annotate test/testlock.c @ 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents be9c9c8f6d53
children 14717b52abc0
rev   line source
0
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1
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2 /* Test the thread and mutex locking functions
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3 Also exercises the system's signal/thread interaction
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4 */
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5
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6 #include <signal.h>
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7 #include <stdio.h>
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8 #include <stdlib.h>
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9
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10 #include "SDL.h"
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11 #include "SDL_mutex.h"
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12 #include "SDL_thread.h"
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13
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14 static SDL_mutex *mutex = NULL;
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15 static Uint32 mainthread;
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16 static SDL_Thread *threads[6];
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17
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18 /*
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19 * SDL_Quit() shouldn't be used with atexit() directly because
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20 * calling conventions may differ...
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21 */
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22 static void SDL_Quit_Wrapper(void)
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23 {
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24 SDL_Quit();
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25 }
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26
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27 void printid(void)
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28 {
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29 printf("Process %u: exiting\n", SDL_ThreadID());
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30 }
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31
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32 void terminate(int sig)
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33 {
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34 printf("Process %u: raising SIGTERM\n", SDL_ThreadID());
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35 raise(SIGTERM);
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36 }
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37 void closemutex(int sig)
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38 {
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39 Uint32 id = SDL_ThreadID();
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40 int i;
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41 printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id);
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42 for ( i=0; i<6; ++i )
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43 SDL_KillThread(threads[i]);
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44 SDL_DestroyMutex(mutex);
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45 exit(sig);
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46 }
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47 int Run(void *data)
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48 {
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49 if ( SDL_ThreadID() == mainthread )
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50 signal(SIGTERM, closemutex);
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51 while ( 1 ) {
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52 printf("Process %u ready to work\n", SDL_ThreadID());
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53 if ( SDL_mutexP(mutex) < 0 ) {
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54 fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError());
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55 exit(1);
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56 }
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57 printf("Process %u, working!\n", SDL_ThreadID());
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58 SDL_Delay(1*1000);
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59 printf("Process %u, done!\n", SDL_ThreadID());
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60 if ( SDL_mutexV(mutex) < 0 ) {
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61 fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError());
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62 exit(1);
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63 }
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64 /* If this sleep isn't done, then threads may starve */
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65 SDL_Delay(10);
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66 }
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67 return(0);
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68 }
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69
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70 int main(int argc, char *argv[])
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71 {
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72 int i;
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73 int maxproc = 6;
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74
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75 /* Load the SDL library */
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76 if ( SDL_Init(0) < 0 ) {
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77 fprintf(stderr, "%s\n", SDL_GetError());
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78 exit(1);
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79 }
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80 atexit(SDL_Quit_Wrapper);
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81
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82 if ( (mutex=SDL_CreateMutex()) == NULL ) {
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83 fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError());
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84 exit(1);
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85 }
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86
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87 mainthread = SDL_ThreadID();
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88 printf("Main thread: %u\n", mainthread);
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89 atexit(printid);
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90 for ( i=0; i<maxproc; ++i ) {
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91 if ( (threads[i]=SDL_CreateThread(Run, NULL)) == NULL )
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92 fprintf(stderr, "Couldn't create thread!\n");
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93 }
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94 signal(SIGINT, terminate);
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95 Run(NULL);
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96
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97 return(0); /* Never reached */
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98 }