annotate src/events/SDL_mouse.c @ 1312:c9b51268668f

Updated copyright information and removed rcs id lines (problematic in branch merges) I batch edited these files, so please let me know if I've accidentally removed anybody's credit here.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Feb 2006 06:32:25 +0000
parents f214b6fae45a
children 450721ad5436
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* General mouse handling code for SDL */
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24
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25 #include <stdio.h>
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26 #include <stdlib.h>
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27 #include <string.h>
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28
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29 #include "SDL_events.h"
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30 #include "SDL_events_c.h"
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31 #include "SDL_cursor_c.h"
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32 #include "SDL_sysvideo.h"
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33
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34
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35 /* These are static for our mouse handling code */
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36 static Sint16 SDL_MouseX = -1;
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37 static Sint16 SDL_MouseY = -1;
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38 static Sint16 SDL_DeltaX = 0;
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39 static Sint16 SDL_DeltaY = 0;
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40 static Uint8 SDL_ButtonState = 0;
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41
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42
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43 /* Public functions */
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44 int SDL_MouseInit(void)
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45 {
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46 /* The mouse is at (0,0) */
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47 SDL_MouseX = -1;
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48 SDL_MouseY = -1;
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49 SDL_DeltaX = 0;
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50 SDL_DeltaY = 0;
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51 SDL_ButtonState = 0;
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52
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53 /* That's it! */
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54 return(0);
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55 }
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56 void SDL_MouseQuit(void)
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57 {
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58 }
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59
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60 /* We lost the mouse, so post button up messages for all pressed buttons */
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61 void SDL_ResetMouse(void)
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62 {
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63 Uint8 i;
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64 for ( i = 0; i < sizeof(SDL_ButtonState)*8; ++i ) {
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65 if ( SDL_ButtonState & SDL_BUTTON(i) ) {
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66 SDL_PrivateMouseButton(SDL_RELEASED, i, 0, 0);
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67 }
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68 }
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69 }
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70
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71 Uint8 SDL_GetMouseState (int *x, int *y)
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72 {
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73 if ( x ) {
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74 if ( SDL_MouseX < 0 ) {
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75 *x = 0;
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76 } else {
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77 *x = SDL_MouseX;
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78 }
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79 }
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80 if ( y ) {
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81 if ( SDL_MouseY < 0 ) {
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82 *y = 0;
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83 } else {
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84 *y = SDL_MouseY;
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85 }
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86 }
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87 return(SDL_ButtonState);
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88 }
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89
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90 Uint8 SDL_GetRelativeMouseState (int *x, int *y)
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91 {
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92 if ( x )
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93 *x = SDL_DeltaX;
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94 if ( y )
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95 *y = SDL_DeltaY;
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96 SDL_DeltaX = 0;
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97 SDL_DeltaY = 0;
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98 return(SDL_ButtonState);
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99 }
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100
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101 static void ClipOffset(Sint16 *x, Sint16 *y)
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102 {
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103 /* This clips absolute mouse coordinates when the apparent
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104 display surface is smaller than the real display surface.
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105 */
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106 if ( SDL_VideoSurface->offset ) {
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107 *y -= SDL_VideoSurface->offset/SDL_VideoSurface->pitch;
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108 *x -= (SDL_VideoSurface->offset%SDL_VideoSurface->pitch)/
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109 SDL_VideoSurface->format->BytesPerPixel;
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110 }
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111 }
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112
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113 /* These are global for SDL_eventloop.c */
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114 int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y)
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115 {
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116 int posted;
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117 Uint16 X, Y;
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118 Sint16 Xrel;
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119 Sint16 Yrel;
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120
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121 /* Don't handle mouse motion if there's no cursor surface */
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122 if ( SDL_VideoSurface == NULL ) {
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123 return(0);
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124 }
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125
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126 /* Default buttonstate is the current one */
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127 if ( ! buttonstate ) {
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128 buttonstate = SDL_ButtonState;
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129 }
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130
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131 Xrel = x;
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132 Yrel = y;
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133 if ( relative ) {
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134 /* Push the cursor around */
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135 x = (SDL_MouseX+x);
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136 y = (SDL_MouseY+y);
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137 } else {
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138 /* Do we need to clip {x,y} ? */
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139 ClipOffset(&x, &y);
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140 }
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141
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142 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
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143 if ( x < 0 )
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144 X = 0;
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145 else
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146 if ( x >= SDL_VideoSurface->w )
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147 X = SDL_VideoSurface->w-1;
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148 else
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149 X = (Uint16)x;
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150
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151 if ( y < 0 )
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152 Y = 0;
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153 else
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154 if ( y >= SDL_VideoSurface->h )
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155 Y = SDL_VideoSurface->h-1;
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156 else
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157 Y = (Uint16)y;
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158
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159 /* If not relative mode, generate relative motion from clamped X/Y.
