Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 2690:ca01c20274c0 gsoc2008_nds
More work and some bugfixes on the graphics driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 16 Aug 2008 07:44:35 +0000 |
parents | 514f7c1651fc |
children | 0e2b65f32298 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define UNICODE |
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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32 #include <windows.h> |
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33 |
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34 #if SDL_VIDEO_RENDER_D3D |
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35 //#include <d3d9.h> |
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36 #define D3D_DEBUG_INFO |
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37 #include "d3d9.h" |
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38 #endif |
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39 |
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40 #include "SDL_win32events.h" |
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41 #include "SDL_win32gamma.h" |
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42 #include "SDL_win32keyboard.h" |
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43 #include "SDL_win32modes.h" |
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44 #include "SDL_win32mouse.h" |
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Implemented Windows OpenGL support
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45 #include "SDL_win32opengl.h" |
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46 #include "SDL_win32window.h" |
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47 |
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48 #ifdef UNICODE |
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49 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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50 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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51 #else |
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52 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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53 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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54 #endif |
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55 |
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56 /* Private display data */ |
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57 |
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58 typedef struct SDL_VideoData |
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59 { |
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60 #if SDL_VIDEO_RENDER_D3D |
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61 HANDLE d3dDLL; |
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62 IDirect3D9 *d3d; |
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63 #endif |
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64 int mouse; |
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65 int keyboard; |
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Untested Win32 keyboard scancode code.
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66 SDL_scancode *key_layout; |
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67 } SDL_VideoData; |
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68 |
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69 #endif /* _SDL_win32video_h */ |
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70 |
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71 /* vi: set ts=4 sw=4 expandtab: */ |