Mercurial > sdl-ios-xcode
annotate include/SDL_keyboard.h @ 1312:c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 01 Feb 2006 06:32:25 +0000 |
parents | 04a403e4ccf5 |
children | 67114343400d |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Include file for SDL keyboard event handling */ | |
24 | |
25 #ifndef _SDL_keyboard_h | |
26 #define _SDL_keyboard_h | |
27 | |
28 #include "SDL_types.h" | |
29 #include "SDL_keysym.h" | |
30 | |
31 #include "begin_code.h" | |
32 /* Set up for C function definitions, even when using C++ */ | |
33 #ifdef __cplusplus | |
34 extern "C" { | |
35 #endif | |
36 | |
37 /* Keysym structure | |
38 - The scancode is hardware dependent, and should not be used by general | |
39 applications. If no hardware scancode is available, it will be 0. | |
40 | |
41 - The 'unicode' translated character is only available when character | |
42 translation is enabled by the SDL_EnableUNICODE() API. If non-zero, | |
43 this is a UNICODE character corresponding to the keypress. If the | |
44 high 9 bits of the character are 0, then this maps to the equivalent | |
45 ASCII character: | |
46 char ch; | |
47 if ( (keysym.unicode & 0xFF80) == 0 ) { | |
48 ch = keysym.unicode & 0x7F; | |
49 } else { | |
50 An international character.. | |
51 } | |
52 */ | |
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Date: Mon, 3 May 2004 03:15:01 +0100
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53 typedef struct SDL_keysym { |
0 | 54 Uint8 scancode; /* hardware specific scancode */ |
55 SDLKey sym; /* SDL virtual keysym */ | |
56 SDLMod mod; /* current key modifiers */ | |
57 Uint16 unicode; /* translated character */ | |
58 } SDL_keysym; | |
59 | |
60 /* This is the mask which refers to all hotkey bindings */ | |
61 #define SDL_ALL_HOTKEYS 0xFFFFFFFF | |
62 | |
63 /* Function prototypes */ | |
64 /* | |
65 * Enable/Disable UNICODE translation of keyboard input. | |
66 * This translation has some overhead, so translation defaults off. | |
67 * If 'enable' is 1, translation is enabled. | |
68 * If 'enable' is 0, translation is disabled. | |
69 * If 'enable' is -1, the translation state is not changed. | |
70 * It returns the previous state of keyboard translation. | |
71 */ | |
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72 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
0 | 73 |
74 /* | |
75 * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. | |
76 * 'delay' is the initial delay in ms between the time when a key is | |
77 * pressed, and keyboard repeat begins. | |
78 * 'interval' is the time in ms between keyboard repeat events. | |
79 */ | |
80 #define SDL_DEFAULT_REPEAT_DELAY 500 | |
81 #define SDL_DEFAULT_REPEAT_INTERVAL 30 | |
82 /* | |
83 * If 'delay' is set to 0, keyboard repeat is disabled. | |
84 */ | |
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85 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
0 | 86 |
87 /* | |
88 * Get a snapshot of the current state of the keyboard. | |
89 * Returns an array of keystates, indexed by the SDLK_* syms. | |
90 * Used: | |
91 * Uint8 *keystate = SDL_GetKeyState(NULL); | |
92 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. | |
93 */ | |
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94 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); |
0 | 95 |
96 /* | |
97 * Get the current key modifier state | |
98 */ | |
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99 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
0 | 100 |
101 /* | |
102 * Set the current key modifier state | |
103 * This does not change the keyboard state, only the key modifier flags. | |
104 */ | |
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105 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
0 | 106 |
107 /* | |
108 * Get the name of an SDL virtual keysym | |
109 */ | |
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110 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); |
0 | 111 |
112 | |
113 /* Ends C function definitions when using C++ */ | |
114 #ifdef __cplusplus | |
115 } | |
116 #endif | |
117 #include "close_code.h" | |
118 | |
119 #endif /* _SDL_keyboard_h */ |