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160 This prevents lots of extraneous large delta relative motion when
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161 the screen is windowed mode and the mouse is outside the window.
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162 */
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163 if ( ! relative && SDL_MouseX >= 0 && SDL_MouseY >= 0 ) {
0
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164 Xrel = X-SDL_MouseX;
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165 Yrel = Y-SDL_MouseY;
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166 }
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167
1283
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168 /* Drop events that don't change state */
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169 if ( ! Xrel && ! Yrel ) {
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170 #if 0
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171 printf("Mouse event didn't change state - dropped!\n");
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172 #endif
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173 return(0);
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174 }
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175
0
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176 /* Update internal mouse state */
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177 SDL_ButtonState = buttonstate;
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178 SDL_MouseX = X;
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179 SDL_MouseY = Y;
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180 SDL_DeltaX += Xrel;
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181 SDL_DeltaY += Yrel;
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182 SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
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183
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184 /* Post the event, if desired */
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185 posted = 0;
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186 if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) {
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187 SDL_Event event;
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188 memset(&event, 0, sizeof(event));
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189 event.type = SDL_MOUSEMOTION;
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190 event.motion.state = buttonstate;
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191 event.motion.x = X;
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192 event.motion.y = Y;
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193 event.motion.xrel = Xrel;
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194 event.motion.yrel = Yrel;
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195 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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196 posted = 1;
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197 SDL_PushEvent(&event);
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198 }
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199 }
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200 return(posted);
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201 }
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202
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203 int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y)
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204 {
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205 SDL_Event event;
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206 int posted;
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207 int move_mouse;
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208 Uint8 buttonstate;
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209
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210 memset(&event, 0, sizeof(event));
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211
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212 /* Check parameters */
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213 if ( x || y ) {
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214 ClipOffset(&x, &y);
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215 move_mouse = 1;
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216 /* Mouse coordinates range from 0 - width-1 and 0 - height-1 */
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217 if ( x < 0 )
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218 x = 0;
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219 else
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220 if ( x >= SDL_VideoSurface->w )
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221 x = SDL_VideoSurface->w-1;
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222
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223 if ( y < 0 )
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224 y = 0;
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225 else
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226 if ( y >= SDL_VideoSurface->h )
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227 y = SDL_VideoSurface->h-1;
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228 } else {
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229 move_mouse = 0;
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230 }
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231 if ( ! x )
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232 x = SDL_MouseX;
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233 if ( ! y )
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234 y = SDL_MouseY;
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235
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236 /* Figure out which event to perform */
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237 buttonstate = SDL_ButtonState;
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238 switch ( state ) {
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239 case SDL_PRESSED:
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240 event.type = SDL_MOUSEBUTTONDOWN;
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241 buttonstate |= SDL_BUTTON(button);
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242 break;
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243 case SDL_RELEASED:
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244 event.type = SDL_MOUSEBUTTONUP;
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245 buttonstate &= ~SDL_BUTTON(button);
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246 break;
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247 default:
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248 /* Invalid state -- bail */
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249 return(0);
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250 }
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251
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252 /* Update internal mouse state */
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253 SDL_ButtonState = buttonstate;
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254 if ( move_mouse ) {
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255 SDL_MouseX = x;
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256 SDL_MouseY = y;
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257 SDL_MoveCursor(SDL_MouseX, SDL_MouseY);
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258 }
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259
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260 /* Post the event, if desired */
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261 posted = 0;
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262 if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
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263 event.button.state = state;
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264 event.button.button = button;
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265 event.button.x = x;
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266 event.button.y = y;
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267 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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268 posted = 1;
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269 SDL_PushEvent(&event);
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270 }
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271 }
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272 return(posted);
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273 }
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274