Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nximage_c.h @ 1207:c9ec00d3e8bc
To: sdl@libsdl.org
From: Christian Walther <cwalther@gmx.ch>
Date: Wed, 21 Dec 2005 13:39:39 +0100
Subject: [SDL] Another mouse bug patch for Mac OS X
Oh my, yet another change in the quartz mouse handling code! :)
The attached patch fixes the following bug:
Calling SDL_WarpMouse() while the cursor is invisible and grabbed should
only update SDL's internal mouse location, not try to warp the system
cursor (which is not at that location, but fixed in the middle of the
window). Otherwise, the next mouse motion event is wrong.
Please apply.
Thanks
Christian
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 21 Dec 2005 18:02:36 +0000 |
parents | b8d311d90021 |
children | d910939febfa |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 Copyright (C) 2001 Hsieh-Fu Tsai |
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5 |
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6 This library is free software; you can redistribute it and/or |
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7 modify it under the terms of the GNU Library General Public |
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8 License as published by the Free Software Foundation; either |
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9 version 2 of the License, or (at your option) any later version. |
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10 |
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11 This library is distributed in the hope that it will be useful, |
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12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 Library General Public License for more details. |
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15 |
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16 You should have received a copy of the GNU Library General Public |
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17 License along with this library; if not, write to the Free |
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18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 |
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20 Sam Lantinga |
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21 slouken@libsdl.org |
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22 |
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23 Hsieh-Fu Tsai |
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24 clare@setabox.com |
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25 */ |
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26 |
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27 #include "SDL_nxvideo.h" |
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28 |
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29 extern int NX_SetupImage (_THIS, SDL_Surface * screen) ; |
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30 extern void NX_DestroyImage (_THIS, SDL_Surface * screen) ; |
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31 extern int NX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags) ; |
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32 |
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33 extern void NX_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) ; |
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34 extern void NX_RefreshDisplay (_THIS) ; |