="sdlkeyboardevent.html"
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306 ACCESSKEY="N"
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307 >Next</A
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308 ></TD
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309 ></TR
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310 ><TR
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311 ><TD
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312 WIDTH="33%"
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313 ALIGN="left"
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314 VALIGN="top"
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315 >SDL_Event</TD
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316 ><TD
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317 WIDTH="34%"
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318 ALIGN="center"
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319 VALIGN="top"
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320 ><A
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321 HREF="eventstructures.html"
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322 ACCESSKEY="U"
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323 >Up</A
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324 ></TD
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325 ><TD
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326 WIDTH="33%"
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327 ALIGN="right"
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328 VALIGN="top"
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329 >SDL_KeyboardEvent</TD
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330 ></TR
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331 ></TABLE
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332 ></DIV
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333 ></BODY
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334 ></HTML
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335 >